mirror of
https://github.com/wassname/ray.git
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c480d1d1e4
* Treat static methods as class methods rather than instance methods * Add tests for static methods in actors * Revert formatting changes * Readd future imports * Restructure static method check * Documentation enhancements * Fix linting issues
963 lines
38 KiB
Python
963 lines
38 KiB
Python
import copy
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import inspect
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import logging
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import six
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import weakref
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from abc import ABCMeta, abstractmethod
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from collections import namedtuple
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from ray.function_manager import FunctionDescriptor
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import ray.ray_constants as ray_constants
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import ray._raylet
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import ray.signature as signature
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import ray.worker
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from ray import ActorID, ActorClassID
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logger = logging.getLogger(__name__)
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def method(*args, **kwargs):
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"""Annotate an actor method.
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.. code-block:: python
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@ray.remote
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class Foo:
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@ray.method(num_return_vals=2)
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def bar(self):
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return 1, 2
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f = Foo.remote()
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_, _ = f.bar.remote()
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Args:
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num_return_vals: The number of object IDs that should be returned by
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invocations of this actor method.
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"""
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assert len(args) == 0
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assert len(kwargs) == 1
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assert "num_return_vals" in kwargs
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num_return_vals = kwargs["num_return_vals"]
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def annotate_method(method):
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method.__ray_num_return_vals__ = num_return_vals
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return method
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return annotate_method
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# Create objects to wrap method invocations. This is done so that we can
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# invoke methods with actor.method.remote() instead of actor.method().
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class ActorMethod:
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"""A class used to invoke an actor method.
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Note: This class only keeps a weak ref to the actor, unless it has been
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passed to a remote function. This avoids delays in GC of the actor.
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Attributes:
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_actor: A handle to the actor.
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_method_name: The name of the actor method.
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_num_return_vals: The default number of return values that the method
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invocation should return.
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_decorator: An optional decorator that should be applied to the actor
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method invocation (as opposed to the actor method execution) before
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invoking the method. The decorator must return a function that
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takes in two arguments ("args" and "kwargs"). In most cases, it
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should call the function that was passed into the decorator and
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return the resulting ObjectIDs. For an example, see
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"test_decorated_method" in "python/ray/tests/test_actor.py".
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"""
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def __init__(self,
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actor,
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method_name,
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num_return_vals,
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decorator=None,
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hardref=False):
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self._actor_ref = weakref.ref(actor)
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self._method_name = method_name
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self._num_return_vals = num_return_vals
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# This is a decorator that is used to wrap the function invocation (as
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# opposed to the function execution). The decorator must return a
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# function that takes in two arguments ("args" and "kwargs"). In most
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# cases, it should call the function that was passed into the decorator
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# and return the resulting ObjectIDs.
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self._decorator = decorator
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# Acquire a hard ref to the actor, this is useful mainly when passing
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# actor method handles to remote functions.
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if hardref:
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self._actor_hard_ref = actor
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else:
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self._actor_hard_ref = None
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def __call__(self, *args, **kwargs):
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raise Exception("Actor methods cannot be called directly. Instead "
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"of running 'object.{}()', try "
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"'object.{}.remote()'.".format(self._method_name,
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self._method_name))
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def remote(self, *args, **kwargs):
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return self._remote(args, kwargs)
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def _remote(self, args=None, kwargs=None, num_return_vals=None):
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if num_return_vals is None:
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num_return_vals = self._num_return_vals
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def invocation(args, kwargs):
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actor = self._actor_hard_ref or self._actor_ref()
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if actor is None:
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raise RuntimeError("Lost reference to actor")
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return actor._actor_method_call(
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self._method_name,
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args=args,
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kwargs=kwargs,
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num_return_vals=num_return_vals)
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# Apply the decorator if there is one.
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if self._decorator is not None:
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invocation = self._decorator(invocation)
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return invocation(args, kwargs)
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def __getstate__(self):
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return {
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"actor": self._actor_ref(),
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"method_name": self._method_name,
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"num_return_vals": self._num_return_vals,
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"decorator": self._decorator,
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}
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def __setstate__(self, state):
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self.__init__(
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state["actor"],
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state["method_name"],
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state["num_return_vals"],
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state["decorator"],
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hardref=True)
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class ActorClassMetadata:
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"""Metadata for an actor class.
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Attributes:
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modified_class: The original class that was decorated (with some
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additional methods added like __ray_terminate__).
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class_id: The ID of this actor class.
