mirror of
https://github.com/wassname/ray.git
synced 2026-06-28 04:39:03 +08:00
f31a79f3f7
* Implement Actor checkpointing * docs * fix * fix * fix * move restore-from-checkpoint to HandleActorStateTransition * Revert "move restore-from-checkpoint to HandleActorStateTransition" This reverts commit 9aa4447c1e3e321f42a1d895d72f17098b72de12. * resubmit waiting tasks when actor frontier restored * add doc about num_actor_checkpoints_to_keep=1 * add num_actor_checkpoints_to_keep to Cython * add checkpoint_expired api * check if actor class is abstract * change checkpoint_ids to long string * implement java * Refactor to delay actor creation publish until checkpoint is resumed * debug, lint * Erase from checkpoints to restore if task fails * fix lint * update comments * avoid duplicated actor notification log * fix unintended change * add actor_id to checkpoint_expired * small java updates * make checkpoint info per actor * lint * Remove logging * Remove old actor checkpointing Python code, move new checkpointing code to FunctionActionManager * Replace old actor checkpointing tests * Fix test and lint * address comments * consolidate kill_actor * Remove __ray_checkpoint__ * fix non-ascii char * Loosen test checks * fix java * fix sphinx-build
867 lines
35 KiB
Python
867 lines
35 KiB
Python
from __future__ import absolute_import
|
|
from __future__ import division
|
|
from __future__ import print_function
|
|
|
|
import copy
|
|
import hashlib
|
|
import inspect
|
|
import logging
|
|
import six
|
|
import sys
|
|
import threading
|
|
|
|
from abc import ABCMeta, abstractmethod
|
|
from collections import namedtuple
|
|
|
|
from ray.function_manager import FunctionDescriptor
|
|
import ray.ray_constants as ray_constants
|
|
import ray.signature as signature
|
|
import ray.worker
|
|
from ray.utils import _random_string
|
|
from ray import (ObjectID, ActorID, ActorHandleID, ActorClassID, TaskID,
|
|
DriverID)
|
|
|
|
DEFAULT_ACTOR_METHOD_NUM_RETURN_VALS = 1
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
|
|
def compute_actor_handle_id(actor_handle_id, num_forks):
|
|
"""Deterministically compute an actor handle ID.
|
|
|
|
A new actor handle ID is generated when it is forked from another actor
|
|
handle. The new handle ID is computed as hash(old_handle_id || num_forks).
|
|
|
|
Args:
|
|
actor_handle_id (common.ObjectID): The original actor handle ID.
|
|
num_forks: The number of times the original actor handle has been
|
|
forked so far.
|
|
|
|
Returns:
|
|
An ID for the new actor handle.
|
|
"""
|
|
assert isinstance(actor_handle_id, ActorHandleID)
|
|
handle_id_hash = hashlib.sha1()
|
|
handle_id_hash.update(actor_handle_id.binary())
|
|
handle_id_hash.update(str(num_forks).encode("ascii"))
|
|
handle_id = handle_id_hash.digest()
|
|
return ActorHandleID(handle_id)
|
|
|
|
|
|
def compute_actor_handle_id_non_forked(actor_handle_id, current_task_id):
|
|
"""Deterministically compute an actor handle ID in the non-forked case.
|
|
|
|
This code path is used whenever an actor handle is pickled and unpickled
|
|
(for example, if a remote function closes over an actor handle). Then,
|
|
whenever the actor handle is used, a new actor handle ID will be generated
|
|
on the fly as a deterministic function of the actor ID, the previous actor
|
|
handle ID and the current task ID.
|
|
|
|
TODO(rkn): It may be possible to cause problems by closing over multiple
|
|
actor handles in a remote function, which then get unpickled and give rise
|
|
to the same actor handle IDs.
|
|
|
|
Args:
|
|
actor_handle_id: The original actor handle ID.
|
|
current_task_id: The ID of the task that is unpickling the handle.
|
|
|
|
Returns:
|
|
An ID for the new actor handle.
|
|
"""
|
|
assert isinstance(actor_handle_id, ActorHandleID)
|
|
assert isinstance(current_task_id, TaskID)
|
|
handle_id_hash = hashlib.sha1()
|
|
handle_id_hash.update(actor_handle_id.binary())
|
|
handle_id_hash.update(current_task_id.binary())
|
|
handle_id = handle_id_hash.digest()
|
|
return ActorHandleID(handle_id)
|
|
|
|
|
|
def method(*args, **kwargs):
|
|
"""Annotate an actor method.
