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* remove UniqueIDHasher * Format the change * remove unused line * Fix format * fix lint error * fix linting whitespace
439 lines
17 KiB
C++
439 lines
17 KiB
C++
#ifndef LOCAL_SCHEDULER_ALGORITHM_H
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#define LOCAL_SCHEDULER_ALGORITHM_H
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#include "local_scheduler_shared.h"
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#include "common/task.h"
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#include "state/local_scheduler_table.h"
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/* ==== The scheduling algorithm ====
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*
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* This file contains declaration for all functions and data structures
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* that need to be provided if you want to implement a new algorithms
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* for the local scheduler.
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*
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*/
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/**
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* Initialize the scheduler state.
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*
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* @return State managed by the scheduling algorithm.
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*/
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SchedulingAlgorithmState *SchedulingAlgorithmState_init(void);
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/**
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* Free the scheduler state.
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*
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @return Void.
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*/
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void SchedulingAlgorithmState_free(SchedulingAlgorithmState *algorithm_state);
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/**
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*
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*/
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void provide_scheduler_info(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerInfo *info);
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/**
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* This function will be called when a new task is submitted by a worker for
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* execution. The task will either be:
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* 1. Put into the waiting queue, where it will wait for its dependencies to
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* become available.
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* 2. Put into the dispatch queue, where it will wait for an available worker.
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* 3. Given to the global scheduler to be scheduled.
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*
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* Currently, the local scheduler policy is to keep the task if its
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* dependencies are ready and there is an available worker.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param task Task that is submitted by the worker.
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* @return Void.
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*/
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void handle_task_submitted(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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TaskExecutionSpec &execution_spec);
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/**
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* This version of handle_task_submitted is used when the task being submitted
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* is a method of an actor.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param task Task that is submitted by the worker.
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* @return Void.
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*/
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void handle_actor_task_submitted(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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TaskExecutionSpec &execution_spec);
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/**
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* This function will be called when the local scheduler receives a notification
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* about the creation of a new actor. This can be used by the scheduling
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* algorithm to resubmit cached actor tasks.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param actor_id The ID of the actor being created.
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* @return Void.
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*/
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void handle_actor_creation_notification(
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LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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ActorID actor_id);
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/**
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* This function will be called when a task is assigned by the global scheduler
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* for execution on this local scheduler.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param task Task that is assigned by the global scheduler.
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* @return Void.
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*/
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void handle_task_scheduled(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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TaskExecutionSpec &execution_spec);
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/**
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* This function will be called when an actor task is assigned by the global
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* scheduler or by another local scheduler for execution on this local
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* scheduler.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param task Task that is assigned by the global scheduler.
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* @return Void.
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*/
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void handle_actor_task_scheduled(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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TaskExecutionSpec &execution_spec);
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/**
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* This function is called if a new object becomes available in the local
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* plasma store.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param object_id ID of the object that became available.
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* @return Void.
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*/
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void handle_object_available(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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ObjectID object_id);
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/**
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* This function is called if an object is removed from the local plasma store.
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*
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* @param state The state of the local scheduler.
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* @param object_id ID of the object that was removed.
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* @return Void.
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*/
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void handle_object_removed(LocalSchedulerState *state, ObjectID object_id);
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/**
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* This function is called when a new worker becomes available.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param worker The worker that is available.
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* @return Void.
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*/
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void handle_worker_available(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker);
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/**
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* This function is called when a worker is removed.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param worker The worker that is removed.
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* @return Void.
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*/
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void handle_worker_removed(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker);
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/**
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* This version of handle_worker_available is called whenever the worker that is
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* available is running an actor.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param worker The worker that is available.
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* @return Void.
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*/
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void handle_actor_worker_available(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker);
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/**
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* Handle the fact that a new worker is available for running an actor.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param actor_id The ID of the actor running on the worker.
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* @param initial_execution_dependency The dummy object ID of the actor
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* creation task.
