[Core] Object spilling prototype (#9818)

This commit is contained in:
Siyuan (Ryans) Zhuang
2020-08-14 15:39:10 -07:00
committed by GitHub
parent 36e626e95d
commit 17ca1d8ff4
36 changed files with 1026 additions and 95 deletions
+5 -21
View File
@@ -78,27 +78,11 @@ from ray.profiling import profile # noqa: E402
from ray.state import (jobs, nodes, actors, objects, timeline,
object_transfer_timeline, cluster_resources,
available_resources) # noqa: E402
from ray.worker import (
LOCAL_MODE,
SCRIPT_MODE,
WORKER_MODE,
cancel,
connect,
disconnect,
get,
get_actor,
get_gpu_ids,
get_resource_ids,
get_webui_url,
init,
is_initialized,
put,
kill,
register_custom_serializer,
remote,
shutdown,
show_in_webui,
wait,
from ray.worker import ( # noqa: F401
LOCAL_MODE, SCRIPT_MODE, WORKER_MODE, IO_WORKER_MODE, cancel, connect,
disconnect, get, get_actor, get_gpu_ids, get_resource_ids, get_webui_url,
init, is_initialized, put, kill, register_custom_serializer, remote,
shutdown, show_in_webui, wait,
) # noqa: E402
import ray.internal # noqa: E402
import ray.projects # noqa: E402