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mirror of https://github.com/wassname/phaser.git synced 2026-08-02 13:00:25 +08:00
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ec845155eb9a753e1fa5fe3481a687b5369c7a52
phaser/Phaser/physics/advanced
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Richard Davey ec845155eb After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
..
joints
Commiting before a small refactor of Shapes and Joints
2013-06-14 17:55:07 +01:00
shapes
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Body.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Bounds.ts
Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well.
2013-06-18 19:37:09 +01:00
Collision.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Contact.ts
Refactor completed. Now to tie the physics and sprites together.
2013-06-14 18:54:12 +01:00
ContactSolver.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Manager.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Plane.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Space.ts
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
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