Files
phaser/examples/wip/caustic lights.js
T
2013-11-28 21:29:16 +00:00

126 lines
3.1 KiB
JavaScript

PIXI.BinarySerpentsFilter = function(width, height, texture)
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
var d = new Date();
var dates = [
d.getFullYear(), // the year (four digits)
d.getMonth(), // the month (from 0-11)
d.getDate(), // the day of the month (from 1-31)
d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
];
this.uniforms = {
iResolution: { type: '3f', value: { x: width, y: height, z: 0 }},
iMouse: { type: '3f', value: { x: 0, y: 0, z: 0 }},
iGlobalTime: { type: '1f', value: 1 },
iDate: { type: '4fv', value: dates },
iChannel0: { type: 'sampler2D', value: texture, wrap: 'repeat' }
};
this.fragmentSrc = [
"#ifdef GL_ES",
"precision mediump float;",
"#endif",
"//Ashok Gowtham M",
"//UnderWater Caustic lights",
"uniform float time;",
"uniform vec2 mouse;",
"uniform vec2 resolution;",
"//normalized sin",
"float sinn(float x)",
"{",
"return sin(x)/2.+.001;",
"}",
"float CausticPatternFn(vec2 pos)",
"{",
"return (sin(pos.x*40.+time)",
"+pow(sin(-pos.x*130.+time),1.)",
"+pow(sin(pos.x*30.+time),2.)",
"+pow(sin(pos.x*50.+time),2.)",
"+pow(sin(pos.x*80.+time),2.)",
"+pow(sin(pos.x*90.+time),2.)",
"+pow(sin(pos.x*12.+time),2.)",
"+pow(sin(pos.x*6.+time),2.)",
"+pow(sin(-pos.x*13.+time),5.))/2.;",
"}",
"vec2 CausticDistortDomainFn(vec2 pos)",
"{",
"pos.x*=(pos.y*0.60+1.);",
"pos.x*=1.+sin(time/2.)/10.;",
"return pos;",
"}",
"void main( void )",
"{",
"vec2 pos = gl_FragCoord.xy/resolution;",
"pos-=.5;",
"vec2 CausticDistortedDomain = CausticDistortDomainFn(pos);",
"float CausticShape = clamp(7.-length(CausticDistortedDomain.x*20.),0.,1.);",
"float CausticPattern = CausticPatternFn(CausticDistortedDomain);",
"float CausticOnFloor = CausticPatternFn(pos)+sin(pos.y*100.)*clamp(2.-length(pos*2.),0.,1.);",
"float Caustic;",
"Caustic += CausticShape*CausticPattern;",
"Caustic *= (pos.y+.5)/4.;",
"//Caustic += CausticOnFloor;",
"float f = length(pos+vec2(-.5,.5))*length(pos+vec2(.5,.5))*(1.+Caustic)/1.;",
"gl_FragColor = vec4(.1,.5,.6,1)*(f);",
"}"];
}
PIXI.BinarySerpentsFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.BinarySerpentsFilter.prototype.constructor = PIXI.BinarySerpentsFilter;
Object.defineProperty(PIXI.BinarySerpentsFilter.prototype, 'iGlobalTime', {
get: function() {
return this.uniforms.iGlobalTime.value;
},
set: function(value) {
this.uniforms.iGlobalTime.value = value;
}
});
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('texture', 'wip/tex01.jpg');
}
var filter;
var sprite;
function create() {
sprite = game.add.sprite(0, 0, 'texture');
sprite.width = 800;
sprite.height = 600;
filter = new PIXI.BinarySerpentsFilter(sprite.width, sprite.height, sprite.texture);
sprite.filters = [filter];
}
function update() {
filter.iGlobalTime = game.time.totalElapsedSeconds();
filter.uniforms.iMouse.value.x = game.input.x;
filter.uniforms.iMouse.value.y = game.input.y;
}
function render() {
}