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class_name: The name of this class.
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num_cpus: The default number of CPUs required by the actor creation
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task.
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num_gpus: The default number of GPUs required by the actor creation
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task.
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memory: The heap memory quota for this actor.
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object_store_memory: The object store memory quota for this actor.
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resources: The default resources required by the actor creation task.
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actor_method_cpus: The number of CPUs required by actor method tasks.
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last_export_session_and_job: A pair of the last exported session
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and job to help us to know whether this function was exported.
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This is an imperfect mechanism used to determine if we need to
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export the remote function again. It is imperfect in the sense that
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the actor class definition could be exported multiple times by
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different workers.
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actor_methods: The actor methods.
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method_decorators: Optional decorators that should be applied to the
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method invocation function before invoking the actor methods. These
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can be set by attaching the attribute
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"__ray_invocation_decorator__" to the actor method.
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method_signatures: The signatures of the methods.
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actor_method_names: The names of the actor methods.
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actor_method_num_return_vals: The default number of return values for
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each actor method.
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"""
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def __init__(self, modified_class, class_id, max_reconstructions, num_cpus,
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num_gpus, memory, object_store_memory, resources):
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self.modified_class = modified_class
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self.class_id = class_id
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self.class_name = modified_class.__name__
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self.max_reconstructions = max_reconstructions
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self.num_cpus = num_cpus
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self.num_gpus = num_gpus
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self.memory = memory
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self.object_store_memory = object_store_memory
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self.resources = resources
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self.last_export_session_and_job = None
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self.actor_methods = inspect.getmembers(
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self.modified_class, ray.utils.is_function_or_method)
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self.actor_method_names = [
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method_name for method_name, _ in self.actor_methods
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]
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constructor_name = "__init__"
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if constructor_name not in self.actor_method_names:
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# Add __init__ if it does not exist.
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# Actor creation will be executed with __init__ together.
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# Assign an __init__ function will avoid many checks later on.
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def __init__(self):
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pass
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self.modified_class.__init__ = __init__
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self.actor_method_names.append(constructor_name)
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self.actor_methods.append((constructor_name, __init__))
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# Extract the signatures of each of the methods. This will be used
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# to catch some errors if the methods are called with inappropriate
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# arguments.
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self.method_decorators = {}
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self.method_signatures = {}
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self.actor_method_num_return_vals = {}
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for method_name, method in self.actor_methods:
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# Whether or not this method requires binding of its first
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# argument. For class and static methods, we do not want to bind
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# the first argument, but we do for instance methods
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is_bound = (ray.utils.is_class_method(method)
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or ray.utils.is_static_method(self.modified_class,
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method_name))
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# Print a warning message if the method signature is not
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# supported. We don't raise an exception because if the actor
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# inherits from a class that has a method whose signature we
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# don't support, there may not be much the user can do about it.
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self.method_signatures[method_name] = signature.extract_signature(
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method, ignore_first=not is_bound)
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# Set the default number of return values for this method.
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if hasattr(method, "__ray_num_return_vals__"):
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self.actor_method_num_return_vals[method_name] = (
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method.__ray_num_return_vals__)
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else:
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self.actor_method_num_return_vals[method_name] = (
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ray_constants.DEFAULT_ACTOR_METHOD_NUM_RETURN_VALS)
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if hasattr(method, "__ray_invocation_decorator__"):
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self.method_decorators[method_name] = (
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method.__ray_invocation_decorator__)
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class ActorClass:
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"""An actor class.
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This is a decorated class. It can be used to create actors.
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Attributes:
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__ray_metadata__: Contains metadata for the actor.
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"""
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def __init__(cls, name, bases, attr):
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"""Prevents users from directly inheriting from an ActorClass.
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This will be called when a class is defined with an ActorClass object
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as one of its base classes. To intentionally construct an ActorClass,
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use the '_ray_from_modified_class' classmethod.
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Raises:
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TypeError: Always.
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"""
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for base in bases:
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if isinstance(base, ActorClass):
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raise TypeError("Attempted to define subclass '{}' of actor "
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"class '{}'. Inheriting from actor classes is "
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"not currently supported. You can instead "
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"inherit from a non-actor base class and make "
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"the derived class an actor class (with "
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"@ray.remote).".format(
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name, base.__ray_metadata__.class_name))
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# This shouldn't be reached because one of the base classes must be
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# an actor class if this was meant to be subclassed.
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assert False, ("ActorClass.__init__ should not be called. Please use "
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"the @ray.remote decorator instead.")
