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Remove memory quota enforcement from actors (#11480)
* wip * fix * deprecate
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@@ -249,8 +249,6 @@ In the above example, the memory quota is specified statically by the decorator,
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# override the memory quota to 1GiB when creating the actor
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SomeActor.options(memory=1000 * 1024 * 1024).remote(a=1, b=2)
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**Enforcement**: If an actor exceeds its memory quota, calls to it will throw ``RayOutOfMemoryError`` and it may be killed. Memory quota is currently enforced on a best-effort basis for actors only (but quota is taken into account during scheduling in all cases).
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Questions or Issues?
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--------------------
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