mirror of
https://github.com/wassname/ray.git
synced 2026-07-25 13:30:52 +08:00
Basic Async Actor Call (#6183)
* Start trying to figure out where to put fibers * Pass is_async flag from python to context * Just running things in fiber works * Yield implemented, need some debugging to make it work * It worked! * Remove debug prints * Lint * Revert the clang-format * Remove unnecessary log * Remove unncessary import * Add attribution * Address comment * Add test * Missed a merge conflict * Make test pass and compile * Address comment * Rename async -> asyncio * Move async test to py3 only * Fix ignore path
This commit is contained in:
@@ -199,6 +199,11 @@ int TaskSpecification::MaxActorConcurrency() const {
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return message_->actor_creation_task_spec().max_concurrency();
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}
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bool TaskSpecification::IsAsyncioActor() const {
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RAY_CHECK(IsActorCreationTask());
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return message_->actor_creation_task_spec().is_asyncio();
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}
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bool TaskSpecification::IsDetachedActor() const {
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RAY_CHECK(IsActorCreationTask());
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return message_->actor_creation_task_spec().is_detached();
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@@ -229,6 +234,8 @@ std::string TaskSpecification::DebugString() const {
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stream << ", actor_creation_task_spec={actor_id=" << ActorCreationId()
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<< ", max_reconstructions=" << MaxActorReconstructions()
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<< ", is_direct_call=" << IsDirectCall()
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<< ", max_concurrency=" << MaxActorConcurrency()
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<< ", is_asyncio_actor=" << IsAsyncioActor()
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<< ", is_detached=" << IsDetachedActor() << "}";
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} else if (IsActorTask()) {
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// Print actor task spec.
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@@ -150,6 +150,8 @@ class TaskSpecification : public MessageWrapper<rpc::TaskSpec> {
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int MaxActorConcurrency() const;
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bool IsAsyncioActor() const;
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bool IsDetachedActor() const;
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ObjectID ActorDummyObject() const;
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@@ -95,7 +95,8 @@ class TaskSpecBuilder {
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TaskSpecBuilder &SetActorCreationTaskSpec(
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const ActorID &actor_id, uint64_t max_reconstructions = 0,
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const std::vector<std::string> &dynamic_worker_options = {},
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bool is_direct_call = false, int max_concurrency = 1, bool is_detached = false) {
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bool is_direct_call = false, int max_concurrency = 1, bool is_detached = false,
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bool is_asyncio = false) {
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message_->set_type(TaskType::ACTOR_CREATION_TASK);
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auto actor_creation_spec = message_->mutable_actor_creation_task_spec();
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actor_creation_spec->set_actor_id(actor_id.Binary());
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@@ -105,6 +106,7 @@ class TaskSpecBuilder {
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}
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actor_creation_spec->set_is_direct_call(is_direct_call);
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actor_creation_spec->set_max_concurrency(max_concurrency);
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actor_creation_spec->set_is_asyncio(is_asyncio);
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actor_creation_spec->set_is_detached(is_detached);
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return *this;
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}
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@@ -105,14 +105,15 @@ struct ActorCreationOptions {
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const std::unordered_map<std::string, double> &resources,
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const std::unordered_map<std::string, double> &placement_resources,
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const std::vector<std::string> &dynamic_worker_options,
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bool is_detached)
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bool is_detached, bool is_asyncio)
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: max_reconstructions(max_reconstructions),
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is_direct_call(is_direct_call),
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max_concurrency(max_concurrency),
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resources(resources),
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placement_resources(placement_resources),
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dynamic_worker_options(dynamic_worker_options),
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is_detached(is_detached){};
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is_detached(is_detached),
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is_asyncio(is_asyncio){};
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/// Maximum number of times that the actor should be reconstructed when it dies
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/// unexpectedly. It must be non-negative. If it's 0, the actor won't be reconstructed.
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@@ -132,6 +133,8 @@ struct ActorCreationOptions {
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/// Whether to keep the actor persistent after driver exit. If true, this will set
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/// the worker to not be destroyed after the driver shutdown.
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const bool is_detached = false;
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/// Whether to use async mode of direct actor call. is_direct_call must be true.
