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phaser
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ebc4e5dc3d99af95c4ec6a5ff41c9eb589fdc2b2
phaser
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phaser_sprite_bounds.png
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Richard Davey
257cbe3be8
Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
2013-09-23 03:26:08 +01:00
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