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f97d0393cc
* fix json decoding bug * Fix linting error.
397 lines
15 KiB
Python
397 lines
15 KiB
Python
from __future__ import absolute_import
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from __future__ import division
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from __future__ import print_function
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import cloudpickle as pickle
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import hashlib
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import inspect
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import json
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import numpy as np
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import redis
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import traceback
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import ray.local_scheduler
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import ray.signature as signature
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import ray.worker
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from ray.utils import random_string, binary_to_hex, hex_to_binary
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def random_actor_id():
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return ray.local_scheduler.ObjectID(random_string())
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def random_actor_class_id():
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return random_string()
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def get_actor_method_function_id(attr):
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"""Get the function ID corresponding to an actor method.
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Args:
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attr (str): The attribute name of the method.
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Returns:
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Function ID corresponding to the method.
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"""
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function_id_hash = hashlib.sha1()
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function_id_hash.update(attr.encode("ascii"))
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function_id = function_id_hash.digest()
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assert len(function_id) == 20
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return ray.local_scheduler.ObjectID(function_id)
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def fetch_and_register_actor(actor_class_key, worker):
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"""Import an actor.
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This will be called by the worker's import thread when the worker receives
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the actor_class export, assuming that the worker is an actor for that class.
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"""
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actor_id_str = worker.actor_id
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(driver_id, class_id, class_name,
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module, pickled_class, actor_method_names) = worker.redis_client.hmget(
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actor_class_key, ["driver_id", "class_id", "class_name", "module",
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"class", "actor_method_names"])
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actor_name = class_name.decode("ascii")
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module = module.decode("ascii")
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actor_method_names = json.loads(actor_method_names.decode("ascii"))
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# Create a temporary actor with some temporary methods so that if the actor
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# fails to be unpickled, the temporary actor can be used (just to produce
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# error messages and to prevent the driver from hanging).
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class TemporaryActor(object):
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pass
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worker.actors[actor_id_str] = TemporaryActor()
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def temporary_actor_method(*xs):
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raise Exception("The actor with name {} failed to be imported, and so "
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"cannot execute this method".format(actor_name))
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for actor_method_name in actor_method_names:
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function_id = get_actor_method_function_id(actor_method_name).id()
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worker.functions[driver_id][function_id] = (actor_method_name,
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temporary_actor_method)
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try:
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unpickled_class = pickle.loads(pickled_class)
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except Exception:
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# If an exception was thrown when the actor was imported, we record the
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# traceback and notify the scheduler of the failure.
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traceback_str = ray.worker.format_error_message(traceback.format_exc())
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# Log the error message.
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worker.push_error_to_driver(driver_id, "register_actor", traceback_str,
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data={"actor_id": actor_id_str})
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else:
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# TODO(pcm): Why is the below line necessary?
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unpickled_class.__module__ = module
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worker.actors[actor_id_str] = unpickled_class.__new__(unpickled_class)
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for (k, v) in inspect.getmembers(
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unpickled_class, predicate=(lambda x: (inspect.isfunction(x) or
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inspect.ismethod(x)))):
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function_id = get_actor_method_function_id(k).id()
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worker.functions[driver_id][function_id] = (k, v)
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# We do not set worker.function_properties[driver_id][function_id]
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# because we currently do need the actor worker to submit new tasks for
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# the actor.
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def attempt_to_reserve_gpus(num_gpus, driver_id, local_scheduler, worker):
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"""Attempt to acquire GPUs on a particular local scheduler for an actor.
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Args:
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num_gpus: The number of GPUs to acquire.
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driver_id: The ID of the driver responsible for creating the actor.
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local_scheduler: Information about the local scheduler.
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Returns:
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True if the GPUs were successfully reserved and false otherwise.
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"""
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assert num_gpus != 0
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local_scheduler_id = local_scheduler["DBClientID"]
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local_scheduler_total_gpus = int(local_scheduler["NumGPUs"])
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success = False
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# Attempt to acquire GPU IDs atomically.
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with worker.redis_client.pipeline() as pipe:
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while True:
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try:
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# If this key is changed before the transaction below (the multi/exec
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# block), then the transaction will not take place.
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pipe.watch(local_scheduler_id)
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# Figure out which GPUs are currently in use.
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result = worker.redis_client.hget(local_scheduler_id, "gpus_in_use")
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gpus_in_use = dict() if result is None else json.loads(
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result.decode("ascii"))
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num_gpus_in_use = 0
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for key in gpus_in_use:
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num_gpus_in_use += gpus_in_use[key]
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assert num_gpus_in_use <= local_scheduler_total_gpus
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pipe.multi()
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if local_scheduler_total_gpus - num_gpus_in_use >= num_gpus:
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# There are enough available GPUs, so try to reserve some. We use the
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# hex driver ID in hex as a dictionary key so that the dictionary is
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# JSON serializable.
