Files
phaser/Phaser/Loader.js
T
2013-08-12 00:52:35 +01:00

310 lines
12 KiB
JavaScript

/// <reference path="Game.ts" />
/**
* Phaser - Loader
*
* The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files.
* It uses a combination of Image() loading and xhr and provides for progress and completion callbacks.
*/
var Phaser;
(function (Phaser) {
var Loader = (function () {
function Loader(game, callback) {
this._game = game;
this._gameCreateComplete = callback;
this._keys = [];
this._fileList = {
};
this._xhr = new XMLHttpRequest();
this._queueSize = 0;
}
Loader.prototype.reset = function () {
this._queueSize = 0;
};
Object.defineProperty(Loader.prototype, "queueSize", {
get: function () {
return this._queueSize;
},
enumerable: true,
configurable: true
});
Loader.prototype.addImageFile = function (key, url) {
if(this.checkKeyExists(key) === false) {
this._queueSize++;
this._fileList[key] = {
type: 'image',
key: key,
url: url,
data: null,
error: false,
loaded: false
};
this._keys.push(key);
}
};
Loader.prototype.addSpriteSheet = function (key, url, frameWidth, frameHeight, frameMax) {
if (typeof frameMax === "undefined") { frameMax = -1; }
if(this.checkKeyExists(key) === false) {
this._queueSize++;
this._fileList[key] = {
type: 'spritesheet',
key: key,
url: url,
data: null,
frameWidth: frameWidth,
frameHeight: frameHeight,
frameMax: frameMax,
error: false,
loaded: false
};
this._keys.push(key);
}
};
Loader.prototype.addTextureAtlas = function (key, url, jsonURL, jsonData) {
if (typeof jsonURL === "undefined") { jsonURL = null; }
if (typeof jsonData === "undefined") { jsonData = null; }
if(this.checkKeyExists(key) === false) {
if(jsonURL !== null) {
// A URL to a json file has been given
this._queueSize++;
this._fileList[key] = {
type: 'textureatlas',
key: key,
url: url,
data: null,
jsonURL: jsonURL,
jsonData: null,
error: false,
loaded: false
};
this._keys.push(key);
} else {
// A json string or object has been given
if(typeof jsonData === 'string') {
var data = JSON.parse(jsonData);
// Malformed?
if(data['frames']) {
this._queueSize++;
this._fileList[key] = {
type: 'textureatlas',
key: key,
url: url,
data: null,
jsonURL: null,
jsonData: data['frames'],
error: false,
loaded: false
};
this._keys.push(key);
}
} else {
// Malformed?
if(jsonData['frames']) {
this._queueSize++;
this._fileList[key] = {
type: 'textureatlas',
key: key,
url: url,
data: null,
jsonURL: null,
jsonData: jsonData['frames'],
error: false,
loaded: false
};
this._keys.push(key);
}
}
}
}
};
Loader.prototype.addAudioFile = function (key, url) {
if(this.checkKeyExists(key) === false) {
this._queueSize++;
this._fileList[key] = {
type: 'audio',
key: key,
url: url,
data: null,
buffer: null,
error: false,
loaded: false
};
this._keys.push(key);
}
};
Loader.prototype.addTextFile = function (key, url) {
if(this.checkKeyExists(key) === false) {
this._queueSize++;
this._fileList[key] = {
type: 'text',
key: key,
url: url,
data: null,
error: false,
loaded: false
};
this._keys.push(key);
}
};
Loader.prototype.removeFile = function (key) {
delete this._fileList[key];
};
Loader.prototype.removeAll = function () {
this._fileList = {
};
};
Loader.prototype.load = function (onFileLoadCallback, onCompleteCallback) {
if (typeof onFileLoadCallback === "undefined") { onFileLoadCallback = null; }
if (typeof onCompleteCallback === "undefined") { onCompleteCallback = null; }
this.progress = 0;
this.hasLoaded = false;
this._onComplete = onCompleteCallback;
if(onCompleteCallback == null) {
this._onComplete = this._game.onCreateCallback;
}
this._onFileLoad = onFileLoadCallback;
if(this._keys.length > 0) {
this._progressChunk = 100 / this._keys.length;
this.loadFile();
} else {
this.progress = 1;
this.hasLoaded = true;
this._gameCreateComplete.call(this._game);
if(this._onComplete !== null) {
this._onComplete.call(this._game.callbackContext);
}
}
};
Loader.prototype.loadFile = function () {
var _this = this;
var file = this._fileList[this._keys.pop()];
// Image or Data?
