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[Object Spilling] Introduce SpillWorker & RestoreWorker Pool to avoid IO worker deadlock. (#11885)
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@@ -86,10 +86,10 @@ from ray.state import (jobs, nodes, actors, objects, timeline,
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object_transfer_timeline, cluster_resources,
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available_resources) # noqa: E402
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from ray.worker import ( # noqa: F401
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LOCAL_MODE, SCRIPT_MODE, WORKER_MODE, IO_WORKER_MODE, cancel, connect,
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disconnect, get, get_actor, get_gpu_ids, get_resource_ids,
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get_dashboard_url, init, is_initialized, put, kill, remote, shutdown,
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show_in_dashboard, wait,
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LOCAL_MODE, SCRIPT_MODE, WORKER_MODE, RESTORE_WORKER_MODE,
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SPILL_WORKER_MODE, cancel, connect, disconnect, get, get_actor,
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get_gpu_ids, get_resource_ids, get_dashboard_url, init, is_initialized,
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put, kill, remote, shutdown, show_in_dashboard, wait,
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) # noqa: E402
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import ray.internal # noqa: E402
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# We import ray.actor because some code is run in actor.py which initializes
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