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Warn on resource deadlock; improve object store error messages (#5555)
* wip * wip * wip * wip * wip * add impl * second * warn once
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@@ -336,6 +336,7 @@ void NodeManager::Heartbeat() {
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static_cast<int64_t>(now_ms - last_debug_dump_at_ms_) > debug_dump_period_) {
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DumpDebugState();
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RecordMetrics();
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WarnResourceDeadlock();
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last_debug_dump_at_ms_ = now_ms;
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}
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@@ -347,6 +348,69 @@ void NodeManager::Heartbeat() {
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});
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}
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void NodeManager::WarnResourceDeadlock() {
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// Check if any progress is being made on this raylet.
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for (const auto &task : local_queues_.GetTasks(TaskState::RUNNING)) {
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// Ignore blocked tasks.
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if (local_queues_.GetBlockedTaskIds().count(task.GetTaskSpecification().TaskId())) {
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continue;
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}
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// Progress is being made, don't warn.
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resource_deadlock_warned_ = false;
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return;
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}
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// suppress duplicates warning messages
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if (resource_deadlock_warned_) {
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return;
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}
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// The node is full of actors and no progress has been made for some time.
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// If there are any pending tasks, build a warning.
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std::ostringstream error_message;
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ray::Task exemplar;
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bool should_warn = false;
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int pending_actor_creations = 0;
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int pending_tasks = 0;
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// See if any tasks are blocked trying to acquire resources.
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for (const auto &task : local_queues_.GetTasks(TaskState::READY)) {
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const TaskSpecification &spec = task.GetTaskSpecification();
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if (spec.IsActorCreationTask()) {
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pending_actor_creations += 1;
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} else {
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pending_tasks += 1;
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}
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if (!should_warn) {
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exemplar = task;
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should_warn = true;
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}
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}
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// Push an warning to the driver that a task is blocked trying to acquire resources.
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if (should_warn) {
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const auto &my_client_id = gcs_client_->client_table().GetLocalClientId();
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SchedulingResources &local_resources = cluster_resource_map_[my_client_id];
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error_message
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<< "The actor or task with ID " << exemplar.GetTaskSpecification().TaskId()
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<< " is pending and cannot currently be scheduled. It requires "
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<< exemplar.GetTaskSpecification().GetRequiredResources().ToString()
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<< " for execution and "
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<< exemplar.GetTaskSpecification().GetRequiredPlacementResources().ToString()
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<< " for placement, but this node only has remaining "
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<< local_resources.GetAvailableResources().ToString() << ". In total there are "
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<< pending_tasks << " pending tasks and " << pending_actor_creations
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<< " pending actors on this node. "
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<< "This is likely due to all cluster resources being claimed by actors. "
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<< "To resolve the issue, consider creating fewer actors or increase the "
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<< "resources available to this Ray cluster.";
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RAY_CHECK_OK(gcs_client_->error_table().PushErrorToDriver(
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exemplar.GetTaskSpecification().JobId(), "resource_deadlock", error_message.str(),
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current_time_ms()));
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resource_deadlock_warned_ = true;
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}
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}
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void NodeManager::GetObjectManagerProfileInfo() {
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int64_t start_time_ms = current_time_ms();
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@@ -1330,12 +1394,15 @@ void NodeManager::ScheduleTasks(
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std::string type = "infeasible_task";
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std::ostringstream error_message;
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error_message
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<< "The task with ID " << task.GetTaskSpecification().TaskId()
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<< " is infeasible and cannot currently be executed. It requires "
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<< "The actor or task with ID " << task.GetTaskSpecification().TaskId()
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<< " is infeasible and cannot currently be scheduled. It requires "
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<< task.GetTaskSpecification().GetRequiredResources().ToString()
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<< " for execution and "
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<< task.GetTaskSpecification().GetRequiredPlacementResources().ToString()
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<< " for placement. Check the client table to view node resources.";
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<< " for placement, however there are no nodes in the cluster that can "
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<< "provide the requested resources. To resolve this issue, consider "
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<< "reducing the resource requests of this task or add nodes that "
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<< "can fit the task.";
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RAY_CHECK_OK(gcs_client_->error_table().PushErrorToDriver(
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task.GetTaskSpecification().JobId(), type, error_message.str(),
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current_time_ms()));
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@@ -492,6 +492,10 @@ class NodeManager : public rpc::NodeManagerServiceHandler {
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rpc::ForwardTaskReply *reply,
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rpc::SendReplyCallback send_reply_callback) override;
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/// Push an error to the driver if this node is full of actors and so we are
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/// unable to schedule new tasks or actors at all.
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void WarnResourceDeadlock();
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// GCS client ID for this node.
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ClientID client_id_;
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boost::asio::io_service &io_service_;
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@@ -510,6 +514,8 @@ class NodeManager : public rpc::NodeManagerServiceHandler {
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std::chrono::milliseconds heartbeat_period_;
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/// The period between debug state dumps.
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int64_t debug_dump_period_;
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/// Whether we have printed out a resource deadlock warning.
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bool resource_deadlock_warned_ = false;
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/// The path to the ray temp dir.
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std::string temp_dir_;
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/// The timer used to get profiling information from the object manager and
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