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[Refactor] Rename ClientId to NodeId (#10992)
* rename ClientId to NodeId * format lint * format lint * fix conflicts * rename new ClientId to NodeId * update lint * make same version of clang-format with travis ci
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@@ -4,17 +4,17 @@ import ray
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def set_resource(resource_name, capacity, client_id=None):
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""" Set a resource to a specified capacity.
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This creates, updates or deletes a custom resource for a target clientId.
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This creates, updates or deletes a custom resource for a target NodeID.
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If the resource already exists, it's capacity is updated to the new value.
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If the capacity is set to 0, the resource is deleted.
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If ClientID is not specified or set to None,
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If NodeID is not specified or set to None,
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the resource is created on the local client where the actor is running.
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Args:
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resource_name (str): Name of the resource to be created
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capacity (int): Capacity of the new resource. Resource is deleted if
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capacity is 0.
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client_id (str): The ClientId of the node where the resource is to be
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client_id (str): The NodeID of the node where the resource is to be
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set.
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Returns:
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@@ -25,9 +25,9 @@ def set_resource(resource_name, capacity, client_id=None):
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specified.
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"""
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if client_id is not None:
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client_id_obj = ray.ClientID(ray.utils.hex_to_binary(client_id))
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client_id_obj = ray.NodeID(ray.utils.hex_to_binary(client_id))
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else:
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client_id_obj = ray.ClientID.nil()
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client_id_obj = ray.NodeID.nil()
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if (capacity < 0) or (capacity != int(capacity)):
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raise ValueError(
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"Capacity {} must be a non-negative integer.".format(capacity))
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