|
|
|
|
.. code-block:: python
|
|
|
|
@ray.remote
|
|
class Foo(object):
|
|
@ray.method(num_return_vals=2)
|
|
def bar(self):
|
|
return 1, 2
|
|
|
|
f = Foo.remote()
|
|
|
|
_, _ = f.bar.remote()
|
|
|
|
Args:
|
|
num_return_vals: The number of object IDs that should be returned by
|
|
invocations of this actor method.
|
|
"""
|
|
assert len(args) == 0
|
|
assert len(kwargs) == 1
|
|
assert "num_return_vals" in kwargs
|
|
num_return_vals = kwargs["num_return_vals"]
|
|
|
|
def annotate_method(method):
|
|
method.__ray_num_return_vals__ = num_return_vals
|
|
return method
|
|
|
|
return annotate_method
|
|
|
|
|
|
# Create objects to wrap method invocations. This is done so that we can
|
|
# invoke methods with actor.method.remote() instead of actor.method().
|
|
class ActorMethod(object):
|
|
def __init__(self, actor, method_name, num_return_vals):
|
|
self._actor = actor
|
|
self._method_name = method_name
|
|
self._num_return_vals = num_return_vals
|
|
|
|
def __call__(self, *args, **kwargs):
|
|
raise Exception("Actor methods cannot be called directly. Instead "
|
|
"of running 'object.{}()', try "
|
|
"'object.{}.remote()'.".format(self._method_name,
|
|
self._method_name))
|
|
|
|
def remote(self, *args, **kwargs):
|
|
return self._remote(args, kwargs)
|
|
|
|
def _submit(self, args, kwargs, num_return_vals=None):
|
|
logger.warning(
|
|
"WARNING: _submit() is being deprecated. Please use _remote().")
|
|
return self._remote(
|
|
args=args, kwargs=kwargs, num_return_vals=num_return_vals)
|
|
|
|
def _remote(self, args, kwargs, num_return_vals=None):
|
|
if num_return_vals is None:
|
|
num_return_vals = self._num_return_vals
|
|
|
|
return self._actor._actor_method_call(
|
|
self._method_name,
|
|
args=args,
|
|
kwargs=kwargs,
|
|
num_return_vals=num_return_vals)
|
|
|
|
|
|
class ActorClass(object):
|
|
"""An actor class.
|
|
|
|
This is a decorated class. It can be used to create actors.
|
|
|
|
Attributes:
|
|
_modified_class: The original class that was decorated (with some
|
|
additional methods added like __ray_terminate__).
|
|
_class_id: The ID of this actor class.
|
|
_class_name: The name of this class.
|
|
_num_cpus: The default number of CPUs required by the actor creation
|
|
task.
|
|
_num_gpus: The default number of GPUs required by the actor creation
|
|
task.
|
|
_resources: The default resources required by the actor creation task.
|
|
_actor_method_cpus: The number of CPUs required by actor method tasks.
|
|
_exported: True if the actor class has been exported and false
|
|
otherwise.
|
|
_actor_methods: The actor methods.
|
|
_method_signatures: The signatures of the methods.
|
|
_actor_method_names: The names of the actor methods.
|
|
_actor_method_num_return_vals: The default number of return values for
|
|
each actor method.
|
|
"""
|
|
|
|
def __init__(self, modified_class, class_id, max_reconstructions, num_cpus,
|
|
num_gpus, resources, actor_method_cpus):
|
|
self._modified_class = modified_class
|
|
self._class_id = class_id
|
|
self._class_name = modified_class.__name__
|
|
self._max_reconstructions = max_reconstructions
|
|
self._num_cpus = num_cpus
|
|
self._num_gpus = num_gpus
|
|
self._resources = resources
|
|
self._actor_method_cpus = actor_method_cpus
|
|
self._exported = False
|
|
|
|
self._actor_methods = inspect.getmembers(
|
|
self._modified_class, ray.utils.is_function_or_method)
|
|
self._actor_method_names = [
|
|
method_name for method_name, _ in self._actor_methods
|
|
]
|
|
|
|
constructor_name = "__init__"
|
|
if constructor_name not in self._actor_method_names:
|
|
# Add __init__ if it does not exist.
|
|
# Actor creation will be executed with __init__ together.
|
|
|
|
# Assign an __init__ function will avoid many checks later on.
|
|
def __init__(self):
|
|
pass
|
|
|
|
self._modified_class.__init__ = __init__
|
|
self._actor_method_names.append(constructor_name)
|
|
self._actor_methods.append((constructor_name, __init__))
|
|
|
|
# Extract the signatures of each of the methods. This will be used
|
|
# to catch some errors if the methods are called with inappropriate
|
|
# arguments.
|
|
self._method_signatures = {}
|
|
self._actor_method_num_return_vals = {}
|
|
for method_name, method in self._actor_methods:
|
|
# Print a warning message if the method signature is not
|
|
# supported. We don't raise an exception because if the actor
|
|
# inherits from a class that has a method whose signature we
|
|
# don't support, there may not be much the user can do about it.
|
|
signature.check_signature_supported(method, warn=True)
|
|
self._method_signatures[method_name] = signature.extract_signature(
|
|
method, ignore_first=not ray.utils.is_class_method(method))
|
|
# Set the default number of return values for this method.
|
|
if hasattr(method, "__ray_num_return_vals__"):
|
|
self._actor_method_num_return_vals[method_name] = (
|
|
method.__ray_num_return_vals__)
|
|
else:
|
|
self._actor_method_num_return_vals[method_name] = (
|
|
DEFAULT_ACTOR_METHOD_NUM_RETURN_VALS)
|
|
|
|
def __call__(self, *args, **kwargs):
|
|
raise Exception("Actors methods cannot be instantiated directly. "
|
|
"Instead of running '{}()', try '{}.remote()'.".format(
|
|
self._class_name, self._class_name))
|
|
|
|
def remote(self, *args, **kwargs):
|
|
"""Create an actor.
|
|
|
|
Args:
|
|
args: These arguments are forwarded directly to the actor
|
|
constructor.
|
|
kwargs: These arguments are forwarded directly to the actor
|
|
constructor.
|
|
|
|
Returns:
|
|
A handle to the newly created actor.
|
|
"""
|
|
return self._remote(args=args, kwargs=kwargs)
|
|
|
|
def _submit(self,
|
|
args,
|
|
kwargs,
|
|
num_cpus=None,
|
|
num_gpus=None,
|
|
resources=None):
|
|
logger.warning(
|
|
"WARNING: _submit() is being deprecated. Please use _remote().")
|
|
return self._remote(
|
|
args=args,
|
|
kwargs=kwargs,
|
|
num_cpus=num_cpus,
|
|
num_gpus=num_gpus,
|
|
resources=resources)
|
|
|
|
def _remote(self,
|
|
args,
|
|
kwargs,
|
|
num_cpus=None,
|
|
num_gpus=None,
|
|
resources=None):
|
|
"""Create an actor.
|
|
|
|
This method allows more flexibility than the remote method because
|
|
resource requirements can be specified and override the defaults in the
|
|
decorator.
|
|
|
|
Args:
|
|
args: The arguments to forward to the actor constructor.
|
|
kwargs: The keyword arguments to forward to the actor constructor.
|
|
num_cpus: The number of CPUs required by the actor creation task.
|
|
num_gpus: The number of GPUs required by the actor creation task.
|
|
resources: The custom resources required by the actor creation
|
|
task.
|
|
|
|
Returns:
|
|
A handle to the newly created actor.
|
|
"""
|
|
worker = ray.worker.get_global_worker()
|
|
if worker.mode is None:
|
|
raise Exception("Actors cannot be created before ray.init() "
|
|
"has been called.")
|
|
|
|
actor_id = ActorID(_random_string())
|
|
# The actor cursor is a dummy object representing the most recent
|
|
# actor method invocation. For each subsequent method invocation,
|
|
# the current cursor should be added as a dependency, and then
|
|
# updated to reflect the new invocation.
|
|
actor_cursor = None
|
|
|
|
# Do not export the actor class or the actor if run in LOCAL_MODE
|
|
# Instead, instantiate the actor locally and add it to the worker's
|
|
# dictionary
|
|
if worker.mode == ray.LOCAL_MODE:
|
|
worker.actors[actor_id] = self._modified_class(
|
|
*copy.deepcopy(args), **copy.deepcopy(kwargs))
|
|
else:
|
|
# Export the actor.
|
|
if not self._exported:
|
|
worker.function_actor_manager.export_actor_class(
|
|
self._modified_class, self._actor_method_names)
|
|
self._exported = True
|
|
|
|
resources = ray.utils.resources_from_resource_arguments(
|
|
self._num_cpus, self._num_gpus, self._resources, num_cpus,
|
|
num_gpus, resources)