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driver_id_hex = binary_to_hex(driver_id)
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if driver_id_hex not in gpus_in_use:
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gpus_in_use[driver_id_hex] = 0
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gpus_in_use[driver_id_hex] += num_gpus
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# Stick the updated GPU IDs back in Redis
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pipe.hset(local_scheduler_id, "gpus_in_use", json.dumps(gpus_in_use))
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success = True
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pipe.execute()
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# If a WatchError is not raised, then the operations should have gone
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# through atomically.
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break
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except redis.WatchError:
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# Another client must have changed the watched key between the time we
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# started WATCHing it and the pipeline's execution. We should just
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# retry.
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success = False
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continue
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return success
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def select_local_scheduler(local_schedulers, num_gpus, worker):
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"""Select a local scheduler to assign this actor to.
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Args:
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local_schedulers: A list of dictionaries of information about the local
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schedulers.
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num_gpus (int): The number of GPUs that must be reserved for this actor.
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Returns:
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The ID of the local scheduler that has been chosen.
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Raises:
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Exception: An exception is raised if no local scheduler can be found with
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sufficient resources.
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"""
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driver_id = worker.task_driver_id.id()
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local_scheduler_id = None
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# Loop through all of the local schedulers in a random order.
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local_schedulers = np.random.permutation(local_schedulers)
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for local_scheduler in local_schedulers:
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if local_scheduler["NumCPUs"] < 1:
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continue
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if local_scheduler["NumGPUs"] < num_gpus:
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continue
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if num_gpus == 0:
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local_scheduler_id = hex_to_binary(local_scheduler["DBClientID"])
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break
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else:
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# Try to reserve enough GPUs on this local scheduler.
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success = attempt_to_reserve_gpus(num_gpus, driver_id, local_scheduler,
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worker)
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if success:
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local_scheduler_id = hex_to_binary(local_scheduler["DBClientID"])
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break
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if local_scheduler_id is None:
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raise Exception("Could not find a node with enough GPUs or other "
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"resources to create this actor. The local scheduler "
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"information is {}.".format(local_schedulers))
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return local_scheduler_id
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def export_actor_class(class_id, Class, actor_method_names, worker):
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if worker.mode is None:
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raise NotImplemented("TODO(pcm): Cache actors")
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key = b"ActorClass:" + class_id
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d = {"driver_id": worker.task_driver_id.id(),
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"class_name": Class.__name__,
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"module": Class.__module__,
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"class": pickle.dumps(Class),
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"actor_method_names": json.dumps(list(actor_method_names))}
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worker.redis_client.hmset(key, d)
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worker.redis_client.rpush("Exports", key)
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def export_actor(actor_id, class_id, actor_method_names, num_cpus, num_gpus,
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worker):
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"""Export an actor to redis.
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Args:
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actor_id: The ID of the actor.
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actor_method_names (list): A list of the names of this actor's methods.
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num_cpus (int): The number of CPUs that this actor requires.
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num_gpus (int): The number of GPUs that this actor requires.
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"""
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ray.worker.check_main_thread()
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if worker.mode is None:
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raise Exception("Actors cannot be created before Ray has been started. "
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"You can start Ray with 'ray.init()'.")
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key = "Actor:{}".format(actor_id.id())
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# For now, all actor methods have 1 return value.
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driver_id = worker.task_driver_id.id()
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for actor_method_name in actor_method_names:
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# TODO(rkn): When we create a second actor, we are probably overwriting
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# the values from the first actor here. This may or may not be a problem.
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function_id = get_actor_method_function_id(actor_method_name).id()
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worker.function_properties[driver_id][function_id] = (1, num_cpus, 0)
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# Get a list of the local schedulers from the client table.
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client_table = ray.global_state.client_table()
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local_schedulers = []
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for ip_address, clients in client_table.items():
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for client in clients:
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if client["ClientType"] == "local_scheduler" and not client["Deleted"]:
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local_schedulers.append(client)
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# Select a local scheduler for the actor.
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local_scheduler_id = select_local_scheduler(local_schedulers, num_gpus,
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worker)
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assert local_scheduler_id is not None
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# We must put the actor information in Redis before publishing the actor
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# notification so that when the newly created actor attempts to fetch the
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# information from Redis, it is already there.
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worker.redis_client.hmset(key, {"class_id": class_id,
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"num_gpus": num_gpus})
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# Really we should encode this message as a flatbuffer object. However, we're
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# having trouble getting that to work. It almost works, but in Python 2.7,
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# builder.CreateString fails on byte strings that contain characters outside
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# range(128).
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# TODO(rkn): There is actually no guarantee that the local scheduler that we
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# are publishing to has already subscribed to the actor_notifications
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# channel. Therefore, this message may be missed and the workload will hang.
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# This is a bug.
