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https://github.com/wassname/phaser.git
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48 lines
837 B
JavaScript
48 lines
837 B
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @namespace Phaser
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*/
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var Phaser = Phaser || {
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VERSION: '<%= version %>',
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DEV_VERSION: '1.1.3',
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GAMES: [],
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AUTO: 0,
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CANVAS: 1,
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WEBGL: 2,
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SPRITE: 0,
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BUTTON: 1,
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BULLET: 2,
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GRAPHICS: 3,
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TEXT: 4,
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TILESPRITE: 5,
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BITMAPTEXT: 6,
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GROUP: 7,
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RENDERTEXTURE: 8,
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TILEMAP: 9,
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TILEMAPLAYER: 10,
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EMITTER: 11,
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POLYGON: 12,
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BITMAPDATA: 13,
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CANVAS_FILTER: 14,
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WEBGL_FILTER: 15,
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NONE: 0,
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LEFT: 1,
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RIGHT: 2,
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UP: 3,
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DOWN: 4
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};
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PIXI.InteractionManager = function (dummy) {
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// We don't need this in Pixi, so we've removed it to save space
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// however the Stage object expects a reference to it, so here is a dummy entry.
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};
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