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def __call__(self, *args, **kwargs):
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"""Prevents users from directly instantiating an ActorClass.
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This will be called instead of __init__ when 'ActorClass()' is executed
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because an is an object rather than a metaobject. To properly
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instantiated a remote actor, use 'ActorClass.remote()'.
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Raises:
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Exception: Always.
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"""
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raise Exception("Actors cannot be instantiated directly. "
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"Instead of '{}()', use '{}.remote()'.".format(
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self.__ray_metadata__.class_name,
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self.__ray_metadata__.class_name))
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@classmethod
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def _ray_from_modified_class(cls, modified_class, class_id,
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max_reconstructions, num_cpus, num_gpus,
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memory, object_store_memory, resources):
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for attribute in ["remote", "_remote", "_ray_from_modified_class"]:
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if hasattr(modified_class, attribute):
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logger.warning("Creating an actor from class {} overwrites "
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"attribute {} of that class".format(
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modified_class.__name__, attribute))
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# Make sure the actor class we are constructing inherits from the
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# original class so it retains all class properties.
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class DerivedActorClass(cls, modified_class):
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pass
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name = "ActorClass({})".format(modified_class.__name__)
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DerivedActorClass.__module__ = modified_class.__module__
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DerivedActorClass.__name__ = name
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DerivedActorClass.__qualname__ = name
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# Construct the base object.
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self = DerivedActorClass.__new__(DerivedActorClass)
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self.__ray_metadata__ = ActorClassMetadata(
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modified_class, class_id, max_reconstructions, num_cpus, num_gpus,
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memory, object_store_memory, resources)
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return self
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def remote(self, *args, **kwargs):
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"""Create an actor.
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Args:
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args: These arguments are forwarded directly to the actor
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constructor.
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kwargs: These arguments are forwarded directly to the actor
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constructor.
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Returns:
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A handle to the newly created actor.
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"""
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return self._remote(args=args, kwargs=kwargs)
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def options(self, **options):
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"""Convenience method for creating an actor with options.
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Same arguments as Actor._remote(), but returns a wrapped actor class
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that a non-underscore .remote() can be called on.
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Examples:
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# The following two calls are equivalent.
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>>> Actor._remote(num_cpus=4, max_concurrency=8, args=[x, y])
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>>> Actor.options(num_cpus=4, max_concurrency=8).remote(x, y)
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"""
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actor_cls = self
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class ActorOptionWrapper:
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def remote(self, *args, **kwargs):
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return actor_cls._remote(args=args, kwargs=kwargs, **options)
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return ActorOptionWrapper()
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def _remote(self,
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args=None,
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kwargs=None,
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num_cpus=None,
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num_gpus=None,
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memory=None,
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object_store_memory=None,
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resources=None,
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is_direct_call=None,
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max_concurrency=None,
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name=None,
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detached=False,
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is_asyncio=False):
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"""Create an actor.
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This method allows more flexibility than the remote method because
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resource requirements can be specified and override the defaults in the
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decorator.
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Args:
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args: The arguments to forward to the actor constructor.
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kwargs: The keyword arguments to forward to the actor constructor.
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num_cpus: The number of CPUs required by the actor creation task.
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num_gpus: The number of GPUs required by the actor creation task.
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memory: Restrict the heap memory usage of this actor.
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object_store_memory: Restrict the object store memory used by
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this actor when creating objects.
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resources: The custom resources required by the actor creation
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task.
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is_direct_call: Use direct actor calls.
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max_concurrency: The max number of concurrent calls to allow for
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this actor. This only works with direct actor calls. The max
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concurrency defaults to 1 for threaded execution, and 1000 for
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asyncio execution. Note that the execution order is not
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guaranteed when max_concurrency > 1.
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name: The globally unique name for the actor.
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detached: Whether the actor should be kept alive after driver
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exits.
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is_asyncio: Turn on async actor calls. This only works with direct
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actor calls.
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Returns:
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A handle to the newly created actor.
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"""
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if args is None:
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args = []
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if kwargs is None:
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kwargs = {}
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if is_direct_call is None:
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is_direct_call = ray_constants.direct_call_enabled()
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if max_concurrency is None:
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if is_asyncio:
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max_concurrency = 1000
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else:
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max_concurrency = 1
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if max_concurrency > 1 and not is_direct_call:
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raise ValueError(
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"setting max_concurrency requires is_direct_call=True")
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if max_concurrency < 1:
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raise ValueError("max_concurrency must be >= 1")
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if is_asyncio and not is_direct_call:
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raise ValueError(
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"Setting is_asyncio requires is_direct_call=True.")
