Increase the number of unique bits for actors to avoid handle collisions (#12894)

This commit is contained in:
Eric Liang
2020-12-18 15:59:03 -08:00
committed by GitHub
parent 3521e74f3a
commit 3e492a79ec
19 changed files with 54 additions and 54 deletions
@@ -7,7 +7,7 @@ import java.util.Random;
public class ActorId extends BaseId implements Serializable {
private static final int UNIQUE_BYTES_LENGTH = 4;
private static final int UNIQUE_BYTES_LENGTH = 12;
public static final int LENGTH = JobId.LENGTH + UNIQUE_BYTES_LENGTH;
@@ -10,7 +10,7 @@ import java.util.Random;
*/
public class ObjectId extends BaseId implements Serializable {
public static final int LENGTH = 20;
public static final int LENGTH = 28;
/**
* Create an ObjectId from a ByteBuffer.
@@ -11,7 +11,7 @@ import java.util.Random;
*/
public class UniqueId extends BaseId implements Serializable {
public static final int LENGTH = 20;
public static final int LENGTH = 28;
public static final UniqueId NIL = genNil();
/**