mirror of
https://github.com/wassname/ray.git
synced 2026-08-16 11:27:09 +08:00
Add a flag to disable reconstruction for a killed actor (#7346)
This commit is contained in:
@@ -872,11 +872,12 @@ Status CoreWorker::SubmitActorTask(const ActorID &actor_id, const RayFunction &f
|
||||
return status;
|
||||
}
|
||||
|
||||
Status CoreWorker::KillActor(const ActorID &actor_id, bool force_kill) {
|
||||
Status CoreWorker::KillActor(const ActorID &actor_id, bool force_kill,
|
||||
bool no_reconstruction) {
|
||||
ActorHandle *actor_handle = nullptr;
|
||||
RAY_RETURN_NOT_OK(GetActorHandle(actor_id, &actor_handle));
|
||||
RAY_CHECK(actor_handle->IsDirectCallActor());
|
||||
direct_actor_submitter_->KillActor(actor_id, force_kill);
|
||||
direct_actor_submitter_->KillActor(actor_id, force_kill, no_reconstruction);
|
||||
return Status::OK();
|
||||
}
|
||||
|
||||
@@ -977,7 +978,8 @@ bool CoreWorker::AddActorHandle(std::unique_ptr<ActorHandle> actor_handle,
|
||||
RAY_LOG(INFO) << "Owner's handle and creation ID " << object_id
|
||||
<< " has gone out of scope, sending message to actor "
|
||||
<< actor_id << " to do a clean exit.";
|
||||
RAY_CHECK_OK(KillActor(actor_id, /*intentional=*/true));
|
||||
RAY_CHECK_OK(
|
||||
KillActor(actor_id, /*force_kill=*/true, /*no_reconstruction=*/false));
|
||||
}
|
||||
}));
|
||||
}
|
||||
@@ -1397,6 +1399,9 @@ void CoreWorker::HandleKillActor(const rpc::KillActorRequest &request,
|
||||
|
||||
if (request.force_kill()) {
|
||||
RAY_LOG(INFO) << "Got KillActor, exiting immediately...";
|
||||
if (request.no_reconstruction()) {
|
||||
RAY_IGNORE_EXPR(local_raylet_client_->Disconnect());
|
||||
}
|
||||
if (log_dir_ != "") {
|
||||
RayLog::ShutDownRayLog();
|
||||
}
|
||||
|
||||
@@ -394,8 +394,10 @@ class CoreWorker : public rpc::CoreWorkerServiceHandler {
|
||||
/// Tell an actor to exit immediately, without completing outstanding work.
|
||||
///
|
||||
/// \param[in] actor_id ID of the actor to kill.
|
||||
/// \param[in] no_reconstruction If set to true, the killed actor will not be
|
||||
/// reconstructed anymore.
|
||||
/// \param[out] Status
|
||||
Status KillActor(const ActorID &actor_id, bool force_kill);
|
||||
Status KillActor(const ActorID &actor_id, bool force_kill, bool no_reconstruction);
|
||||
|
||||
/// Decrease the reference count for this actor. Should be called by the
|
||||
/// language frontend when a reference to the ActorHandle destroyed.
|
||||
|
||||
@@ -158,10 +158,11 @@ JNIEXPORT void JNICALL Java_org_ray_runtime_RayNativeRuntime_nativeSetResource(
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_ray_runtime_RayNativeRuntime_nativeKillActor(
|
||||
JNIEnv *env, jclass, jlong nativeCoreWorkerPointer, jbyteArray actorId) {
|
||||
JNIEnv *env, jclass, jlong nativeCoreWorkerPointer, jbyteArray actorId,
|
||||
jboolean noReconstruction) {
|
||||
auto core_worker = reinterpret_cast<ray::CoreWorker *>(nativeCoreWorkerPointer);
|
||||
auto status = core_worker->KillActor(JavaByteArrayToId<ActorID>(env, actorId),
|
||||
/*force_kill=*/true);
|
||||
/*force_kill=*/true, noReconstruction);
|
||||
THROW_EXCEPTION_AND_RETURN_IF_NOT_OK(env, status, (void)0);
|
||||
}
|
||||
|
||||
|
||||
@@ -73,12 +73,10 @@ JNIEXPORT void JNICALL Java_org_ray_runtime_RayNativeRuntime_nativeSetResource(
|
||||
/*
|
||||
* Class: org_ray_runtime_RayNativeRuntime
|
||||
* Method: nativeKillActor
|
||||
* Signature: (J[B)V
|
||||
* Signature: (J[BZ)V
|
||||
*/
|
||||
JNIEXPORT void JNICALL Java_org_ray_runtime_RayNativeRuntime_nativeKillActor(JNIEnv *,
|
||||
jclass,
|
||||
jlong,
|
||||
jbyteArray);
|
||||
JNIEXPORT void JNICALL Java_org_ray_runtime_RayNativeRuntime_nativeKillActor(
|
||||
JNIEnv *, jclass, jlong, jbyteArray, jboolean);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -23,13 +23,23 @@ using ray::rpc::ActorTableData;
|
||||
namespace ray {
|
||||
|
||||
void CoreWorkerDirectActorTaskSubmitter::KillActor(const ActorID &actor_id,
|
||||
bool force_kill) {
|
||||
bool force_kill,
|
||||
bool no_reconstruction) {
|
||||
absl::MutexLock lock(&mu_);
|
||||
auto inserted = pending_force_kills_.emplace(actor_id, force_kill);
|
||||
rpc::KillActorRequest request;
|
||||
request.set_intended_actor_id(actor_id.Binary());
|
||||
request.set_force_kill(force_kill);
|
||||
request.set_no_reconstruction(no_reconstruction);
|
||||
auto inserted = pending_force_kills_.emplace(actor_id, request);
|
||||
if (!inserted.second && force_kill) {
|
||||
// Overwrite the previous request to kill the actor if the new request is a
|
||||
// force kill.
