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25 lines
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25 lines
1.5 KiB
ReStructuredText
Examples
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========
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In this folder, you will find different examples on how to use the framework.
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Warning: this folder is currently being updated; few files might still have some bugs or not
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implemented completely. Some other folders will be added in the upcoming days.
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You can check the following folders on:
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- ``simulators``: how to use a particular simulator. Currently, the Bullet simulator is the one fully operational.
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- ``worlds``: how to create a world in the simulator, load various objects inside and interact with them, use the camera, and load or generate terrains.
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- ``robots``: how to load a specific robot (biped, quadruped, wheeled, etc) into the world.
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- ``plotting``: how to use real-time plotting tools (to plot the joint values or the link frames).
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- ``interfaces``: the various interfaces (game controllers, webcam, etc) and bridges that you can use.
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- ``kinematics``: how to use forward and inverse kinematics as well as position and velocity control.
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- ``dynamics``: how to use forward and inverse dynamics as well as force control.
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- ``manipulability``: how to use the velocity and dynamic manipulability ellipsoids.
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- ``models``: the different learning models that you can use.
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- ``states``: how to query the states / observations.
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- ``rewards``: how to use the reward functions.
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- ``environments``: provide a full example on how to create an environment from scratch in PRL.
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- ``imitation``: how to use imitation learning with the framework.
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- ``reinforcement``: how to use reinforcement learning with the framework.
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