|
|
|
|
# If the actor methods require CPU resources, then set the required
|
|
# placement resources. If actor_placement_resources is empty, then
|
|
# the required placement resources will be the same as resources.
|
|
actor_placement_resources = {}
|
|
assert self._actor_method_cpus in [0, 1]
|
|
if self._actor_method_cpus == 1:
|
|
actor_placement_resources = resources.copy()
|
|
actor_placement_resources["CPU"] += 1
|
|
|
|
if args is None:
|
|
args = []
|
|
if kwargs is None:
|
|
kwargs = {}
|
|
function_name = "__init__"
|
|
function_signature = self._method_signatures[function_name]
|
|
creation_args = signature.extend_args(function_signature, args,
|
|
kwargs)
|
|
function_descriptor = FunctionDescriptor(
|
|
self._modified_class.__module__, function_name,
|
|
self._modified_class.__name__)
|
|
[actor_cursor] = worker.submit_task(
|
|
function_descriptor,
|
|
creation_args,
|
|
actor_creation_id=actor_id,
|
|
max_actor_reconstructions=self._max_reconstructions,
|
|
num_return_vals=1,
|
|
resources=resources,
|
|
placement_resources=actor_placement_resources)
|
|
assert isinstance(actor_cursor, ObjectID)
|
|
|
|
actor_handle = ActorHandle(
|
|
actor_id, self._modified_class.__module__, self._class_name,
|
|
actor_cursor, self._actor_method_names, self._method_signatures,
|
|
self._actor_method_num_return_vals, actor_cursor,
|
|
self._actor_method_cpus, worker.task_driver_id)
|
|
# We increment the actor counter by 1 to account for the actor creation
|
|
# task.
|
|
actor_handle._ray_actor_counter += 1
|
|
|
|
return actor_handle
|
|
|
|
@property
|
|
def class_id(self):
|
|
return self._class_id
|
|
|
|
|
|
class ActorHandle(object):
|
|
"""A handle to an actor.
|
|
|
|
The fields in this class are prefixed with _ray_ to hide them from the user
|
|
and to avoid collision with actor method names.
|
|
|
|
An ActorHandle can be created in three ways. First, by calling .remote() on
|
|
an ActorClass. Second, by passing an actor handle into a task (forking the
|
|
ActorHandle). Third, by directly serializing the ActorHandle (e.g., with
|
|
cloudpickle).
|
|
|
|
Attributes:
|
|
_ray_actor_id: The ID of the corresponding actor.
|
|
_ray_module_name: The module name of this actor.
|
|
_ray_actor_handle_id: The ID of this handle. If this is the "original"
|
|
handle for an actor (as opposed to one created by passing another
|
|
handle into a task), then this ID must be NIL_ID. If this
|
|
ActorHandle was created by forking an existing ActorHandle, then
|
|
this ID must be computed deterministically via
|
|
compute_actor_handle_id. If this ActorHandle was created by an
|
|
out-of-band mechanism (e.g., pickling), then this must be None (in
|
|
this case, a new actor handle ID will be generated on the fly every
|
|
time a method is invoked).
|
|
_ray_actor_cursor: The actor cursor is a dummy object representing the
|
|
most recent actor method invocation. For each subsequent method
|
|
invocation, the current cursor should be added as a dependency, and
|
|
then updated to reflect the new invocation.
|
|
_ray_actor_counter: The number of actor method invocations that we've
|
|
called so far.
|
|
_ray_actor_method_names: The names of the actor methods.
|
|
_ray_method_signatures: The signatures of the actor methods.
|
|
_ray_method_num_return_vals: The default number of return values for
|
|
each method.
|
|
_ray_class_name: The name of the actor class.
|
|
_ray_actor_forks: The number of times this handle has been forked.
|
|
_ray_actor_creation_dummy_object_id: The dummy object ID from the actor
|
|
creation task.
|
|
_ray_actor_method_cpus: The number of CPUs required by actor methods.
|
|
_ray_original_handle: True if this is the original actor handle for a
|
|
given actor. If this is true, then the actor will be destroyed when
|
|
this handle goes out of scope.
|
|
_ray_actor_driver_id: The driver ID of the job that created the actor
|
|
(it is possible that this ActorHandle exists on a driver with a
|
|
different driver ID).
|
|
_ray_new_actor_handles: The new actor handles that were created from
|
|
this handle since the last task on this handle was submitted. This
|
|
is used to garbage-collect dummy objects that are no longer
|
|
necessary in the backend.
|
|
"""
|
|
|
|
def __init__(self,
|
|
actor_id,
|
|
module_name,
|
|
class_name,
|
|
actor_cursor,
|
|
actor_method_names,
|
|
method_signatures,
|
|
method_num_return_vals,
|
|
actor_creation_dummy_object_id,
|
|
actor_method_cpus,
|
|
actor_driver_id,
|
|
actor_handle_id=None):
|
|
assert isinstance(actor_id, ActorID)
|
|
assert isinstance(actor_driver_id, DriverID)
