Files
phaser/Phaser/system/animation/FrameData.ts
T

102 lines
1.8 KiB
TypeScript

/// <reference path="../../Game.ts" />
/// <reference path="../../Sprite.ts" />
/// <reference path="Animation.ts" />
/// <reference path="AnimationLoader.ts" />
/// <reference path="Frame.ts" />
class FrameData {
constructor() {
this._frames = [];
this._frameNames = [];
}
private _frames: Frame[];
private _frameNames;
public get total(): number {
return this._frames.length;
}
public addFrame(frame: Frame):Frame {
frame.index = this._frames.length;
this._frames.push(frame);
if (frame.name !== '')
{
this._frameNames[frame.name] = frame.index;
}
return frame;
}
public getFrame(index: number):Frame {
if (this._frames[index])
{
return this._frames[index];
}
return null;
}
public getFrameByName(name: string):Frame {
if (this._frameNames[name] >= 0)
{
return this._frames[this._frameNames[name]];
}
return null;
}
public getFrameRange(start: number, end: number, output?:Frame[] = []):Frame[] {
for (var i = start; i <= end; i++)
{
output.push(this._frames[i]);
}
return output;
}
public getFrameIndexes(output?:number[] = []):number[] {
output.length = 0;
for (var i = 0; i < this._frames.length; i++)
{
output.push(i);
}
return output;
}
public getAllFrames():Frame[] {
return this._frames;
}
public getFrames(range: number[]) {
var output: Frame[] = [];
for (var i = 0; i < range.length; i++)
{
output.push(this._frames[i]);
}
return output;
}
}