# pytorch-a2c-ppo-acktr ## Update 09/27/2017: now supports both Atari and MuJoCo/Roboschool! This is a PyTorch implementation of * Advantage Actor Critic (A2C), a synchronous deterministic version of [A3C](https://arxiv.org/pdf/1602.01783v1.pdf) * Proximal Policy Optimization [PPO](https://arxiv.org/pdf/1707.06347.pdf) * Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation [ACKTR](https://arxiv.org/abs/1708.05144) Also see the OpenAI posts: [A2C/ACKTR](https://blog.openai.com/baselines-acktr-a2c/) and [PPO](https://blog.openai.com/openai-baselines-ppo/) for more information. This implementation is inspired by the OpenAI baselines for [A2C](https://github.com/openai/baselines/tree/master/baselines/a2c), [ACKTR](https://github.com/openai/baselines/tree/master/baselines/acktr) and [PPO](https://github.com/openai/baselines/tree/master/baselines/ppo1). It uses the same hyper parameters and the model since they were well tuned for Atari games. ## Contributions Contributions are very welcome. If you know how to make this code better, don't hesitate to send a pull request. Also see a todo list below. Also I'm searching for volunteers to run all experiments on Atari and MuJoCo (with multiple random seeds). ## Disclaimer It's extremely difficult to reproduce results for Reinforcement Learning methods. See ["Deep Reinforcement Learning that Matters"](https://arxiv.org/abs/1709.06560) for more information. I tried to reproduce OpenAI results as closely as possible. However, majors differences in performance can be caused even by minor differences in TensorFlow and PyTorch libraries. ### TODO * Improve this README file. Rearrange images. * Improve performance of KFAC, see kfac.py for more information * Run evaluation for all games and algorithms ## Requirements * [PyTorch](http://pytorch.org/) * [Visdom](https://github.com/facebookresearch/visdom) * [OpenAI baselines](https://github.com/openai/baselines) ## Usage Start a `Visdom` server with `python -m visdom.server`, it will serve `http://localhost:8097/` by default. ### Atari #### A2C ``` python main.py --env-name "PongNoFrameskip-v4" ``` #### PPO ``` python main.py --env-name "PongNoFrameskip-v4" --algo ppo --use-gae --num-processes 8 --num-steps 256 --vis-interval 1 --log-interval 1 ``` #### ACKTR ``` python main.py --env-name "PongNoFrameskip-v4" --algo acktr --num-processes 32 --num-steps 20 ``` ### MuJoCo #### A2C ``` python main.py --env-name "Reacher-v1" --num-stack 1 --num-frames 1000000 ``` #### PPO ``` python main.py --env-name "Reacher-v1" --algo ppo --use-gae --vis-interval 1 --log-interval 1 --num-stack 1 --num-steps 2048 --num-processes 1 --lr 3e-4 --entropy-coef 0 --ppo-epoch 10 --batch-size 64 --gamma 0.99 --tau 0.95 --num-frames 1000000 ``` #### ACKTR ACKTR requires some modifications to be made specifically for MuJoCo. But at the moment, I want to keep this code as unified as possible. Thus, I'm going for better ways to integrate it into the codebase. ## Results ### A2C ![BreakoutNoFrameskip-v4](imgs/a2c_breakout.png) ![SeaquestNoFrameskip-v4](imgs/a2c_seaquest.png) ![QbertNoFrameskip-v4](imgs/a2c_qbert.png) ![beamriderNoFrameskip-v4](imgs/a2c_beamrider.png) ### PPO ![BreakoutNoFrameskip-v4](imgs/ppo_halfcheetah.png) ![SeaquestNoFrameskip-v4](imgs/ppo_hopper.png) ![QbertNoFrameskip-v4](imgs/ppo_reacher.png) ![beamriderNoFrameskip-v4](imgs/ppo_walker.png) ### ACKTR ![BreakoutNoFrameskip-v4](imgs/acktr_breakout.png) ![SeaquestNoFrameskip-v4](imgs/acktr_seaquest.png) ![QbertNoFrameskip-v4](imgs/acktr_qbert.png) ![beamriderNoFrameskip-v4](imgs/acktr_beamrider.png)