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const bool is_asyncio = false;
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};
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} // namespace ray
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@@ -98,6 +98,7 @@ void WorkerContext::SetCurrentTask(const TaskSpecification &task_spec) {
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current_actor_id_ = task_spec.ActorCreationId();
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current_actor_is_direct_call_ = task_spec.IsDirectCall();
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current_actor_max_concurrency_ = task_spec.MaxActorConcurrency();
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current_actor_is_asyncio_ = task_spec.IsAsyncioActor();
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} else if (task_spec.IsActorTask()) {
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RAY_CHECK(current_job_id_ == task_spec.JobId());
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RAY_CHECK(current_actor_id_ == task_spec.ActorId());
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@@ -135,6 +136,8 @@ int WorkerContext::CurrentActorMaxConcurrency() const {
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return current_actor_max_concurrency_;
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}
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bool WorkerContext::CurrentActorIsAsync() const { return current_actor_is_asyncio_; }
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WorkerThreadContext &WorkerContext::GetThreadContext(bool for_main_thread) {
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if (thread_context_ == nullptr) {
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thread_context_ = std::unique_ptr<WorkerThreadContext>(new WorkerThreadContext());
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@@ -48,6 +48,8 @@ class WorkerContext {
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int CurrentActorMaxConcurrency() const;
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bool CurrentActorIsAsync() const;
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int GetNextTaskIndex();
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int GetNextPutIndex();
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@@ -60,6 +62,7 @@ class WorkerContext {
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bool current_actor_is_direct_call_ = false;
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bool current_task_is_direct_call_ = false;
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int current_actor_max_concurrency_ = 1;
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bool current_actor_is_asyncio_ = false;
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/// The id of the (main) thread that constructed this worker context.
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boost::thread::id main_thread_id_;
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@@ -1,9 +1,12 @@
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#include <cstdlib>
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#include "boost/fiber/all.hpp"
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#include "ray/common/ray_config.h"
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#include "ray/common/task/task_util.h"
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#include "ray/core_worker/context.h"
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#include "ray/core_worker/core_worker.h"
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#include "ray/core_worker/transport/direct_actor_transport.h"
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#include "ray/core_worker/transport/raylet_transport.h"
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namespace {
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@@ -584,11 +587,11 @@ Status CoreWorker::CreateActor(const RayFunction &function,
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rpc_address_, function, args, 1, actor_creation_options.resources,
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actor_creation_options.placement_resources,
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TaskTransportType::RAYLET, &return_ids);
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builder.SetActorCreationTaskSpec(actor_id, actor_creation_options.max_reconstructions,
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actor_creation_options.dynamic_worker_options,
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actor_creation_options.is_direct_call,
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actor_creation_options.max_concurrency,
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actor_creation_options.is_detached);
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builder.SetActorCreationTaskSpec(
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actor_id, actor_creation_options.max_reconstructions,
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actor_creation_options.dynamic_worker_options,
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actor_creation_options.is_direct_call, actor_creation_options.max_concurrency,
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actor_creation_options.is_detached, actor_creation_options.is_asyncio);
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std::unique_ptr<ActorHandle> actor_handle(new ActorHandle(
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actor_id, job_id, /*actor_cursor=*/return_ids[0], function.GetLanguage(),
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@@ -900,4 +903,10 @@ void CoreWorker::HandleDirectActorCallArgWaitComplete(
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});
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}
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void CoreWorker::YieldCurrentFiber(FiberEvent &event) {
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RAY_CHECK(worker_context_.CurrentActorIsAsync());
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boost::this_fiber::yield();
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event.Wait();
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}
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} // namespace ray
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@@ -354,6 +354,14 @@ class CoreWorker {
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rpc::DirectActorCallArgWaitCompleteReply *reply,
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rpc::SendReplyCallback send_reply_callback);
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///
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/// Public methods related to async actor call. This should only be used when
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/// the actor is (1) direct actor and (2) using asyncio mode.
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///
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/// Block current fiber until event is triggered.
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void YieldCurrentFiber(FiberEvent &event);
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private:
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/// Run the io_service_ event loop. This should be called in a background thread.