|
|
self._ray_actor_id = actor_id
|
|
self._ray_module_name = module_name
|
|
# False if this actor handle was created by forking or pickling. True
|
|
# if it was created by the _serialization_helper function.
|
|
self._ray_original_handle = actor_handle_id is None
|
|
if self._ray_original_handle:
|
|
self._ray_actor_handle_id = ActorHandleID.nil()
|
|
else:
|
|
assert isinstance(actor_handle_id, ActorHandleID)
|
|
self._ray_actor_handle_id = actor_handle_id
|
|
self._ray_actor_cursor = actor_cursor
|
|
self._ray_actor_counter = 0
|
|
self._ray_actor_method_names = actor_method_names
|
|
self._ray_method_signatures = method_signatures
|
|
self._ray_method_num_return_vals = method_num_return_vals
|
|
self._ray_class_name = class_name
|
|
self._ray_actor_forks = 0
|
|
self._ray_actor_creation_dummy_object_id = (
|
|
actor_creation_dummy_object_id)
|
|
self._ray_actor_method_cpus = actor_method_cpus
|
|
self._ray_actor_driver_id = actor_driver_id
|
|
self._ray_new_actor_handles = []
|
|
self._ray_actor_lock = threading.Lock()
|
|
|
|
def _actor_method_call(self,
|
|
method_name,
|
|
args=None,
|
|
kwargs=None,
|
|
num_return_vals=None):
|
|
"""Method execution stub for an actor handle.
|
|
|
|
This is the function that executes when
|
|
`actor.method_name.remote(*args, **kwargs)` is called. Instead of
|
|
executing locally, the method is packaged as a task and scheduled
|
|
to the remote actor instance.
|
|
|
|
Args:
|
|
method_name: The name of the actor method to execute.
|
|
args: A list of arguments for the actor method.
|
|
kwargs: A dictionary of keyword arguments for the actor method.
|
|
num_return_vals (int): The number of return values for the method.
|
|
|
|
Returns:
|
|
object_ids: A list of object IDs returned by the remote actor
|
|
method.
|
|
"""
|
|
worker = ray.worker.get_global_worker()
|
|
|
|
worker.check_connected()
|
|
|
|
function_signature = self._ray_method_signatures[method_name]
|
|
if args is None:
|
|
args = []
|
|
if kwargs is None:
|
|
kwargs = {}
|
|
args = signature.extend_args(function_signature, args, kwargs)
|
|
|
|
# Execute functions locally if Ray is run in LOCAL_MODE
|
|
# Copy args to prevent the function from mutating them.
|
|
if worker.mode == ray.LOCAL_MODE:
|
|
return getattr(worker.actors[self._ray_actor_id],
|
|
method_name)(*copy.deepcopy(args))
|
|
|
|
function_descriptor = FunctionDescriptor(
|
|
self._ray_module_name, method_name, self._ray_class_name)
|
|
with self._ray_actor_lock:
|
|
object_ids = worker.submit_task(
|
|
function_descriptor,
|
|
args,
|
|
actor_id=self._ray_actor_id,
|
|
actor_handle_id=self._ray_actor_handle_id,
|
|
actor_counter=self._ray_actor_counter,
|
|
actor_creation_dummy_object_id=(
|
|
self._ray_actor_creation_dummy_object_id),
|
|
execution_dependencies=[self._ray_actor_cursor],
|
|
new_actor_handles=self._ray_new_actor_handles,
|
|
# We add one for the dummy return ID.
|
|
num_return_vals=num_return_vals + 1,
|
|
resources={"CPU": self._ray_actor_method_cpus},
|
|
placement_resources={},
|
|
driver_id=self._ray_actor_driver_id,
|
|
)
|
|
# Update the actor counter and cursor to reflect the most recent
|
|
# invocation.
|
|
self._ray_actor_counter += 1
|
|
# The last object returned is the dummy object that should be
|
|
# passed in to the next actor method. Do not return it to the user.
|
|
self._ray_actor_cursor = object_ids.pop()
|
|
# We have notified the backend of the new actor handles to expect
|
|
# since the last task was submitted, so clear the list.
|
|
self._ray_new_actor_handles = []
|
|
|
|
if len(object_ids) == 1:
|
|
object_ids = object_ids[0]
|
|
elif len(object_ids) == 0:
|
|
object_ids = None
|
|
|
|
return object_ids
|
|
|
|
# Make tab completion work.
|
|
def __dir__(self):
|
|
return self._ray_actor_method_names
|
|
|
|
def __getattribute__(self, attr):
|
|
try:
|
|
# Check whether this is an actor method.
|
|
actor_method_names = object.__getattribute__(
|
|
self, "_ray_actor_method_names")
|
|
if attr in actor_method_names:
|
|
# We create the ActorMethod on the fly here so that the
|
|
# ActorHandle doesn't need a reference to the ActorMethod.
|
|
# The ActorMethod has a reference to the ActorHandle and
|
|
# this was causing cyclic references which were prevent
|
|
# object deallocation from behaving in a predictable
|
|
# manner.
|
|
return ActorMethod(self, attr,
|
|
self._ray_method_num_return_vals[attr])
|
|
except AttributeError:
|
|
pass
|
|
|
|
# If the requested attribute is not a registered method, fall back
|
|
# to default __getattribute__.
|
|
return object.__getattribute__(self, attr)
|
|
|
|
def __repr__(self):
|
|
return "Actor({}, {})".format(self._ray_class_name,
|
|
self._ray_actor_id.hex())
|
|
|
|
def __del__(self):
|
|
"""Kill the worker that is running this actor."""
