Files
phaser/examples/groups/get first.php
T
2013-10-07 21:32:34 +01:00

73 lines
1.6 KiB
PHP

<?php
$title = "Getting the first child";
require('../head.php');
?>
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update:update,render:render});
function preload() {
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
game.load.image('reviveBtn', 'assets/buttons/revive-button.png');
}
var timer,
cycle;
function create() {
// Add some items.
var item;
for (var i = 0; i < 3; i++) {
// Give the items a different alpha increase speed.
item = game.add.sprite(290, 98 * (i + 1), 'item', i);
// An item beside the left one.
item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3);
}
// Set a timer so we can perform an action after a delay.
timer = 0;
cycle = 1000;
}
function update() {
if (game.time.now > timer) {
// Update timer.
timer = game.time.now +cycle;
// Get the first alive item and kill it.
var item = game.world.getFirstAlive();
if(item){
item.kill();
}
}
}
function render() {
game.debug.renderText('One item will be killed each second.', 280, 420);
// Get living and dead number of a group.
game.debug.renderText('Living: ' + game.world.countLiving() + ', Dead: ' + game.world.countDead(), 330, 440);
}
</script>
<?php
require('../foot.php');
?>