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209 lines
6.4 KiB
TypeScript
209 lines
6.4 KiB
TypeScript
/// <reference path="../Game.ts" />
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/**
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* Phaser - StageScaleMode
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*
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* This class controls the scaling of your game. On mobile devices it will also remove the URL bar and allow
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* you to maintain proportion and aspect ratio.
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* It is based on a technique taken from Viewporter v2.0 by Zynga Inc. http://github.com/zynga/viewporter
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*/
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module Phaser {
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export class StageScaleMode {
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/**
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* StageScaleMode constructor
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*/
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constructor(game: Game) {
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this._game = game;
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this.orientation = window['orientation'];
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window.addEventListener('orientationchange', (event) => this.checkOrientation(event), false);
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}
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/**
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* Local private reference to game.
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*/
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private _game: Game;
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/**
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* Stage height when start the game.
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* @type {number}
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*/
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private _startHeight: number = 0;
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private _iterations: number;
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private _check;
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/**
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* Specifies that the game be visible in the specified area without trying to preserve the original aspect ratio.
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* @type {number}
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*/
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public static EXACT_FIT: number = 0;
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/**
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* Specifies that the size of the game be fixed, so that it remains unchanged even if the size of the window changes.
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* @type {number}
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*/
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public static NO_SCALE: number = 1;
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/**
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* Specifies that the entire game be visible in the specified area without distortion while maintaining the original aspect ratio.
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* @type {number}
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*/
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public static SHOW_ALL: number = 2;
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/**
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* Width of the stage after calculation.
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* @type {number}
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*/
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public width: number = 0;
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/**
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* Height of the stage after calculation.
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* @type {number}
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*/
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public height: number = 0;
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/**
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* Game orientation angel.
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* @type {number}
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*/
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public orientation;
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public update() {
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if (this._game.stage.scaleMode !== StageScaleMode.NO_SCALE && (window.innerWidth !== this.width || window.innerHeight !== this.height))
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{
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this.refresh();
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}
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}
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public get isLandscape(): bool {
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return window['orientation'] === 90 || window['orientation'] === -90;
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}
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/**
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* Check whether game orientation the same as window's. Update orientation if not equal.
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*/
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private checkOrientation(event) {
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if (window['orientation'] !== this.orientation)
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{
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this.refresh();
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this.orientation = window['orientation'];
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}
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}
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/**
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* Re-calculate scale mode and update screen size.
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*/
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private refresh() {
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// We can't do anything about the status bars in iPads, web apps or desktops
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if (this._game.device.iPad == false && this._game.device.webApp == false && this._game.device.desktop == false)
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{
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document.documentElement.style.minHeight = '5000px';
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this._startHeight = window.innerHeight;
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if (this._game.device.android && this._game.device.chrome == false)
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{
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window.scrollTo(0, 1);
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}
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else
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{
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window.scrollTo(0, 0);
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}
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}
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if (this._check == null)
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{
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this._iterations = 40;
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this._check = window.setInterval(() => this.setScreenSize(), 10);
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}
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}
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/**
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* Set screen size automatically based on stage's scaleMode.
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*/
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private setScreenSize() {
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if (this._game.device.iPad == false && this._game.device.webApp == false && this._game.device.desktop == false)
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{
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if (this._game.device.android && this._game.device.chrome == false)
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{
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window.scrollTo(0, 1);
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}
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else
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{
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window.scrollTo(0, 0);
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}
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}
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this._iterations--;
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if (window.innerHeight > this._startHeight || this._iterations < 0)
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{
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// Set minimum height of content to new window height
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document.documentElement.style.minHeight = window.innerHeight + 'px';
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if (this._game.stage.scaleMode == StageScaleMode.EXACT_FIT)
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{
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if (this._game.stage.maxScaleX && window.innerWidth > this._game.stage.maxScaleX)
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{
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this.width = this._game.stage.maxScaleX;
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}
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else
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{
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this.width = window.innerWidth;
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}
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if (this._game.stage.maxScaleY && window.innerHeight > this._game.stage.maxScaleY)
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{
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this.height = this._game.stage.maxScaleY;
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}
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else
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{
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this.height = window.innerHeight;
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}
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}
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else if (this._game.stage.scaleMode == StageScaleMode.SHOW_ALL)
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{
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var multiplier = Math.min((window.innerHeight / this._game.stage.height), (window.innerWidth / this._game.stage.width));
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this.width = Math.round(this._game.stage.width * multiplier);
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this.height = Math.round(this._game.stage.height * multiplier);
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if (this._game.stage.maxScaleX && this.width > this._game.stage.maxScaleX)
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{
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this.width = this._game.stage.maxScaleX;
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}
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if (this._game.stage.maxScaleY && this.height > this._game.stage.maxScaleY)
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{
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this.height = this._game.stage.maxScaleY;
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}
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}
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this._game.stage.canvas.style.width = this.width + 'px';
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this._game.stage.canvas.style.height = this.height + 'px';
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this._game.input.scaleX = this._game.stage.width / this.width;
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this._game.input.scaleY = this._game.stage.height / this.height;
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clearInterval(this._check);
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this._check = null;
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}
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}
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}
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} |