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Nondeterministic reconstruction for actors (#1344)
* Add failing unit test for nondeterministic reconstruction * Retry scheduling actor tasks if reassigned to local scheduler * Update execution edges asynchronously upon dispatch for nondeterministic reconstruction * Fix bug for updating checkpoint task execution dependencies * Update comments for deterministic reconstruction * cleanup * Add (and skip) failing test case for nondeterministic reconstruction * Suppress test output
This commit is contained in:
+11
-11
@@ -245,17 +245,12 @@ bool TaskSpec_is_actor_checkpoint_method(TaskSpec *spec) {
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return message->is_actor_checkpoint_method();
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}
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bool TaskSpec_arg_is_actor_dummy_object(TaskSpec *spec, int64_t arg_index) {
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if (TaskSpec_actor_counter(spec) == 0) {
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/* The first task does not have any dependencies. */
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return false;
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} else if (TaskSpec_is_actor_checkpoint_method(spec)) {
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/* Checkpoint tasks do not have any dependencies. */
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return false;
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} else {
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/* For all other tasks, the last argument is the dummy object. */
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return arg_index == (TaskSpec_num_args(spec) - 1);
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}
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ObjectID TaskSpec_actor_dummy_object(TaskSpec *spec) {
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CHECK(TaskSpec_is_actor_task(spec));
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/* The last return value for actor tasks is the dummy object that
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* represents that this task has completed execution. */
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int64_t num_returns = TaskSpec_num_returns(spec);
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return TaskSpec_return(spec, num_returns - 1);
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}
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UniqueID TaskSpec_driver_id(const TaskSpec *spec) {
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@@ -392,6 +387,11 @@ std::vector<ObjectID> TaskExecutionSpec::ExecutionDependencies() {
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return execution_dependencies_;
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}
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void TaskExecutionSpec::SetExecutionDependencies(
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const std::vector<ObjectID> &dependencies) {
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execution_dependencies_ = dependencies;
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}
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int64_t TaskExecutionSpec::SpecSize() {
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return task_spec_size_;
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}
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+12
-5
@@ -28,6 +28,12 @@ class TaskExecutionSpec {
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/// dependencies.
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std::vector<ObjectID> ExecutionDependencies();
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/// Set the task's execution dependencies.
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///
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/// @param dependencies The value to set the execution dependencies to.
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/// @return Void.
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void SetExecutionDependencies(const std::vector<ObjectID> &dependencies);
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/// Get the task spec size.
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///
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/// @return The size of the immutable task spec.
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@@ -239,14 +245,15 @@ int64_t TaskSpec_actor_counter(TaskSpec *spec);
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bool TaskSpec_is_actor_checkpoint_method(TaskSpec *spec);
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/**
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* Return whether the task's argument is a dummy object. Dummy objects are used
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* to encode an actor's state dependencies in the task graph.
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* Return an actor task's dummy return value. Dummy objects are used to
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* encode an actor's state dependencies in the task graph. The dummy object
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* is local if and only if the task that returned it has completed
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* execution.
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*
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* @param spec The task_spec in question.
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* @param arg_index The index of the argument in question.
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* @return Whether the argument at arg_index is a dummy object.
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* @return The dummy object ID that the actor task will return.
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*/
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bool TaskSpec_arg_is_actor_dummy_object(TaskSpec *spec, int64_t arg_index);
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ObjectID TaskSpec_actor_dummy_object(TaskSpec *spec);
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/**
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* Return the driver ID of the task.
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@@ -49,6 +49,11 @@ typedef struct {
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* order that the tasks were submitted, per handle. Tasks from different
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* handles to the same actor may be interleaved. */
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std::unordered_map<ActorID, int64_t, UniqueIDHasher> task_counters;
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/** The return value of the most recently executed task. The next task to
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* execute should take this as an execution dependency at dispatch time. Set
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* to nil if there are no execution dependencies (e.g., this is the first
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* task to execute). */
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ObjectID execution_dependency;
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/** The index of the task assigned to this actor. Set to -1 if no task is
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* currently assigned. If the actor process reports back success for the
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* assigned task execution, then the corresponding task_counter should be
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@@ -219,6 +224,9 @@ void create_actor(SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker) {
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LocalActorInfo entry;
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entry.task_counters[ActorID::nil()] = 0;
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/* The actor has not yet executed any tasks, so there are no execution
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* dependencies for the next task to be scheduled. */
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entry.execution_dependency = ObjectID::nil();
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entry.assigned_task_counter = -1;
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entry.assigned_task_handle_id = ActorID::nil();
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entry.task_queue = new std::list<TaskExecutionSpec>();
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@@ -320,9 +328,31 @@ bool dispatch_actor_task(LocalSchedulerState *state,
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return false;
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}
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/* Update the task's execution dependencies to reflect the actual execution
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* order to support deterministic reconstruction. */
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/* NOTE(swang): The update of an actor task's execution dependencies is
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* performed asynchronously. This means that if this local scheduler dies, we
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* may lose updates that are in flight to the task table. We only guarantee
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* deterministic reconstruction ordering for tasks whose updates are
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* reflected in the task table. */
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std::vector<ObjectID> ordered_execution_dependencies;
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/* Only overwrite execution dependencies for tasks that have a
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* submission-time dependency (meaning it is not the initial task). */
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if (!entry.execution_dependency.is_nil()) {
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/* A checkpoint resumption should be able to run at any time, so only add
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* execution dependencies for non-checkpoint tasks. */
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if (!TaskSpec_is_actor_checkpoint_method(spec)) {
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/* All other tasks have a dependency on the task that executed most
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* recently on the actor. */
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ordered_execution_dependencies.push_back(entry.execution_dependency);
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}
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}
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task->SetExecutionDependencies(ordered_execution_dependencies);
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/* Assign the first task in the task queue to the worker and mark the worker
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* as unavailable. */
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assign_task_to_worker(state, *task, entry.worker);
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entry.execution_dependency = TaskSpec_actor_dummy_object(spec);
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entry.assigned_task_counter = next_task_counter;
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entry.assigned_task_handle_id = next_task_handle_id;
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entry.worker_available = false;
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@@ -962,9 +992,17 @@ void give_task_to_local_scheduler_retry(UniqueID id,
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ActorID actor_id = TaskSpec_actor_id(spec);
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CHECK(state->actor_mapping.count(actor_id) == 1);
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give_task_to_local_scheduler(
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state, state->algorithm_state, *execution_spec,
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state->actor_mapping[actor_id].local_scheduler_id);
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if (state->actor_mapping[actor_id].local_scheduler_id ==
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get_db_client_id(state->db)) {
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/* The task is now scheduled to us. Call the callback directly. */
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handle_task_scheduled(state, state->algorithm_state, *execution_spec);
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} else {
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/* The task is scheduled to a remote local scheduler. Try to hand it to
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* them again. */
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give_task_to_local_scheduler(
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state, state->algorithm_state, *execution_spec,
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state->actor_mapping[actor_id].local_scheduler_id);
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}
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}
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/**
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