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[rllib] Flexible multi-agent replay modes and replay_sequence_length (#8893)
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@@ -99,10 +99,10 @@ Scaling Guide
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Here are some rules of thumb for scaling training with RLlib.
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1. If the environment is slow and cannot be replicated (e.g., since it requires interaction with physical systems), then you should use a sample-efficient off-policy algorithm such as :ref:`DQN <dqn>` or :ref:`SAC <sac>`. These algorithms default to ``num_workers: 0`` for single-process operation. Consider also batch RL training with the `offline data <rllib-offline.html>`__ API.
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1. If the environment is slow and cannot be replicated (e.g., since it requires interaction with physical systems), then you should use a sample-efficient off-policy algorithm such as :ref:`DQN <dqn>` or :ref:`SAC <sac>`. These algorithms default to ``num_workers: 0`` for single-process operation. Make sure to set ``num_gpus: 1`` if you want to use a GPU. Consider also batch RL training with the `offline data <rllib-offline.html>`__ API.
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2. If the environment is fast and the model is small (most models for RL are), use time-efficient algorithms such as :ref:`PPO <ppo>`, :ref:`IMPALA <impala>`, or :ref:`APEX <apex>`. These can be scaled by increasing ``num_workers`` to add rollout workers. It may also make sense to enable `vectorization <rllib-env.html#vectorized>`__ for inference. If the learner becomes a bottleneck, multiple GPUs can be used for learning by setting ``num_gpus > 1``.
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2. If the environment is fast and the model is small (most models for RL are), use time-efficient algorithms such as :ref:`PPO <ppo>`, :ref:`IMPALA <impala>`, or :ref:`APEX <apex>`. These can be scaled by increasing ``num_workers`` to add rollout workers. It may also make sense to enable `vectorization <rllib-env.html#vectorized>`__ for inference. Make sure to set ``num_gpus: 1`` if you want to use a GPU. If the learner becomes a bottleneck, multiple GPUs can be used for learning by setting ``num_gpus > 1``.
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3. If the model is compute intensive (e.g., a large deep residual network) and inference is the bottleneck, consider allocating GPUs to workers by setting ``num_gpus_per_worker: 1``. If you only have a single GPU, consider ``num_workers: 0`` to use the learner GPU for inference. For efficient use of GPU time, use a small number of GPU workers and a large number of `envs per worker <rllib-env.html#vectorized>`__.
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