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[Java] Add fetchLocal parameter in Ray.wait() (#13604)
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@@ -87,6 +87,24 @@ public final class Ray extends RayCall {
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return internal().get(objectList);
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}
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/**
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* Wait for a list of RayObjects to be available, until specified number of objects are ready, or
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* specified timeout has passed.
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*
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* @param waitList A list of object references to wait for.
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* @param numReturns The number of objects that should be returned.
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* @param timeoutMs The maximum time in milliseconds to wait before returning.
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* @param fetchLocal If true, wait for the object to be downloaded onto the local node before
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* returning it as ready. If false, ray.wait() will not trigger fetching of objects to the
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* local node and will return immediately once the object is available anywhere in the
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* cluster.
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* @return Two lists, one containing locally available objects, one containing the rest.
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*/
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public static <T> WaitResult<T> wait(
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List<ObjectRef<T>> waitList, int numReturns, int timeoutMs, boolean fetchLocal) {
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return internal().wait(waitList, numReturns, timeoutMs, fetchLocal);
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}
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/**
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* Wait for a list of RayObjects to be locally available, until specified number of objects are
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* ready, or specified timeout has passed.
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@@ -97,30 +115,29 @@ public final class Ray extends RayCall {
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* @return Two lists, one containing locally available objects, one containing the rest.
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*/
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public static <T> WaitResult<T> wait(List<ObjectRef<T>> waitList, int numReturns, int timeoutMs) {
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return internal().wait(waitList, numReturns, timeoutMs);
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return wait(waitList, numReturns, timeoutMs, true);
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}
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/**
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* A convenient helper method for Ray.wait. It will wait infinitely until specified number of
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* objects are locally available.
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* Wait for a list of RayObjects to be locally available, until specified number of objects are
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* ready.
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*
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* @param waitList A list of object references to wait for.
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* @param numReturns The number of objects that should be returned.
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* @return Two lists, one containing locally available objects, one containing the rest.
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*/
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public static <T> WaitResult<T> wait(List<ObjectRef<T>> waitList, int numReturns) {
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return internal().wait(waitList, numReturns, Integer.MAX_VALUE);
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return wait(waitList, numReturns, Integer.MAX_VALUE);
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}
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/**
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* A convenient helper method for Ray.wait. It will wait infinitely until all objects are locally
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* available.
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* Wait for a list of RayObjects to be locally available.
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*
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* @param waitList A list of object references to wait for.
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* @return Two lists, one containing locally available objects, one containing the rest.
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*/
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public static <T> WaitResult<T> wait(List<ObjectRef<T>> waitList) {
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return internal().wait(waitList, waitList.size(), Integer.MAX_VALUE);
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return wait(waitList, waitList.size());
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}
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/**
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@@ -53,15 +53,20 @@ public interface RayRuntime {
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<T> List<T> get(List<ObjectRef<T>> objectRefs);
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/**
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* Wait for a list of RayObjects to be locally available, until specified number of objects are
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* ready, or specified timeout has passed.
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* Wait for a list of RayObjects to be available, until specified number of objects are ready, or
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* specified timeout has passed.
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*
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* @param waitList A list of ObjectRef to wait for.
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* @param numReturns The number of objects that should be returned.
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* @param timeoutMs The maximum time in milliseconds to wait before returning.
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* @param fetchLocal If true, wait for the object to be downloaded onto the local node before
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* returning it as ready. If false, ray.wait() will not trigger fetching of objects to the
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* local node and will return immediately once the object is available anywhere in the
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* cluster.
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* @return Two lists, one containing locally available objects, one containing the rest.
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*/
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<T> WaitResult<T> wait(List<ObjectRef<T>> waitList, int numReturns, int timeoutMs);
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<T> WaitResult<T> wait(
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List<ObjectRef<T>> waitList, int numReturns, int timeoutMs, boolean fetchLocal);
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/**
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* Free a list of objects from Plasma Store.
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