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[tune] Allow fetching pinned objects from trainable functions (#1895)
* updates * lint * Update util.py * Update function_runner.py * updates
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@@ -3,15 +3,25 @@ from __future__ import division
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from __future__ import print_function
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import base64
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import queue
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import threading
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import ray
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from ray.tune.registry import _to_pinnable, _from_pinnable
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_pinned_objects = []
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_fetch_requests = queue.Queue()
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PINNED_OBJECT_PREFIX = "ray.tune.PinnedObject:"
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def pin_in_object_store(obj):
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"""Pin an object in the object store.
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It will be available as long as the pinning process is alive. The pinned
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object can be retrieved by calling get_pinned_object on the identifier
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returned by this call.
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"""
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obj_id = ray.put(_to_pinnable(obj))
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_pinned_objects.append(ray.get(obj_id))
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return "{}{}".format(PINNED_OBJECT_PREFIX,
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@@ -19,12 +29,40 @@ def pin_in_object_store(obj):
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def get_pinned_object(pinned_id):
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"""Retrieve a pinned object from the object store."""
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from ray.local_scheduler import ObjectID
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if threading.current_thread().getName() != "MainThread":
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placeholder = queue.Queue()
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_fetch_requests.put((placeholder, pinned_id))
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print("Requesting main thread to fetch pinned object", pinned_id)
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return placeholder.get()
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return _from_pinnable(
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ray.get(
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ObjectID(base64.b64decode(pinned_id[len(PINNED_OBJECT_PREFIX):]))))
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def _serve_get_pin_requests():
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"""This is hack to avoid ray.get() on the function runner thread.
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The issue is that we run trainable functions on a separate thread,
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which cannot access Ray API methods. So instead, that thread puts the
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fetch in a queue that is periodically checked from the main thread.
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"""
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assert threading.current_thread().getName() == "MainThread"
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try:
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while not _fetch_requests.empty():
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(placeholder, pinned_id) = _fetch_requests.get_nowait()
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print("Fetching pinned object from main thread", pinned_id)
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placeholder.put(get_pinned_object(pinned_id))
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except queue.Empty:
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pass
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if __name__ == '__main__':
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ray.init()
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X = pin_in_object_store("hello")
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