[RLlib] Unity3D integration (n Unity3D clients vs learning server). (#8590)

This commit is contained in:
Sven Mika
2020-05-30 22:48:34 +02:00
committed by GitHub
parent 016337d4eb
commit d8a081a185
31 changed files with 870 additions and 191 deletions
+9 -3
View File
@@ -1,7 +1,9 @@
import gym
from gym.spaces import Tuple
from gym.spaces import Discrete, Tuple
import numpy as np
from ray.rllib.examples.env.multi_agent import make_multiagent
class RandomEnv(gym.Env):
"""A randomly acting environment.
@@ -14,9 +16,9 @@ class RandomEnv(gym.Env):
def __init__(self, config):
# Action space.
self.action_space = config["action_space"]
self.action_space = config.get("action_space", Discrete(2))
# Observation space from which to sample.
self.observation_space = config["observation_space"]
self.observation_space = config.get("observation_space", Discrete(2))
# Reward space from which to sample.
self.reward_space = config.get(
"reward_space",
@@ -43,3 +45,7 @@ class RandomEnv(gym.Env):
bool(np.random.choice(
[True, False], p=[self.p_done, 1.0 - self.p_done]
)), {}
# Multi-agent version of the RandomEnv.
RandomMultiAgentEnv = make_multiagent(lambda c: RandomEnv(c))