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* @param worker The worker that was converted to an actor.
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* @return Void.
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*/
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void handle_convert_worker_to_actor(
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LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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const ActorID &actor_id,
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const ObjectID &initial_execution_dependency,
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LocalSchedulerClient *worker);
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/**
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* Handle the fact that a worker running an actor has disconnected.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param worker The worker that was disconnected.
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* @param cleanup Whether the disconnect was during cleanup.
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* @return Void.
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*/
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void handle_actor_worker_disconnect(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker,
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bool cleanup);
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/**
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* This function is called when a worker that was executing a task becomes
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* blocked on an object that isn't available locally yet.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param worker The worker that is blocked.
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* @return Void.
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*/
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void handle_worker_blocked(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker);
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/**
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* This function is called when an actor that was executing a task becomes
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* blocked on an object that isn't available locally yet.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param worker The worker that is blocked.
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* @return Void.
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*/
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void handle_actor_worker_blocked(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker);
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/**
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* This function is called when a worker that was blocked on an object that
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* wasn't available locally yet becomes unblocked.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param worker The worker that is now unblocked.
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* @return Void.
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*/
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void handle_worker_unblocked(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker);
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/**
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* This function is called when an actor that was blocked on an object that
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* wasn't available locally yet becomes unblocked.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param worker The worker that is now unblocked.
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* @return Void.
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*/
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void handle_actor_worker_unblocked(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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LocalSchedulerClient *worker);
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/**
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* Process the fact that a driver has been removed. This will remove all of the
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* tasks for that driver from the scheduling algorithm's internal data
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* structures.
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*
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* @param state The state of the local scheduler.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param driver_id The ID of the driver that was removed.
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* @return Void.
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*/
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void handle_driver_removed(LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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WorkerID driver_id);
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/**
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* This function fetches queued task's missing object dependencies. It is
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* called every local_scheduler_fetch_timeout_milliseconds.
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*
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* @param loop The local scheduler's event loop.
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* @param id The ID of the timer that triggers this function.
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* @param context The function's context.
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* @return An integer representing the time interval in seconds before the
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* next invocation of the function.
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*/
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int fetch_object_timeout_handler(event_loop *loop, timer_id id, void *context);
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/**
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* This function initiates reconstruction for task's missing object
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* dependencies. It is called every
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* local_scheduler_reconstruction_timeout_milliseconds, but it may not initiate
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* reconstruction for every missing object.
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*
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* @param loop The local scheduler's event loop.
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* @param id The ID of the timer that triggers this function.
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* @param context The function's context.
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* @return An integer representing the time interval in seconds before the
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* next invocation of the function.
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*/
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int reconstruct_object_timeout_handler(event_loop *loop,
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timer_id id,
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void *context);
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/// This function initiates reconstruction for the actor creation tasks
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/// corresponding to the actor tasks cached in the local scheduler.
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///
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/// \param loop The local scheduler's event loop.
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/// \param id The ID of the timer that triggers this function.
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/// \param context The function's context.
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/// \return An integer representing the time interval in seconds before the
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/// next invocation of the function.
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int rerun_actor_creation_tasks_timeout_handler(event_loop *loop,
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timer_id id,
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void *context);
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/**
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* Check whether an object, including actor dummy objects, is locally
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* available.
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*
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param object_id The ID of the object to check for.
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* @return A bool representing whether the object is locally available.
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*/
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bool object_locally_available(SchedulingAlgorithmState *algorithm_state,
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ObjectID object_id);
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/// Spill some tasks back to the global scheduler. This function implements the
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/// spillback policy.
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///
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/// @param state The scheduler state.
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/// @return Void.
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void spillback_tasks_handler(LocalSchedulerState *state);
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/**
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* A helper function to print debug information about the current state and
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* number of workers.
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*
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* @param message A message to identify the log message.
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @return Void.