|
|
# TODO(swang): Also clean up forked actor handles.
|
|
# Kill the worker if this is the original actor handle, created
|
|
# with Class.remote(). TODO(rkn): Even without passing handles around,
|
|
# this is not the right policy. the actor should be alive as long as
|
|
# there are ANY handles in scope in the process that created the actor,
|
|
# not just the first one.
|
|
worker = ray.worker.get_global_worker()
|
|
if (worker.mode == ray.worker.SCRIPT_MODE
|
|
and self._ray_actor_driver_id.binary() != worker.worker_id):
|
|
# If the worker is a driver and driver id has changed because
|
|
# Ray was shut down re-initialized, the actor is already cleaned up
|
|
# and we don't need to send `__ray_terminate__` again.
|
|
logger.warning(
|
|
"Actor is garbage collected in the wrong driver." +
|
|
" Actor id = %s, class name = %s.", self._ray_actor_id,
|
|
self._ray_class_name)
|
|
return
|
|
if worker.connected and self._ray_original_handle:
|
|
# TODO(rkn): Should we be passing in the actor cursor as a
|
|
# dependency here?
|
|
self.__ray_terminate__.remote()
|
|
|
|
@property
|
|
def _actor_id(self):
|
|
return self._ray_actor_id
|
|
|
|
@property
|
|
def _actor_handle_id(self):
|
|
return self._ray_actor_handle_id
|
|
|
|
def _serialization_helper(self, ray_forking):
|
|
"""This is defined in order to make pickling work.
|
|
|
|
Args:
|
|
ray_forking: True if this is being called because Ray is forking
|
|
the actor handle and false if it is being called by pickling.
|
|
|
|
Returns:
|
|
A dictionary of the information needed to reconstruct the object.
|
|
"""
|
|
if ray_forking:
|
|
actor_handle_id = compute_actor_handle_id(
|
|
self._ray_actor_handle_id, self._ray_actor_forks)
|
|
else:
|
|
actor_handle_id = self._ray_actor_handle_id
|
|
|
|
# Note: _ray_actor_cursor and _ray_actor_creation_dummy_object_id
|
|
# could be None.
|
|
state = {
|
|
"actor_id": self._ray_actor_id,
|
|
"actor_handle_id": actor_handle_id,
|
|
"module_name": self._ray_module_name,
|
|
"class_name": self._ray_class_name,
|
|
"actor_cursor": self._ray_actor_cursor,
|
|
"actor_method_names": self._ray_actor_method_names,
|
|
"method_signatures": self._ray_method_signatures,
|
|
"method_num_return_vals": self._ray_method_num_return_vals,
|
|
# Actors in local mode don't have dummy objects.
|
|
"actor_creation_dummy_object_id": self.
|
|
_ray_actor_creation_dummy_object_id,
|
|
"actor_method_cpus": self._ray_actor_method_cpus,
|
|
"actor_driver_id": self._ray_actor_driver_id,
|
|
"ray_forking": ray_forking
|
|
}
|
|
|
|
if ray_forking:
|
|
self._ray_actor_forks += 1
|
|
new_actor_handle_id = actor_handle_id
|
|
else:
|
|
# The execution dependency for a pickled actor handle is never safe
|
|
# to release, since it could be unpickled and submit another
|
|
# dependent task at any time. Therefore, we notify the backend of a
|
|
# random handle ID that will never actually be used.
|
|
new_actor_handle_id = ActorHandleID(_random_string())
|
|
# Notify the backend to expect this new actor handle. The backend will
|
|
# not release the cursor for any new handles until the first task for
|
|
# each of the new handles is submitted.
|
|
# NOTE(swang): There is currently no garbage collection for actor
|
|
# handles until the actor itself is removed.
|
|
self._ray_new_actor_handles.append(new_actor_handle_id)
|
|
|
|
return state
|
|
|
|
def _deserialization_helper(self, state, ray_forking):
|
|
"""This is defined in order to make pickling work.
|
|
|
|
Args:
|
|
state: The serialized state of the actor handle.
|
|
ray_forking: True if this is being called because Ray is forking
|
|
the actor handle and false if it is being called by pickling.