|
||||
inserted.first->second = true;
|
||||
inserted.first->second.set_force_kill(true);
|
||||
if (no_reconstruction) {
|
||||
// Overwrite the previous request to disable reconstruction if the new request's
|
||||
// no_reconstruction flag is set to true.
|
||||
inserted.first->second.set_no_reconstruction(true);
|
||||
}
|
||||
}
|
||||
auto it = rpc_clients_.find(actor_id);
|
||||
if (it == rpc_clients_.end()) {
|
||||
@@ -102,9 +112,7 @@ void CoreWorkerDirectActorTaskSubmitter::ConnectActor(const ActorID &actor_id,
|
||||
rpc_clients_[actor_id] =
|
||||
std::shared_ptr<rpc::CoreWorkerClientInterface>(client_factory_(address));
|
||||
}
|
||||
if (pending_requests_.count(actor_id) > 0) {
|
||||
SendPendingTasks(actor_id);
|
||||
}
|
||||
SendPendingTasks(actor_id);
|
||||
}
|
||||
|
||||
void CoreWorkerDirectActorTaskSubmitter::DisconnectActor(const ActorID &actor_id,
|
||||
@@ -135,6 +143,8 @@ void CoreWorkerDirectActorTaskSubmitter::DisconnectActor(const ActorID &actor_id
|
||||
// replies. They will be treated as failed once the connection dies.
|
||||
// We retain the sequencing information so that we can properly fail
|
||||
// any tasks submitted after the actor death.
|
||||
|
||||
pending_force_kills_.erase(actor_id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,11 +155,9 @@ void CoreWorkerDirectActorTaskSubmitter::SendPendingTasks(const ActorID &actor_i
|
||||
// client.
|
||||
auto it = pending_force_kills_.find(actor_id);
|
||||
if (it != pending_force_kills_.end()) {
|
||||
rpc::KillActorRequest request;
|
||||
request.set_intended_actor_id(actor_id.Binary());
|
||||
request.set_force_kill(it->second);
|
||||
RAY_LOG(INFO) << "Sending KillActor request to actor " << actor_id;
|
||||
// It's okay if this fails because this means the worker is already dead.
|
||||
RAY_UNUSED(client->KillActor(request, nullptr));
|
||||
RAY_UNUSED(client->KillActor(it->second, nullptr));
|
||||
pending_force_kills_.erase(it);
|
||||
}
|
||||
|
||||
|
||||
@@ -70,7 +70,9 @@ class CoreWorkerDirectActorTaskSubmitter {
|
||||
/// \param[in] actor_id The actor_id of the actor to kill.
|
||||
/// \param[in] force_kill Whether to force kill the actor, or let the actor
|
||||
/// try a clean exit.
|
||||
void KillActor(const ActorID &actor_id, bool force_kill);
|
||||
/// \param[in] no_reconstruction If set to true, the killed actor will not be
|
||||
/// reconstructed anymore.
|
||||
void KillActor(const ActorID &actor_id, bool force_kill, bool no_reconstruction);
|
||||
|
||||
/// Create connection to actor and send all pending tasks.
|
||||
///
|
||||
@@ -134,8 +136,10 @@ class CoreWorkerDirectActorTaskSubmitter {
|
||||
/// rpc_clients_ map.
|
||||
absl::flat_hash_map<ActorID, std::string> worker_ids_ GUARDED_BY(mu_);
|
||||
|
||||
/// Set of actor ids that should be force killed once a client is available.
|
||||
absl::flat_hash_map<ActorID, bool> pending_force_kills_ GUARDED_BY(mu_);
|
||||
/// Map from actor ids that should be force killed once a client is available to the
|
||||
/// pending kill actor requests.
|
||||
absl::flat_hash_map<ActorID, rpc::KillActorRequest> pending_force_kills_
|
||||
GUARDED_BY(mu_);
|
||||
|
||||
/// Map from actor id to the actor's pending requests. Each actor's requests
|
||||
/// are ordered by the task number in the request.
|
||||
|
||||
@@ -172,6 +172,8 @@ message KillActorRequest {
|
||||
bytes intended_actor_id = 1;
|
||||
// Whether to force kill the actor.
|
||||
bool force_kill = 2;
|
||||
// If set to true, the killed actor will not be reconstructed anymore.
|
||||
bool no_reconstruction = 3;
|
||||
}
|
||||
|
||||
message KillActorReply {
|
||||
|
||||
Reference in New Issue
Block a user