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Add actor.__ray_kill__() to terminate actors immediately (#6523)
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@@ -98,6 +98,7 @@ cdef extern from "ray/core_worker/core_worker.h" nogil:
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const CActorID &actor_id, const CRayFunction &function,
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const c_vector[CTaskArg] &args, const CTaskOptions &options,
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c_vector[CObjectID] *return_ids)
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CRayStatus KillActor(const CActorID &actor_id)
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unique_ptr[CProfileEvent] CreateProfileEvent(
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const c_string &event_type)
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