Files
phaser/Phaser/TweenManager.js
T
2013-08-12 00:52:35 +01:00

59 lines
2.1 KiB
JavaScript

/// <reference path="Game.ts" />
/// <reference path="system/Tween.ts" />
/**
* Phaser - TweenManager
*
* The Game has a single instance of the TweenManager through which all Tween objects are created and updated.
* Tweens are hooked into the game clock and pause system, adjusting based on the game state.
* TweenManager is based heavily on tween.js by sole (http://soledadpenades.com).
* I converted it to TypeScript, swapped the callbacks for signals and patched a few issues with regard
* to properties and completion errors. Please see https://github.com/sole/tween.js for a full list of contributors.
*/
var Phaser;
(function (Phaser) {
var TweenManager = (function () {
function TweenManager(game) {
this._game = game;
this._tweens = [];
}
TweenManager.prototype.getAll = function () {
return this._tweens;
};
TweenManager.prototype.removeAll = function () {
this._tweens.length = 0;
};
TweenManager.prototype.create = function (object) {
return new Phaser.Tween(object, this._game);
};
TweenManager.prototype.add = function (tween) {
tween.parent = this._game;
this._tweens.push(tween);
return tween;
};
TweenManager.prototype.remove = function (tween) {
var i = this._tweens.indexOf(tween);
if(i !== -1) {
this._tweens.splice(i, 1);
}
};
TweenManager.prototype.update = function () {
if(this._tweens.length === 0) {
return false;
}
var i = 0;
var numTweens = this._tweens.length;
while(i < numTweens) {
if(this._tweens[i].update(this._game.time.now)) {
i++;
} else {
this._tweens.splice(i, 1);
numTweens--;
}
}
return true;
};
return TweenManager;
})();
Phaser.TweenManager = TweenManager;
})(Phaser || (Phaser = {}));