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Clean up when a driver disconnects. (#462)
* Clean up state when drivers exit. * Remove unnecessary field in ActorMapEntry struct. * Have monitor release GPU resources in Redis when driver exits. * Enable multiple drivers in multi-node tests and test driver cleanup. * Make redis GPU allocation a redis transaction and small cleanups. * Fix multi-node test. * Small cleanups. * Make global scheduler take node_ip_address so it appears in the right place in the client table. * Cleanups. * Fix linting and cleanups in local scheduler. * Fix removed_driver_test. * Fix bug related to vector -> list. * Fix linting. * Cleanup. * Fix multi node tests. * Fix jenkins tests. * Add another multi node test with many drivers. * Fix linting. * Make the actor creation notification a flatbuffer message. * Revert "Make the actor creation notification a flatbuffer message." This reverts commit af99099c8084dbf9177fb4e34c0c9b1a12c78f39. * Add comment explaining flatbuffer problems.
This commit is contained in:
committed by
Philipp Moritz
parent
8194b71f32
commit
0ac125e9b2
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from __future__ import absolute_import
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from __future__ import division
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from __future__ import print_function
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import binascii
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import sys
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import ray.local_scheduler
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def decode(byte_str):
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"""Make this unicode in Python 3, otherwise leave it as bytes."""
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if sys.version_info >= (3, 0):
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return byte_str.decode("ascii")
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else:
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return byte_str
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def binary_to_object_id(binary_object_id):
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return ray.local_scheduler.ObjectID(binary_object_id)
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def binary_to_hex(identifier):
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hex_identifier = binascii.hexlify(identifier)
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if sys.version_info >= (3, 0):
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hex_identifier = hex_identifier.decode()
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return hex_identifier
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def hex_to_binary(hex_identifier):
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return binascii.unhexlify(hex_identifier)
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