Files
ray/src/common/common.cc
T
Alexey Tumanov 6f9225490b Plasma manager performance: speed up wait with a wait request object map (#427)
* plasma manager perf: speedup wait with a wait request object map

* removing duplicate == operator in plasma store

* fix serialization test

* code cleanup

* minor cleanup

* factoring out uniqueid hash and equality operators into common

* plasma manager: c++ify the WaitRequest struct

* plasma manager: get rid of the initial object request malloc

* cleanup

* linting

* cleanups and fix compiler warnings

* compiler warnings and linting
2017-04-07 12:32:12 -07:00

64 lines
1.6 KiB
C++

#include "common.h"
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include "io.h"
#include <functional>
/* This is used to define the array of object IDs. */
const UT_icd object_id_icd = {sizeof(ObjectID), NULL, NULL, NULL};
const UniqueID NIL_ID = {{255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255}};
const unsigned char NIL_DIGEST[DIGEST_SIZE] = {0};
UniqueID globally_unique_id(void) {
/* Use /dev/urandom for "real" randomness. */
int fd;
int const flags = 0 /* for Windows compatibility */;
if ((fd = open("/dev/urandom", O_RDONLY, flags)) == -1) {
LOG_ERROR("Could not generate random number");
}
UniqueID result;
CHECK(read_bytes(fd, &result.id[0], UNIQUE_ID_SIZE) >= 0);
close(fd);
return result;
}
/* ObjectID equality function. */
bool operator==(const ObjectID &x, const ObjectID &y) {
return UNIQUE_ID_EQ(x, y);
}
bool ObjectID_equal(ObjectID first_id, ObjectID second_id) {
return UNIQUE_ID_EQ(first_id, second_id);
}
bool ObjectID_is_nil(ObjectID id) {
return ObjectID_equal(id, NIL_OBJECT_ID);
}
bool DBClientID_equal(DBClientID first_id, DBClientID second_id) {
return UNIQUE_ID_EQ(first_id, second_id);
}
char *ObjectID_to_string(ObjectID obj_id, char *id_string, int id_length) {
CHECK(id_length >= ID_STRING_SIZE);
static const char hex[] = "0123456789abcdef";
char *buf = id_string;
for (int i = 0; i < UNIQUE_ID_SIZE; i++) {
unsigned int val = obj_id.id[i];
*buf++ = hex[val >> 4];
*buf++ = hex[val & 0xf];
}
*buf = '\0';
return id_string;
}