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Implement actor checkpointing (#3839)
* Implement Actor checkpointing * docs * fix * fix * fix * move restore-from-checkpoint to HandleActorStateTransition * Revert "move restore-from-checkpoint to HandleActorStateTransition" This reverts commit 9aa4447c1e3e321f42a1d895d72f17098b72de12. * resubmit waiting tasks when actor frontier restored * add doc about num_actor_checkpoints_to_keep=1 * add num_actor_checkpoints_to_keep to Cython * add checkpoint_expired api * check if actor class is abstract * change checkpoint_ids to long string * implement java * Refactor to delay actor creation publish until checkpoint is resumed * debug, lint * Erase from checkpoints to restore if task fails * fix lint * update comments * avoid duplicated actor notification log * fix unintended change * add actor_id to checkpoint_expired * small java updates * make checkpoint info per actor * lint * Remove logging * Remove old actor checkpointing Python code, move new checkpointing code to FunctionActionManager * Replace old actor checkpointing tests * Fix test and lint * address comments * consolidate kill_actor * Remove __ray_checkpoint__ * fix non-ascii char * Loosen test checks * fix java * fix sphinx-build
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@@ -1,4 +1,4 @@
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from libc.stdint cimport int64_t, uint64_t
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from libc.stdint cimport int64_t, uint64_t, uint32_t
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from libcpp.string cimport string as c_string
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from libcpp.unordered_map cimport unordered_map
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@@ -80,4 +80,6 @@ cdef extern from "ray/ray_config.h" nogil:
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int64_t max_task_lease_timeout_ms() const
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uint32_t num_actor_checkpoints_to_keep() const
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void initialize(const unordered_map[c_string, int] &config_map)
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