Files
phaser/src/input/Mouse.js
T

191 lines
4.7 KiB
JavaScript

Phaser.Mouse = function (game) {
this.game = game;
this.callbackContext = this.game;
this.mouseDownCallback = null;
this.mouseMoveCallback = null;
this.mouseUpCallback = null;
};
Phaser.Mouse.LEFT_BUTTON = 0;
Phaser.Mouse.MIDDLE_BUTTON = 1;
Phaser.Mouse.RIGHT_BUTTON = 2;
Phaser.Mouse.prototype = {
game: null,
/**
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
* @type {bool}
*/
disabled: false,
/**
* If the mouse has been Pointer Locked successfully this will be set to true.
* @type {bool}
*/
locked: false,
/**
* Starts the event listeners running
* @method start
*/
start: function () {
var _this = this;
if (this.game.device.android && this.game.device.chrome == false)
{
// Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
return;
}
this._onMouseDown = function (event) {
return _this.onMouseDown(event);
};
this._onMouseMove = function (event) {
return _this.onMouseMove(event);
};
this._onMouseUp = function (event) {
return _this.onMouseUp(event);
};
this.game.renderer.view.addEventListener('mousedown', this._onMouseDown, true);
this.game.renderer.view.addEventListener('mousemove', this._onMouseMove, true);
this.game.renderer.view.addEventListener('mouseup', this._onMouseUp, true);
},
/**
* @param {MouseEvent} event
*/
onMouseDown: function (event) {
if (this.mouseDownCallback)
{
this.mouseDownCallback.call(this.callbackContext, event);
}
if (this.game.input.disabled || this.disabled)
{
return;
}
event['identifier'] = 0;
this.game.input.mousePointer.start(event);
},
/**
* @param {MouseEvent} event
*/
onMouseMove: function (event) {
if (this.mouseMoveCallback)
{
this.mouseMoveCallback.call(this.callbackContext, event);
}
if (this.game.input.disabled || this.disabled)
{
return;
}
event['identifier'] = 0;
this.game.input.mousePointer.move(event);
},
/**
* @param {MouseEvent} event
*/
onMouseUp: function (event) {
if (this.mouseUpCallback)
{
this.mouseUpCallback.call(this.callbackContext, event);
}
if (this.game.input.disabled || this.disabled)
{
return;
}
event['identifier'] = 0;
this.game.input.mousePointer.stop(event);
},
requestPointerLock: function () {
if (this.game.device.pointerLock)
{
var element = this.game.stage.canvas;
element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
element.requestPointerLock();
var _this = this;
this._pointerLockChange = function (event) {
return _this.pointerLockChange(event);
};
document.addEventListener('pointerlockchange', this._pointerLockChange, false);
document.addEventListener('mozpointerlockchange', this._pointerLockChange, false);
document.addEventListener('webkitpointerlockchange', this._pointerLockChange, false);
}
},
pointerLockChange: function (event) {
var element = this.game.stage.canvas;
if (document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element)
{
// Pointer was successfully locked
this.locked = true;
}
else
{
// Pointer was unlocked
this.locked = false;
}
},
releasePointerLock: function () {
document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock;
document.exitPointerLock();
document.removeEventListener('pointerlockchange', this._pointerLockChange);
document.removeEventListener('mozpointerlockchange', this._pointerLockChange);
document.removeEventListener('webkitpointerlockchange', this._pointerLockChange);
},
/**
* Stop the event listeners
* @method stop
*/
stop: function () {
this.game.stage.canvas.removeEventListener('mousedown', this._onMouseDown);
this.game.stage.canvas.removeEventListener('mousemove', this._onMouseMove);
this.game.stage.canvas.removeEventListener('mouseup', this._onMouseUp);
}
};