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dd8962d4b59110b0f6fa9612db878043ab571ed4
phaser/Phaser/math
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Richard Davey dd8962d4b5 After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
2013-06-14 15:18:41 +01:00
..
GameMath.ts
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
2013-06-07 16:27:33 +01:00
IntersectResult.ts
Preparing new tests
2013-05-29 02:58:56 +01:00
LinkedList.ts
Putting everything back together again :)
2013-05-31 18:21:32 +01:00
Mat3.ts
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
2013-06-07 16:27:33 +01:00
Mat3Utils.ts
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
2013-06-07 16:27:33 +01:00
QuadTree.ts
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
2013-06-07 16:27:33 +01:00
RandomDataGenerator.ts
More refactoring for 1.0.0
2013-05-28 21:38:37 +01:00
Transform.ts
After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
2013-06-14 15:18:41 +01:00
TransformUtils.ts
After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
2013-06-14 15:18:41 +01:00
Vec2.ts
Added lots more classes into the Advanced Physics package
2013-06-14 02:42:51 +01:00
Vec2Utils.ts
After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
2013-06-14 15:18:41 +01:00
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