mirror of
https://github.com/wassname/phaser.git
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112 lines
2.5 KiB
PHP
112 lines
2.5 KiB
PHP
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<?php
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$title = "Moving around the World";
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require('../head.php');
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?>
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<script type="text/javascript">
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window.onload = function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render : render });
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// var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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// game.world.setSize(1920, 1200);
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('mushroom', 'assets/sprites/mushroom.png');
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game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png');
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}
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var cursors;
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var d;
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function create() {
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game.add.sprite(0, 0, 'backdrop');
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for (var i = 0; i < 100; i++)
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{
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game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
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}
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d = game.add.sprite(200, 200, 'phaser');
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d.anchor.setTo(0.5, 0.5);
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cursors = game.input.keyboard.createCursorKeys();
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console.log(game.camera.displayObject.length);
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// console.log(game.camera.displayObject.children[0].name);
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}
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function update() {
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if (cursors.up.isDown)
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{
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if (cursors.up.shiftKey)
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{
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d.angle++;
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}
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else
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{
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game.camera.y -= 4;
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}
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}
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else if (cursors.down.isDown)
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{
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if (cursors.down.shiftKey)
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{
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d.angle--;
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}
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else
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{
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game.camera.y += 4;
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}
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}
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if (cursors.left.isDown)
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{
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if (cursors.left.shiftKey)
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{
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game.camera.displayObject.rotation -= 0.05;
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}
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else
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{
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game.camera.x -= 4;
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}
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}
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else if (cursors.right.isDown)
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{
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if (cursors.right.shiftKey)
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{
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game.camera.displayObject.rotation += 0.05;
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}
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else
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{
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game.camera.x += 4;
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}
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}
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}
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function render() {
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game.debug.renderCameraInfo(game.camera, 32, 32);
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game.debug.renderWorldTransformInfo(d, 32, 200);
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game.debug.renderLocalTransformInfo(d, 32, 400);
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game.debug.renderSpriteCorners(d, false, true);
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}
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};
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</script>
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<?php
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require('../foot.php');
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?>
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