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*/
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void print_worker_info(const char *message,
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SchedulingAlgorithmState *algorithm_state);
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/*
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* The actor frontier consists of the number of tasks executed so far and the
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* execution dependencies required by the current runnable tasks, according to
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* the actor's local scheduler. Since an actor may have multiple handles, the
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* tasks submitted to the actor form a DAG, where nodes are tasks and edges are
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* execution dependencies. The frontier is a cut across this DAG. The number of
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* tasks so far is the number of nodes included in the DAG root's partition.
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*
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* The actor gets the current frontier of tasks from the local scheduler during
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* a checkpoint save, so that it can save the point in the actor's lifetime at
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* which the checkpoint was taken. If the actor later resumes from that
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* checkpoint, the actor can set the current frontier of tasks in the local
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* scheduler so that the same frontier of tasks can be made runnable again
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* during reconstruction, and so that we do not duplicate execution of tasks
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* that already executed before the checkpoint.
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*/
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/**
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* Get the number of tasks, per actor handle, that have been executed on an
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* actor so far.
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*
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param actor_id The ID of the actor whose task counters are returned.
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* @return A map from handle ID to the number of tasks submitted by that handle
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* that have executed so far.
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*/
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std::unordered_map<ActorHandleID, int64_t> get_actor_task_counters(
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SchedulingAlgorithmState *algorithm_state,
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ActorID actor_id);
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/**
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* Set the number of tasks, per actor handle, that have been executed on an
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* actor so far. All previous counts will be overwritten. Tasks that are
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* waiting or runnable on the local scheduler that have a lower task count will
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* be discarded, so that we don't duplicate execution.
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*
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param actor_id The ID of the actor whose task counters are returned.
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* @param task_counters A map from handle ID to the number of tasks submitted
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* by that handle that have executed so far.
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* @return Void.
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*/
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void set_actor_task_counters(
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SchedulingAlgorithmState *algorithm_state,
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ActorID actor_id,
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const std::unordered_map<ActorHandleID, int64_t> &task_counters);
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/**
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* Get the actor's frontier of task dependencies.
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* NOTE(swang): The returned frontier only includes handles known by the local
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* scheduler. It does not include handles for which the local scheduler has not
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* seen a runnable task yet.
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*
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param actor_id The ID of the actor whose task counters are returned.
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* @return A map from handle ID to execution dependency for the earliest
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* runnable task submitted through that handle.
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*/
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std::unordered_map<ActorHandleID, ObjectID> get_actor_frontier(
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SchedulingAlgorithmState *algorithm_state,
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ActorID actor_id);
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/**
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* Set the actor's frontier of task dependencies. The previous frontier will be
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* overwritten. Any tasks that have an execution dependency on the new frontier
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* (and that have all other dependencies fulfilled) will become runnable.
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*
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @param actor_id The ID of the actor whose task counters are returned.
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* @param frontier_dependencies A map from handle ID to execution dependency
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* for the earliest runnable task submitted through that handle.
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* @return Void.
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*/
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void set_actor_frontier(
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LocalSchedulerState *state,
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SchedulingAlgorithmState *algorithm_state,
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ActorID actor_id,
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const std::unordered_map<ActorHandleID, ObjectID> &frontier_dependencies);
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/** The following methods are for testing purposes only. */
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#ifdef LOCAL_SCHEDULER_TEST
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/**
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* Get the number of tasks currently waiting for object dependencies to become
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* available locally.
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*
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @return The number of tasks queued.
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*/
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int num_waiting_tasks(SchedulingAlgorithmState *algorithm_state);
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/**
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* Get the number of tasks currently waiting for a worker to become available.
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*
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* @param algorithm_state State maintained by the scheduling algorithm.
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* @return The number of tasks queued.
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*/
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int num_dispatch_tasks(SchedulingAlgorithmState *algorithm_state);
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#endif
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#endif /* LOCAL_SCHEDULER_ALGORITHM_H */
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