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void RunIOService();
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@@ -56,9 +56,10 @@ ActorID CreateActorHelper(CoreWorker &worker,
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std::vector<TaskArg> args;
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args.emplace_back(TaskArg::PassByValue(std::make_shared<RayObject>(buffer, nullptr)));
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ActorCreationOptions actor_options{max_reconstructions, is_direct_call,
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/*max_concurrency*/ 1, resources, resources, {},
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/*is_detached*/ false};
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ActorCreationOptions actor_options{
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max_reconstructions, is_direct_call,
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/*max_concurrency*/ 1, resources, resources, {},
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/*is_detached*/ false, /*is_asyncio*/ false};
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// Create an actor.
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ActorID actor_id;
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@@ -487,8 +488,14 @@ TEST_F(ZeroNodeTest, TestTaskSpecPerf) {
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args.emplace_back(TaskArg::PassByValue(std::make_shared<RayObject>(buffer, nullptr)));
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std::unordered_map<std::string, double> resources;
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ActorCreationOptions actor_options{0, /*is_direct_call*/ true, 1, resources, resources,
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{}, /*is_detached*/ false};
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ActorCreationOptions actor_options{0,
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/*is_direct_call*/ true,
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1,
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resources,
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resources,
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{},
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/*is_detached*/ false,
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/*is_asyncio*/ false};
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const auto job_id = NextJobId();
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ActorHandle actor_handle(ActorID::Of(job_id, TaskID::ForDriverTask(job_id), 1), job_id,
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ObjectID::FromRandom(), function.GetLanguage(), true,
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@@ -1,5 +1,7 @@
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#include "ray/core_worker/transport/direct_actor_transport.h"
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#include <thread>
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#include "ray/common/task/task.h"
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#include "ray/core_worker/transport/direct_actor_transport.h"
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using ray::rpc::ActorTableData;
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@@ -237,6 +239,28 @@ void CoreWorkerDirectTaskReceiver::SetMaxActorConcurrency(int max_concurrency) {
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}
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}
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void CoreWorkerDirectTaskReceiver::SetActorAsAsync() {
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if (!is_asyncio_) {
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RAY_LOG(DEBUG) << "Setting direct actor as async, creating new fiber thread.";
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// The main thread will be used the creating new fibers.
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// The fiber_runner_thread_ will run all fibers.
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// boost::fibers::algo::shared_work allows two threads to transparently
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// share all the fibers.
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boost::fibers::use_scheduling_algorithm<boost::fibers::algo::shared_work>();
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fiber_runner_thread_ = std::thread([&]() {
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boost::fibers::use_scheduling_algorithm<boost::fibers::algo::shared_work>();
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// The event here is used to make sure fiber_runner_thread_ never terminates.
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// Because fiber_shutdown_event_ is never notified, fiber_runner_thread_ will
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// immediately start working on any ready fibers.
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fiber_shutdown_event_.Wait();
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});
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is_asyncio_ = true;
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}
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};
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void CoreWorkerDirectTaskReceiver::HandlePushTask(
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const rpc::PushTaskRequest &request, rpc::PushTaskReply *reply,
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rpc::SendReplyCallback send_reply_callback) {
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@@ -249,6 +273,9 @@ void CoreWorkerDirectTaskReceiver::HandlePushTask(
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return;
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}
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SetMaxActorConcurrency(worker_context_.CurrentActorMaxConcurrency());
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if (worker_context_.CurrentActorIsAsync()) {
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SetActorAsAsync();
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}
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// TODO(ekl) resolving object dependencies is expensive and requires an IPC to
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// the raylet, which is a central bottleneck. In the future, we should inline
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@@ -265,7 +292,7 @@ void CoreWorkerDirectTaskReceiver::HandlePushTask(
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if (it == scheduling_queue_.end()) {
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auto result = scheduling_queue_.emplace(
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task_spec.CallerId(), std::unique_ptr<SchedulingQueue>(new SchedulingQueue(
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task_main_io_service_, *waiter_, pool_)));
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task_main_io_service_, *waiter_, pool_, is_asyncio_)));
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it = result.first;
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}
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@@ -2,6 +2,7 @@
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#define RAY_CORE_WORKER_DIRECT_ACTOR_TRANSPORT_H
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#include <boost/asio/thread_pool.hpp>
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#include <boost/fiber/all.hpp>
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#include <boost/thread.hpp>
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#include <list>
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#include <queue>
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@@ -237,18 +238,47 @@ class BoundedExecutor {
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boost::asio::thread_pool pool_;
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};
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/// Used by async actor mode. The fiber event will be used
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/// from python to switch control among different coroutines.
