Remove memory quota enforcement from actors (#11480)

* wip

* fix

* deprecate
This commit is contained in:
Eric Liang
2020-10-21 14:29:03 -07:00
committed by GitHub
parent 8c82369cad
commit e8c77e2847
5 changed files with 1 additions and 81 deletions
-2
View File
@@ -249,8 +249,6 @@ In the above example, the memory quota is specified statically by the decorator,
# override the memory quota to 1GiB when creating the actor
SomeActor.options(memory=1000 * 1024 * 1024).remote(a=1, b=2)
**Enforcement**: If an actor exceeds its memory quota, calls to it will throw ``RayOutOfMemoryError`` and it may be killed. Memory quota is currently enforced on a best-effort basis for actors only (but quota is taken into account during scheduling in all cases).
Questions or Issues?
--------------------