mirror of
https://github.com/wassname/phaser.git
synced 2026-07-13 01:00:12 +08:00
102 lines
1.8 KiB
TypeScript
102 lines
1.8 KiB
TypeScript
/// <reference path="../../Game.ts" />
|
|
/// <reference path="../../Sprite.ts" />
|
|
/// <reference path="Animation.ts" />
|
|
/// <reference path="AnimationLoader.ts" />
|
|
/// <reference path="Frame.ts" />
|
|
|
|
class FrameData {
|
|
|
|
constructor() {
|
|
|
|
this._frames = [];
|
|
this._frameNames = [];
|
|
|
|
}
|
|
|
|
private _frames: Frame[];
|
|
private _frameNames;
|
|
|
|
public get total(): number {
|
|
return this._frames.length;
|
|
}
|
|
|
|
public addFrame(frame: Frame):Frame {
|
|
|
|
frame.index = this._frames.length;
|
|
|
|
this._frames.push(frame);
|
|
|
|
if (frame.name !== '')
|
|
{
|
|
this._frameNames[frame.name] = frame.index;
|
|
}
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
public getFrame(index: number):Frame {
|
|
|
|
if (this._frames[index])
|
|
{
|
|
return this._frames[index];
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
public getFrameByName(name: string):Frame {
|
|
|
|
if (this._frameNames[name] >= 0)
|
|
{
|
|
return this._frames[this._frameNames[name]];
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
public getFrameRange(start: number, end: number, output?:Frame[] = []):Frame[] {
|
|
|
|
for (var i = start; i <= end; i++)
|
|
{
|
|
output.push(this._frames[i]);
|
|
}
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
public getFrameIndexes(output?:number[] = []):number[] {
|
|
|
|
output.length = 0;
|
|
|
|
for (var i = 0; i < this._frames.length; i++)
|
|
{
|
|
output.push(i);
|
|
}
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
public getAllFrames():Frame[] {
|
|
return this._frames;
|
|
}
|
|
|
|
public getFrames(range: number[]) {
|
|
|
|
var output: Frame[] = [];
|
|
|
|
for (var i = 0; i < range.length; i++)
|
|
{
|
|
output.push(this._frames[i]);
|
|
}
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
}
|