Files
ray/python/ray/__init__.py
T

21 lines
1.2 KiB
Python

from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
# Ray version string
__version__ = "0.01"
import ctypes
# Windows only
if hasattr(ctypes, "windll"):
# Makes sure that all child processes die when we die
# Also makes sure that fatal crashes result in process termination rather than an error dialog (the latter is annoying since we have a lot of processes)
# This is done by associating all child processes with a "job" object that imposes this behavior.
(lambda kernel32: (lambda job: (lambda n: kernel32.SetInformationJobObject(job, 9, "\0" * 17 + chr(0x8 | 0x4 | 0x20) + "\0" * (n - 18), n))(0x90 if ctypes.sizeof(ctypes.c_void_p) > ctypes.sizeof(ctypes.c_int) else 0x70) and kernel32.AssignProcessToJobObject(job, ctypes.c_void_p(kernel32.GetCurrentProcess())))(ctypes.c_void_p(kernel32.CreateJobObjectW(None, None))) if kernel32 is not None else None)(ctypes.windll.kernel32)
from ray.worker import register_class, error_info, init, connect, disconnect, get, put, wait, remote, log_event, log_span, flush_log
from ray.actor import actor
from ray.actor import get_gpu_ids
from ray.worker import EnvironmentVariable, env
from ray.worker import SCRIPT_MODE, WORKER_MODE, PYTHON_MODE, SILENT_MODE