* Policy-classes cleanup and torch/tf unification. - Make Policy abstract. - Add `action_dist` to call to `extra_action_out_fn` (necessary for PPO torch). - Move some methods and vars to base Policy (from TFPolicy): num_state_tensors, ACTION_PROB, ACTION_LOGP and some more. * Fix `clip_action` import from Policy (should probably be moved into utils altogether). * - Move `is_recurrent()` and `num_state_tensors()` into TFPolicy (from DynamicTFPolicy). - Add config to all Policy c'tor calls (as 3rd arg after obs and action spaces). * Add `config` to c'tor call to TFPolicy. * Add missing `config` to c'tor call to TFPolicy in marvil_policy.py. * Fix test_rollout_worker.py::MockPolicy and BadPolicy classes (Policy base class is now abstract). * Fix LINT errors in Policy classes. * Implement StatefulPolicy abstract methods in test cases: test_multi_agent_env.py. * policy.py LINT errors. * Create a simple TestPolicy to sub-class from when testing Policies (reduces code in some test cases). * policy.py - Remove abstractmethod from `apply_gradients` and `compute_gradients` (these are not required iff `learn_on_batch` implemented). - Fix docstring of `num_state_tensors`. * Make QMIX torch Policy a child of TorchPolicy (instead of Policy). * QMixPolicy add empty implementations of abstract Policy methods. * Store Policy's config in self.config in base Policy c'tor. * - Make only compute_actions in base Policy's an abstractmethod and provide pass implementation to all other methods if not defined. - Fix state_batches=None (most Policies don't have internal states). * Cartpole tf learning. * Cartpole tf AND torch learning (in ~ same ts). * Cartpole tf AND torch learning (in ~ same ts). 2 * Cartpole tf (torch syntax-broken) learning (in ~ same ts). 3 * Cartpole tf AND torch learning (in ~ same ts). 4 * Cartpole tf AND torch learning (in ~ same ts). 5 * Cartpole tf AND torch learning (in ~ same ts). 6 * Cartpole tf AND torch learning (in ~ same ts). Pendulum tf learning. * WIP. * WIP. * SAC torch learning Pendulum. * WIP. * SAC torch and tf learning Pendulum and Cartpole after cleanup. * WIP. * LINT. * LINT. * SAC: Move policy.target_model to policy.device as well. * Fixes and cleanup. * Fix data-format of tf keras Conv2d layers (broken for some tf-versions which have data_format="channels_first" as default). * Fixes and LINT. * Fixes and LINT. * Fix and LINT. * WIP. * Test fixes and LINT. * Fixes and LINT. Co-authored-by: Sven Mika <sven@Svens-MacBook-Pro.local>
AlphaZero implementation for Ray/RLlib
Notes
This code implements a one-player AlphaZero agent. It includes the "ranked rewards" (R2) strategy which simulates the self-play in the two-player AlphaZero in forcing the agent to be better than its previous self. R2 is also very helpful to normalize dynamically the rewards.
The code is Pytorch based. It assumes that the environment is a gym environment, has a discrete action space and returns an observation as a dictionary with two keys:
obsthat contains an observation under either the form of a state vector or an imageaction_maskthat contains a mask over the legal actions
It should also implement a get_stateand a set_state function.
The model used in AlphaZero trainer should extend ActorCriticModel and implement the method compute_priors_and_value.
Example on Cartpole
Note that both mean and max rewards are obtained with the MCTS in exploration mode: dirichlet noise is added to priors and actions are sampled from the tree policy vectors. We will add later the display of the MCTS in exploitation mode: no dirichlet noise and actions are chosen as tree policy vectors argmax.

References
- AlphaZero: https://arxiv.org/abs/1712.01815
- Ranked rewards: https://arxiv.org/abs/1807.01672