[Refactor] Rename ClientId to NodeId (#10992)

* rename ClientId to NodeId

* format lint

* format lint

* fix conflicts

* rename new ClientId to NodeId

* update lint

* make same version of clang-format with travis ci
This commit is contained in:
DK.Pino
2020-09-28 01:24:21 +08:00
committed by GitHub
parent f69b390755
commit db7097fb1f
111 changed files with 862 additions and 889 deletions
+5 -5
View File
@@ -4,17 +4,17 @@ import ray
def set_resource(resource_name, capacity, client_id=None):
""" Set a resource to a specified capacity.
This creates, updates or deletes a custom resource for a target clientId.
This creates, updates or deletes a custom resource for a target NodeID.
If the resource already exists, it's capacity is updated to the new value.
If the capacity is set to 0, the resource is deleted.
If ClientID is not specified or set to None,
If NodeID is not specified or set to None,
the resource is created on the local client where the actor is running.
Args:
resource_name (str): Name of the resource to be created
capacity (int): Capacity of the new resource. Resource is deleted if
capacity is 0.
client_id (str): The ClientId of the node where the resource is to be
client_id (str): The NodeID of the node where the resource is to be
set.
Returns:
@@ -25,9 +25,9 @@ def set_resource(resource_name, capacity, client_id=None):
specified.
"""
if client_id is not None:
client_id_obj = ray.ClientID(ray.utils.hex_to_binary(client_id))
client_id_obj = ray.NodeID(ray.utils.hex_to_binary(client_id))
else:
client_id_obj = ray.ClientID.nil()
client_id_obj = ray.NodeID.nil()
if (capacity < 0) or (capacity != int(capacity)):
raise ValueError(
"Capacity {} must be a non-negative integer.".format(capacity))