switch(file.type) {
case 'image':
case 'spritesheet':
case 'textureatlas':
file.data = new Image();
file.data.name = file.key;
file.data.onload = function () {
return _this.fileComplete(file.key);
};
file.data.onerror = function () {
return _this.fileError(file.key);
};
file.data.src = file.url;
break;
case 'audio':
this._xhr.open("GET", file.url, true);
this._xhr.responseType = "arraybuffer";
this._xhr.onload = function () {
return _this.fileComplete(file.key);
};
this._xhr.onerror = function () {
return _this.fileError(file.key);
};
this._xhr.send();
break;
case 'text':
this._xhr.open("GET", file.url, true);
this._xhr.responseType = "text";
this._xhr.onload = function () {
return _this.fileComplete(file.key);
};
this._xhr.onerror = function () {
return _this.fileError(file.key);
};
this._xhr.send();
break;
}
};
Loader.prototype.fileError = function (key) {
this._fileList[key].loaded = true;
this._fileList[key].error = true;
this.nextFile(key, false);
};
Loader.prototype.fileComplete = function (key) {
var _this = this;
this._fileList[key].loaded = true;
var file = this._fileList[key];
var loadNext = true;
switch(file.type) {
case 'image':
this._game.cache.addImage(file.key, file.url, file.data);
break;
case 'spritesheet':
this._game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax);
break;
case 'textureatlas':
if(file.jsonURL == null) {
this._game.cache.addTextureAtlas(file.key, file.url, file.data, file.jsonData);
} else {
// Load the JSON before carrying on with the next file
loadNext = false;
this._xhr.open("GET", file.jsonURL, true);
this._xhr.responseType = "text";
this._xhr.onload = function () {
return _this.jsonLoadComplete(file.key);
};
this._xhr.onerror = function () {
return _this.jsonLoadError(file.key);
};
this._xhr.send();
}
break;
case 'audio':
file.data = this._xhr.response;
this._game.cache.addSound(file.key, file.url, file.data);
break;
case 'text':
file.data = this._xhr.response;
this._game.cache.addText(file.key, file.url, file.data);
break;
}
if(loadNext) {
this.nextFile(key, true);
}
};
Loader.prototype.jsonLoadComplete = function (key) {
var data = JSON.parse(this._xhr.response);
// Malformed?
if(data['frames']) {
var file = this._fileList[key];
this._game.cache.addTextureAtlas(file.key, file.url, file.data, data['frames']);
}
this.nextFile(key, true);
};
Loader.prototype.jsonLoadError = function (key) {
var file = this._fileList[key];
file.error = true;
this.nextFile(key, true);
};
Loader.prototype.nextFile = function (previousKey, success) {
this.progress = Math.round(this.progress + this._progressChunk);
if(this.progress > 1) {
this.progress = 1;
}
if(this._onFileLoad) {
this._onFileLoad.call(this._game.callbackContext, this.progress, previousKey, success);
}
if(this._keys.length > 0) {
this.loadFile();
} else {
this.hasLoaded = true;
this.removeAll();
this._gameCreateComplete.call(this._game);
if(this._onComplete !== null) {
this._onComplete.call(this._game.callbackContext);
}
}
};
Loader.prototype.checkKeyExists = function (key) {
if(this._fileList[key]) {
return true;
} else {
return false;
}
};
return Loader;
})();
Phaser.Loader = Loader;
})(Phaser || (Phaser = {}));