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/// Taken from boost::fiber examples
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/// https://github.com/boostorg/fiber/blob/7be4f860e733a92d2fa80a848dd110df009a20e1/examples/wait_stuff.cpp#L115-L142
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class FiberEvent {
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public:
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// Block the fiber until the event is notified.
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void Wait() {
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std::unique_lock<boost::fibers::mutex> lock(mutex_);
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cond_.wait(lock, [this]() { return ready_; });
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}
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// Notify the event and unblock all waiters.
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void Notify() {
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{
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std::unique_lock<boost::fibers::mutex> lock(mutex_);
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ready_ = true;
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}
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cond_.notify_one();
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}
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private:
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boost::fibers::condition_variable cond_;
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boost::fibers::mutex mutex_;
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bool ready_ = false;
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};
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/// Used to ensure serial order of task execution per actor handle.
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/// See direct_actor.proto for a description of the ordering protocol.
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class SchedulingQueue {
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public:
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SchedulingQueue(boost::asio::io_service &main_io_service, DependencyWaiter &waiter,
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std::shared_ptr<BoundedExecutor> pool = nullptr,
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bool use_asyncio = false,
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int64_t reorder_wait_seconds = kMaxReorderWaitSeconds)
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: wait_timer_(main_io_service),
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waiter_(waiter),
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reorder_wait_seconds_(reorder_wait_seconds),
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main_thread_id_(boost::this_thread::get_id()),
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pool_(pool) {}
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pool_(pool),
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use_asyncio_(use_asyncio) {}
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void Add(int64_t seq_no, int64_t client_processed_up_to,
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std::function<void()> accept_request, std::function<void()> reject_request,
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@@ -295,7 +325,10 @@ class SchedulingQueue {
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pending_tasks_.begin()->second.CanExecute()) {
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auto head = pending_tasks_.begin();
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auto request = head->second;
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if (pool_ != nullptr) {
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if (use_asyncio_) {
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boost::fibers::fiber([request]() mutable { request.Accept(); }).detach();
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} else if (pool_ != nullptr) {
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pool_->PostBlocking([request]() mutable { request.Accept(); });
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} else {
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request.Accept();
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@@ -349,6 +382,9 @@ class SchedulingQueue {
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DependencyWaiter &waiter_;
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/// If concurrent calls are allowed, holds the pool for executing these tasks.
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std::shared_ptr<BoundedExecutor> pool_;
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/// Whether we should enqueue requests into asyncio pool. Setting this to true
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/// will instantiate all tasks as fibers that can be yielded.
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bool use_asyncio_;
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friend class SchedulingQueueTest;
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};
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@@ -364,6 +400,11 @@ class CoreWorkerDirectTaskReceiver {
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const TaskHandler &task_handler,
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const std::function<void()> &exit_handler);
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~CoreWorkerDirectTaskReceiver() {
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fiber_shutdown_event_.Notify();
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fiber_runner_thread_.join();
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}
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/// Initialize this receiver. This must be called prior to use.
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void Init(RayletClient &client);
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@@ -388,6 +429,8 @@ class CoreWorkerDirectTaskReceiver {
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/// Set the max concurrency at runtime. It cannot be changed once set.
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void SetMaxActorConcurrency(int max_concurrency);
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void SetActorAsAsync();
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private:
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// Worker context.
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WorkerContext &worker_context_;
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@@ -408,6 +451,13 @@ class CoreWorkerDirectTaskReceiver {
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bool exiting_ = false;
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/// If concurrent calls are allowed, holds the pool for executing these tasks.
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std::shared_ptr<BoundedExecutor> pool_;
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/// Whether this actor use asyncio for concurrency.
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bool is_asyncio_ = false;
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/// The thread that runs all asyncio fibers. is_asyncio_ must be true.
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std::thread fiber_runner_thread_;
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/// The fiber event used to block fiber_runner_thread_ from shutdown.
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/// is_asyncio_ must be true.
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FiberEvent fiber_shutdown_event_;
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};
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} // namespace ray
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@@ -110,6 +110,8 @@ message ActorCreationTaskSpec {
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int32 max_concurrency = 6;
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// Whether the actor is persistent
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bool is_detached = 7;
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// Whether the actor use async actor calls
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bool is_asyncio = 8;
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}
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// Task spec of an actor task.
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