Files
phaser/Phaser/system/input/Input.js
T
2013-08-12 00:52:35 +01:00

59 lines
2.4 KiB
JavaScript

/// <reference path="../../Game.ts" />
/// <reference path="../../Signal.ts" />
/**
* Phaser - Input
*
* A game specific Input manager that looks after the mouse, keyboard and touch objects. This is updated by the core game loop.
*/
var Phaser;
(function (Phaser) {
var Input = (function () {
function Input(game) {
this.x = 0;
this.y = 0;
this.scaleX = 1;
this.scaleY = 1;
this.worldX = 0;
this.worldY = 0;
this._game = game;
this.mouse = new Phaser.Mouse(this._game);
this.keyboard = new Phaser.Keyboard(this._game);
this.touch = new Phaser.Touch(this._game);
this.onDown = new Phaser.Signal();
this.onUp = new Phaser.Signal();
}
Input.prototype.update = function () {
this.x = Math.round(this.x);
this.y = Math.round(this.y);
this.worldX = this._game.camera.worldView.x + this.x;
this.worldY = this._game.camera.worldView.y + this.y;
this.mouse.update();
this.touch.update();
};
Input.prototype.reset = function () {
this.mouse.reset();
this.keyboard.reset();
this.touch.reset();
};
Input.prototype.getWorldX = function (camera) {
if (typeof camera === "undefined") { camera = this._game.camera; }
return camera.worldView.x + this.x;
};
Input.prototype.getWorldY = function (camera) {
if (typeof camera === "undefined") { camera = this._game.camera; }
return camera.worldView.y + this.y;
};
Input.prototype.renderDebugInfo = function (x, y, color) {
if (typeof color === "undefined") { color = 'rgb(255,255,255)'; }
this._game.stage.context.font = '14px Courier';
this._game.stage.context.fillStyle = color;
this._game.stage.context.fillText('Input', x, y);
this._game.stage.context.fillText('Screen X: ' + this.x + ' Screen Y: ' + this.y, x, y + 14);
this._game.stage.context.fillText('World X: ' + this.worldX + ' World Y: ' + this.worldY, x, y + 28);
this._game.stage.context.fillText('Scale X: ' + this.scaleX.toFixed(1) + ' Scale Y: ' + this.scaleY.toFixed(1), x, y + 42);
};
return Input;
})();
Phaser.Input = Input;
})(Phaser || (Phaser = {}));