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worker.redis_client.publish("actor_notifications",
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actor_id.id() + driver_id + local_scheduler_id)
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def actor(*args, **kwargs):
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raise Exception("The @ray.actor decorator is deprecated. Instead, please "
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"use @ray.remote.")
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def make_actor(Class, num_cpus, num_gpus):
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class_id = random_actor_class_id()
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# The list exported will have length 0 if the class has not been exported
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# yet, and length one if it has. This is just implementing a bool, but we
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# don't use a bool because we need to modify it inside of the NewClass
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# constructor.
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exported = []
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# The function actor_method_call gets called if somebody tries to call a
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# method on their local actor stub object.
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def actor_method_call(actor_id, attr, function_signature, *args, **kwargs):
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ray.worker.check_connected()
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ray.worker.check_main_thread()
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args = signature.extend_args(function_signature, args, kwargs)
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function_id = get_actor_method_function_id(attr)
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object_ids = ray.worker.global_worker.submit_task(function_id, "", args,
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actor_id=actor_id)
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if len(object_ids) == 1:
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return object_ids[0]
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elif len(object_ids) > 1:
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return object_ids
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class ActorMethod(object):
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def __init__(self, method_name, actor_id, method_signature):
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self.method_name = method_name
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self.actor_id = actor_id
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self.method_signature = method_signature
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def __call__(self, *args, **kwargs):
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raise Exception("Actor methods cannot be called directly. Instead "
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"of running 'object.{}()', try 'object.{}.remote()'."
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.format(self.method_name, self.method_name))
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def remote(self, *args, **kwargs):
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return actor_method_call(self.actor_id, self.method_name,
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self.method_signature, *args, **kwargs)
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class NewClass(object):
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def __init__(self, *args, **kwargs):
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raise Exception("Actor classes cannot be instantiated directly. "
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"Instead of running '{}()', try '{}.remote()'."
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.format(Class.__name__, Class.__name__))
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@classmethod
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def remote(cls, *args, **kwargs):
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actor_object = cls.__new__(cls)
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actor_object._manual_init(*args, **kwargs)
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return actor_object
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def _manual_init(self, *args, **kwargs):
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self._ray_actor_id = random_actor_id()
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self._ray_actor_methods = {
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k: v for (k, v) in inspect.getmembers(
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Class, predicate=(lambda x: (inspect.isfunction(x) or
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inspect.ismethod(x))))}
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# Extract the signatures of each of the methods. This will be used to
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# catch some errors if the methods are called with inappropriate
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# arguments.
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self._ray_method_signatures = dict()
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for k, v in self._ray_actor_methods.items():
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# Print a warning message if the method signature is not supported.
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# We don't raise an exception because if the actor inherits from a
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# class that has a method whose signature we don't support, we
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# there may not be much the user can do about it.
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signature.check_signature_supported(v, warn=True)
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self._ray_method_signatures[k] = signature.extract_signature(
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v, ignore_first=True)
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# Create objects to wrap method invocations. This is done so that we
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# can invoke methods with actor.method.remote() instead of
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# actor.method().
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self._actor_method_invokers = dict()
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for k, v in self._ray_actor_methods.items():
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self._actor_method_invokers[k] = ActorMethod(
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k, self._ray_actor_id, self._ray_method_signatures[k])
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# Export the actor class if it has not been exported yet.
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if len(exported) == 0:
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export_actor_class(class_id, Class, self._ray_actor_methods.keys(),
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ray.worker.global_worker)
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exported.append(0)
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# Export the actor.
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export_actor(self._ray_actor_id, class_id,
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self._ray_actor_methods.keys(), num_cpus, num_gpus,
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ray.worker.global_worker)
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# Call __init__ as a remote function.
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if "__init__" in self._ray_actor_methods.keys():
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actor_method_call(self._ray_actor_id, "__init__",
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self._ray_method_signatures["__init__"],
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*args, **kwargs)
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else:
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print("WARNING: this object has no __init__ method.")
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# Make tab completion work.
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def __dir__(self):
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return self._ray_actor_methods
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def __getattribute__(self, attr):
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# The following is needed so we can still access self.actor_methods.
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if attr in ["_manual_init", "_ray_actor_id", "_ray_actor_methods",
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"_actor_method_invokers", "_ray_method_signatures"]:
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return object.__getattribute__(self, attr)
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if attr in self._ray_actor_methods.keys():
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return self._actor_method_invokers[attr]
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# There is no method with this name, so raise an exception.
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raise AttributeError("'{}' Actor object has no attribute '{}'"
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.format(Class, attr))
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def __repr__(self):
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return "Actor(" + self._ray_actor_id.hex() + ")"
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def __reduce__(self):
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raise Exception("Actor objects cannot be pickled.")
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return NewClass
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ray.worker.global_worker.fetch_and_register_actor = fetch_and_register_actor
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ray.worker.global_worker.make_actor = make_actor
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