import argparse import datetime import gym import numpy as np import itertools import torch from sac import SAC from tensorboardX import SummaryWriter from replay_memory import ReplayMemory parser = argparse.ArgumentParser(description='PyTorch Soft Actor-Critic Args') parser.add_argument('--env-name', default="HalfCheetah-v2", help='Mujoco Gym environment (default: HalfCheetah-v2)') parser.add_argument('--policy', default="Gaussian", help='Policy Type: Gaussian | Deterministic (default: Gaussian)') parser.add_argument('--eval', type=bool, default=True, help='Evaluates a policy a policy every 10 episode (default: True)') parser.add_argument('--gamma', type=float, default=0.99, metavar='G', help='discount factor for reward (default: 0.99)') parser.add_argument('--tau', type=float, default=0.005, metavar='G', help='target smoothing coefficient(τ) (default: 0.005)') parser.add_argument('--lr', type=float, default=0.0003, metavar='G', help='learning rate (default: 0.0003)') parser.add_argument('--alpha', type=float, default=0.2, metavar='G', help='Temperature parameter α determines the relative importance of the entropy\ term against the reward (default: 0.2)') parser.add_argument('--automatic_entropy_tuning', type=bool, default=False, metavar='G', help='Automaically adjust α (default: False)') parser.add_argument('--seed', type=int, default=123456, metavar='N', help='random seed (default: 123456)') parser.add_argument('--batch_size', type=int, default=256, metavar='N', help='batch size (default: 256)') parser.add_argument('--num_steps', type=int, default=1000001, metavar='N', help='maximum number of steps (default: 1000000)') parser.add_argument('--hidden_size', type=int, default=256, metavar='N', help='hidden size (default: 256)') parser.add_argument('--updates_per_step', type=int, default=1, metavar='N', help='model updates per simulator step (default: 1)') parser.add_argument('--start_steps', type=int, default=10000, metavar='N', help='Steps sampling random actions (default: 10000)') parser.add_argument('--target_update_interval', type=int, default=1, metavar='N', help='Value target update per no. of updates per step (default: 1)') parser.add_argument('--replay_size', type=int, default=1000000, metavar='N', help='size of replay buffer (default: 10000000)') parser.add_argument('--cuda', action="store_true", help='run on CUDA (default: False)') args = parser.parse_args() # Environment # env = NormalizedActions(gym.make(args.env_name)) env = gym.make(args.env_name) torch.manual_seed(args.seed) np.random.seed(args.seed) env.seed(args.seed) # Agent agent = SAC(env.observation_space.shape[0], env.action_space, args) #TesnorboardX writer = SummaryWriter(logdir='runs/{}_SAC_{}_{}_{}'.format(datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S"), args.env_name, args.policy, "autotune" if args.automatic_entropy_tuning else "")) # Memory memory = ReplayMemory(args.replay_size) # Training Loop total_numsteps = 0 updates = 0 for i_episode in itertools.count(1): episode_reward = 0 episode_steps = 0 done = False state = env.reset() while not done: if args.start_steps > total_numsteps: action = env.action_space.sample() # Sample random action else: action = agent.select_action(state) # Sample action from policy if len(memory) > args.batch_size: # Number of updates per step in environment for i in range(args.updates_per_step): # Update parameters of all the networks critic_1_loss, critic_2_loss, policy_loss, ent_loss, alpha = agent.update_parameters(memory, args.batch_size, updates) writer.add_scalar('loss/critic_1', critic_1_loss, updates) writer.add_scalar('loss/critic_2', critic_2_loss, updates) writer.add_scalar('loss/policy', policy_loss, updates) writer.add_scalar('loss/entropy_loss', ent_loss, updates) writer.add_scalar('entropy_temprature/alpha', alpha, updates) updates += 1 next_state, reward, done, _ = env.step(action) # Step episode_steps += 1 total_numsteps += 1 episode_reward += reward # Ignore the "done" signal if it comes from hitting the time horizon. # (https://github.com/openai/spinningup/blob/master/spinup/algos/sac/sac.py) mask = 1 if episode_steps == env._max_episode_steps else float(not done) memory.push(state, action, reward, next_state, mask) # Append transition to memory state = next_state if total_numsteps > args.num_steps: break writer.add_scalar('reward/train', episode_reward, i_episode) print("Episode: {}, total numsteps: {}, episode steps: {}, reward: {}".format(i_episode, total_numsteps, episode_steps, round(episode_reward, 2))) if i_episode % 10 == 0 and args.eval == True: avg_reward = 0. episodes = 10 for _ in range(episodes): state = env.reset() episode_reward = 0 done = False while not done: action = agent.select_action(state, eval=True) next_state, reward, done, _ = env.step(action) episode_reward += reward state = next_state avg_reward += episode_reward avg_reward /= episodes writer.add_scalar('avg_reward/test', avg_reward, i_episode) print("----------------------------------------") print("Test Episodes: {}, Avg. Reward: {}".format(episodes, round(avg_reward, 2))) print("----------------------------------------") env.close()