|
|
"""
|
|
worker = ray.worker.get_global_worker()
|
|
worker.check_connected()
|
|
|
|
if state["ray_forking"]:
|
|
actor_handle_id = state["actor_handle_id"]
|
|
else:
|
|
# Right now, if the actor handle has been pickled, we create a
|
|
# temporary actor handle id for invocations.
|
|
# TODO(pcm): This still leads to a lot of actor handles being
|
|
# created, there should be a better way to handle pickled
|
|
# actor handles.
|
|
# TODO(swang): Accessing the worker's current task ID is not
|
|
# thread-safe.
|
|
# TODO(swang): Unpickling the same actor handle twice in the same
|
|
# task will break the application, and unpickling it twice in the
|
|
# same actor is likely a performance bug. We should consider
|
|
# logging a warning in these cases.
|
|
actor_handle_id = compute_actor_handle_id_non_forked(
|
|
state["actor_handle_id"], worker.current_task_id)
|
|
|
|
self.__init__(
|
|
state["actor_id"],
|
|
state["module_name"],
|
|
state["class_name"],
|
|
state["actor_cursor"],
|
|
state["actor_method_names"],
|
|
state["method_signatures"],
|
|
state["method_num_return_vals"],
|
|
state["actor_creation_dummy_object_id"],
|
|
state["actor_method_cpus"],
|
|
# This is the driver ID of the driver that owns the actor, not
|
|
# necessarily the driver that owns this actor handle.
|
|
state["actor_driver_id"],
|
|
actor_handle_id=actor_handle_id)
|
|
|
|
def __getstate__(self):
|
|
"""This code path is used by pickling but not by Ray forking."""
|
|
return self._serialization_helper(False)
|
|
|
|
def __setstate__(self, state):
|
|
"""This code path is used by pickling but not by Ray forking."""
|
|
return self._deserialization_helper(state, False)
|
|
|
|
|
|
def make_actor(cls, num_cpus, num_gpus, resources, actor_method_cpus,
|
|
max_reconstructions):
|
|
# Give an error if cls is an old-style class.
|
|
if not issubclass(cls, object):
|
|
raise TypeError(
|
|
"The @ray.remote decorator cannot be applied to old-style "
|
|
"classes. In Python 2, you must declare the class with "
|
|
"'class ClassName(object):' instead of 'class ClassName:'.")
|
|
|
|
if issubclass(cls, Checkpointable) and inspect.isabstract(cls):
|
|
raise TypeError(
|
|
"A checkpointable actor class should implement all abstract "
|
|
"methods in the `Checkpointable` interface.")
|
|
|
|
if max_reconstructions is None:
|
|
max_reconstructions = 0
|
|
|
|
if not (ray_constants.NO_RECONSTRUCTION <= max_reconstructions <=
|
|
ray_constants.INFINITE_RECONSTRUCTION):
|
|
raise Exception("max_reconstructions must be in range [%d, %d]." %
|
|
(ray_constants.NO_RECONSTRUCTION,
|
|
ray_constants.INFINITE_RECONSTRUCTION))
|
|
|
|
# Modify the class to have an additional method that will be used for
|
|
# terminating the worker.
|
|
class Class(cls):
|
|
def __ray_terminate__(self):
|
|
worker = ray.worker.get_global_worker()
|
|
if worker.mode != ray.LOCAL_MODE:
|
|
# Disconnect the worker from the local scheduler. The point of
|
|
# this is so that when the worker kills itself below, the local
|
|
# scheduler won't push an error message to the driver.
|
|
worker.raylet_client.disconnect()
|
|
sys.exit(0)
|
|
assert False, "This process should have terminated."
|
|
|
|
def __ray_checkpoint__(self):
|
|
"""Save a checkpoint.
|
|
|
|
This task saves the current state of the actor, the current task
|
|
frontier according to the local scheduler, and the checkpoint index
|
|
(number of tasks executed so far).
|
|
"""
|
|
worker = ray.worker.global_worker
|
|
if not isinstance(self, ray.actor.Checkpointable):
|
|
raise Exception(
|
|
"__ray_checkpoint__.remote() may only be called on actors "
|
|
"that implement ray.actor.Checkpointable")
|
|
return worker._save_actor_checkpoint()
|
|
|
|
Class.__module__ = cls.__module__
|
|
Class.__name__ = cls.__name__
|
|
|
|
class_id = ActorClassID(_random_string())
|
|
|
|
return ActorClass(Class, class_id, max_reconstructions, num_cpus, num_gpus,
|
|
resources, actor_method_cpus)
|
|
|
|
|
|
ray.worker.global_worker.make_actor = make_actor
|
|
|
|
CheckpointContext = namedtuple(
|
|
'CheckpointContext',
|
|
[
|
|
# Actor's ID.
|
|
'actor_id',
|
|
# Number of tasks executed since last checkpoint.
|
|
'num_tasks_since_last_checkpoint',
|
|
# Time elapsed since last checkpoint, in milliseconds.
|
|
'time_elapsed_ms_since_last_checkpoint',
|
|
],
|
|
)
|
|
"""A namedtuple that contains information about actor's last checkpoint."""
