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21 lines
1.2 KiB
Python
21 lines
1.2 KiB
Python
from __future__ import absolute_import
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from __future__ import division
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from __future__ import print_function
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# Ray version string
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__version__ = "0.01"
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import ctypes
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# Windows only
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if hasattr(ctypes, "windll"):
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# Makes sure that all child processes die when we die
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# Also makes sure that fatal crashes result in process termination rather than an error dialog (the latter is annoying since we have a lot of processes)
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# This is done by associating all child processes with a "job" object that imposes this behavior.
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(lambda kernel32: (lambda job: (lambda n: kernel32.SetInformationJobObject(job, 9, "\0" * 17 + chr(0x8 | 0x4 | 0x20) + "\0" * (n - 18), n))(0x90 if ctypes.sizeof(ctypes.c_void_p) > ctypes.sizeof(ctypes.c_int) else 0x70) and kernel32.AssignProcessToJobObject(job, ctypes.c_void_p(kernel32.GetCurrentProcess())))(ctypes.c_void_p(kernel32.CreateJobObjectW(None, None))) if kernel32 is not None else None)(ctypes.windll.kernel32)
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from ray.worker import register_class, error_info, init, connect, disconnect, get, put, wait, remote, log_event, log_span, flush_log
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from ray.actor import actor
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from ray.actor import get_gpu_ids
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from ray.worker import EnvironmentVariable, env
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from ray.worker import SCRIPT_MODE, WORKER_MODE, PYTHON_MODE, SILENT_MODE
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