Files
phaser/examples/physics/angle to pointer.php
T
2013-10-09 04:31:08 +01:00

43 lines
873 B
PHP

<?php
$title = "Angle between Sprite and Active Pointer";
require('../head.php');
?>
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'assets/sprites/arrow.png');
}
var sprite;
function create() {
game.stage.backgroundColor = '#0072bc';
sprite = game.add.sprite(400, 300, 'arrow');
sprite.anchor.setTo(0.5, 0.5);
}
function update() {
// This will update the sprite.rotation so that it points to the currently active pointer
// On a Desktop that is the mouse, on mobile the most recent finger press.
sprite.rotation = game.physics.angleToPointer(sprite);
}
function render() {
game.debug.renderSpriteInfo(sprite, 32, 32);
}
</script>
<?php
require('../foot.php');
?>