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phaser
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e28cdbeb6a5543c4d62eaa2f4e628e130518a9fc
phaser
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src
T
History
Richard Davey
e28cdbeb6a
Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects.
2013-09-03 04:43:26 +01:00
..
animation
Camera culling now in and working, although you need to enable it on a per sprite basis. Also fixed a few small bugs in the Animation Manager.
2013-09-02 23:22:24 +01:00
core
SoundManager converted and playing audio :)
2013-09-03 01:24:16 +01:00
gameobjects
Tiling Sprite added
2013-09-03 03:19:42 +01:00
geom
Camera culling
2013-09-01 19:52:50 +01:00
input
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
2013-08-31 21:50:34 +01:00
loader
Tiling Sprite added
2013-09-03 03:19:42 +01:00
math
LL
2013-09-01 22:02:42 +01:00
net
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00
pixi
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
2013-08-31 21:50:34 +01:00
sound
SoundManager converted and playing audio :)
2013-09-03 01:24:16 +01:00
system
Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
2013-08-30 20:05:29 +01:00
time
RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
2013-08-29 03:52:59 +01:00
tween
Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
2013-08-30 17:09:43 +01:00
utils
Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects.
2013-09-03 04:43:26 +01:00
Phaser.js
Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
2013-08-29 19:20:04 +01:00