mirror of
https://github.com/wassname/phaser.git
synced 2026-07-01 16:50:43 +08:00
77 lines
1.8 KiB
PHP
77 lines
1.8 KiB
PHP
<?php
|
|
$title = "Mass Velocity Test";
|
|
require('../head.php');
|
|
?>
|
|
|
|
<script type="text/javascript">
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('car', 'assets/sprites/car90.png');
|
|
game.load.image('baddie', 'assets/sprites/space-baddie.png');
|
|
|
|
}
|
|
|
|
var car;
|
|
var aliens;
|
|
|
|
function create() {
|
|
|
|
aliens = game.add.group();
|
|
|
|
for (var i = 0; i < 50; i++)
|
|
{
|
|
var s = aliens.create(game.world.randomX, game.world.randomY, 'baddie');
|
|
s.name = 'alien' + s;
|
|
s.body.collideWorldBounds = true;
|
|
s.body.bounce.setTo(0.8, 0.8);
|
|
s.body.velocity.setTo(10 + Math.random() * 40, 10 + Math.random() * 40);
|
|
}
|
|
|
|
car = game.add.sprite(400, 300, 'car');
|
|
car.anchor.setTo(0.5, 0.5);
|
|
car.body.collideWorldBounds = true;
|
|
car.body.bounce.setTo(0.8, 0.8);
|
|
car.body.allowRotation = true;
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
car.body.velocity.x = 0;
|
|
car.body.velocity.y = 0;
|
|
car.body.angularVelocity = 0;
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
car.body.angularVelocity = -200;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
|
{
|
|
car.body.angularVelocity = 200;
|
|
}
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
car.body.velocity.copyFrom(game.physics.velocityFromAngle(car.angle, 300));
|
|
}
|
|
|
|
game.physics.collide(car, aliens);
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderSpriteInfo(car, 32, 32);
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
<?php
|
|
require('../foot.php');
|
|
?>
|
|
|