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initial orchestra commit
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#include <iostream>
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#include <memory>
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#include <string>
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#include <grpc++/grpc++.h>
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#include "orchestra.grpc.pb.h"
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using grpc::Server;
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using grpc::ServerBuilder;
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using grpc::ServerContext;
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using grpc::Status;
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// using helloworld::HelloRequest;
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// using helloworld::HelloReply;
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// using helloworld::Greeter;
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// Logic and data behind the server's behavior.
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class OrchestraServiceImpl final : public Orchestra::Service {
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Status RemoteCall(ServerContext* context, const RemoteCallRequest* request,
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RemoteCallReply* reply) override {
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std::cout << "called" << std::endl;
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// std::string prefix("Hello ");
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// reply->set_message(prefix + request->name());
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return Status::OK;
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}
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};
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void RunServer() {
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std::string server_address("0.0.0.0:50052");
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OrchestraServiceImpl service;
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ServerBuilder builder;
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// Listen on the given address without any authentication mechanism.
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builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
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// Register "service" as the instance through which we'll communicate with
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// clients. In this case it corresponds to an *synchronous* service.
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builder.RegisterService(&service);
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// Finally assemble the server.
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std::unique_ptr<Server> server(builder.BuildAndStart());
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std::cout << "Server listening on " << server_address << std::endl;
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// Wait for the server to shutdown. Note that some other thread must be
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// responsible for shutting down the server for this call to ever return.
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server->Wait();
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}
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int main(int argc, char** argv) {
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RunServer();
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return 0;
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}
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