|
|
|
|
Checkpoint = namedtuple(
|
|
'Checkpoint',
|
|
[
|
|
# ID of this checkpoint.
|
|
'checkpoint_id',
|
|
# The timestamp at which this checkpoint was saved,
|
|
# represented as milliseconds elapsed since Unix epoch.
|
|
'timestamp',
|
|
],
|
|
)
|
|
"""A namedtuple that represents a checkpoint."""
|
|
|
|
|
|
class Checkpointable(six.with_metaclass(ABCMeta, object)):
|
|
"""An interface that indicates an actor can be checkpointed."""
|
|
|
|
@abstractmethod
|
|
def should_checkpoint(self, checkpoint_context):
|
|
"""Whether this actor needs to be checkpointed.
|
|
|
|
This method will be called after every task. You should implement this
|
|
callback to decide whether this actor needs to be checkpointed at this
|
|
time, based on the checkpoint context, or any other factors.
|
|
|
|
Args:
|
|
checkpoint_context: A namedtuple that contains info about last
|
|
checkpoint.
|
|
|
|
Returns:
|
|
A boolean value that indicates whether this actor needs to be
|
|
checkpointed.
|
|
"""
|
|
pass
|
|
|
|
@abstractmethod
|
|
def save_checkpoint(self, actor_id, checkpoint_id):
|
|
"""Save a checkpoint to persistent storage.
|
|
|
|
If `should_checkpoint` returns true, this method will be called. You
|
|
should implement this callback to save actor's checkpoint and the given
|
|
checkpoint id to persistent storage.
|
|
|
|
Args:
|
|
actor_id: Actor's ID.
|
|
checkpoint_id: ID of this checkpoint. You should save it together
|
|
with actor's checkpoint data. And it will be used by the
|
|
`load_checkpoint` method.
|
|
Returns:
|
|
None.
|
|
"""
|
|
pass
|
|
|
|
@abstractmethod
|
|
def load_checkpoint(self, actor_id, available_checkpoints):
|
|
"""Load actor's previous checkpoint, and restore actor's state.
|
|
|
|
This method will be called when an actor is reconstructed, after
|
|
actor's constructor.
|
|
If the actor needs to restore from previous checkpoint, this function
|
|
should restore actor's state and return the checkpoint ID. Otherwise,
|
|
it should do nothing and return None.
|
|
Note, this method must return one of the checkpoint IDs in the
|
|
`available_checkpoints` list, or None. Otherwise, an exception will be
|
|
raised.
|
|
|
|
Args:
|
|
actor_id: Actor's ID.
|
|
available_checkpoints: A list of `Checkpoint` namedtuples that
|
|
contains all available checkpoint IDs and their timestamps,
|
|
sorted by timestamp in descending order.
|
|
Returns:
|
|
The ID of the checkpoint from which the actor was resumed, or None
|
|
if the actor should restart from the beginning.
|
|
"""
|
|
pass
|
|
|
|
@abstractmethod
|
|
def checkpoint_expired(self, actor_id, checkpoint_id):
|
|
"""Delete an expired checkpoint.
|
|
|
|
This method will be called when an checkpoint is expired. You should
|
|
implement this method to delete your application checkpoint data.
|
|
Note, the maximum number of checkpoints kept in the backend can be
|
|
configured at `RayConfig.num_actor_checkpoints_to_keep`.
|
|
|
|
Args:
|
|
actor_id: ID of the actor.
|
|
checkpoint_id: ID of the checkpoint that has expired.
|
|
Returns:
|
|
None.
|
|
"""
|
|
pass
|
|
|
|
|
|
def get_checkpoints_for_actor(actor_id):
|
|
"""Get the available checkpoints for the given actor ID, return a list
|
|
sorted by checkpoint timestamp in descending order.
|
|
"""
|
|
checkpoint_info = ray.worker.global_state.actor_checkpoint_info(actor_id)
|
|
if checkpoint_info is None:
|
|
return []
|
|
checkpoints = [
|
|
Checkpoint(checkpoint_id, timestamp) for checkpoint_id, timestamp in
|
|
zip(checkpoint_info['CheckpointIds'], checkpoint_info['Timestamps'])
|
|
]
|
|
return sorted(
|
|
checkpoints,
|
|
key=lambda checkpoint: checkpoint.timestamp,
|
|
reverse=True,
|
|
)
|