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worker = ray.worker.get_global_worker()
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if worker.mode is None:
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raise Exception("Actors cannot be created before ray.init() "
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"has been called.")
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meta = self.__ray_metadata__
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if detached and name is None:
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raise Exception("Detached actors must be named. "
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"Please use Actor._remote(name='some_name') "
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"to associate the name.")
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# Check whether the name is already taken.
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if name is not None:
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try:
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ray.experimental.get_actor(name)
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except ValueError: # name is not taken, expected.
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pass
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else:
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raise ValueError(
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"The name {name} is already taken. Please use "
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"a different name or get existing actor using "
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"ray.experimental.get_actor('{name}')".format(name=name))
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# Set the actor's default resources if not already set. First three
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# conditions are to check that no resources were specified in the
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# decorator. Last three conditions are to check that no resources were
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# specified when _remote() was called.
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if (meta.num_cpus is None and meta.num_gpus is None
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and meta.resources is None and num_cpus is None
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and num_gpus is None and resources is None):
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# In the default case, actors acquire no resources for
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# their lifetime, and actor methods will require 1 CPU.
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cpus_to_use = ray_constants.DEFAULT_ACTOR_CREATION_CPU_SIMPLE
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actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SIMPLE
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else:
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# If any resources are specified (here or in decorator), then
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# all resources are acquired for the actor's lifetime and no
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# resources are associated with methods.
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cpus_to_use = (ray_constants.DEFAULT_ACTOR_CREATION_CPU_SPECIFIED
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if meta.num_cpus is None else meta.num_cpus)
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actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SPECIFIED
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function_name = "__init__"
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function_descriptor = FunctionDescriptor(
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meta.modified_class.__module__, function_name,
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meta.modified_class.__name__)
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# Do not export the actor class or the actor if run in LOCAL_MODE
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# Instead, instantiate the actor locally and add it to the worker's
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# dictionary
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if worker.mode == ray.LOCAL_MODE:
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actor_id = ActorID.from_random()
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worker.actors[actor_id] = meta.modified_class(
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*copy.deepcopy(args), **copy.deepcopy(kwargs))
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else:
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# Export the actor.
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if (meta.last_export_session_and_job !=
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worker.current_session_and_job):
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# If this actor class was not exported in this session and job,
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# we need to export this function again, because current GCS
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# doesn't have it.
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meta.last_export_session_and_job = (
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worker.current_session_and_job)
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worker.function_actor_manager.export_actor_class(
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meta.modified_class, meta.actor_method_names)
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resources = ray.utils.resources_from_resource_arguments(
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cpus_to_use, meta.num_gpus, meta.memory,
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meta.object_store_memory, meta.resources, num_cpus, num_gpus,
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memory, object_store_memory, resources)
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# If the actor methods require CPU resources, then set the required
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# placement resources. If actor_placement_resources is empty, then
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# the required placement resources will be the same as resources.
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actor_placement_resources = {}
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assert actor_method_cpu in [0, 1]
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if actor_method_cpu == 1:
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actor_placement_resources = resources.copy()
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actor_placement_resources["CPU"] += 1
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function_signature = meta.method_signatures[function_name]
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creation_args = signature.flatten_args(function_signature, args,
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kwargs)
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actor_id = worker.core_worker.create_actor(
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function_descriptor.get_function_descriptor_list(),
|
|
creation_args, meta.max_reconstructions, resources,
|
|
actor_placement_resources, is_direct_call, max_concurrency,
|
|
detached, is_asyncio)
|
|
|
|
actor_handle = ActorHandle(
|
|
actor_id,
|
|
meta.modified_class.__module__,
|
|
meta.class_name,
|
|
meta.actor_method_names,
|
|
meta.method_decorators,
|
|
meta.method_signatures,
|
|
meta.actor_method_num_return_vals,
|
|
actor_method_cpu,
|
|
worker.current_session_and_job,
|
|
original_handle=True)
|
|
|
|
if name is not None:
|
|
ray.experimental.register_actor(name, actor_handle)
|
|
|
|
return actor_handle
|
|
|
|
|
|
class ActorHandle:
|
|
"""A handle to an actor.
|
|
|
|
The fields in this class are prefixed with _ray_ to hide them from the user
|
|
and to avoid collision with actor method names.
|
|
|
|
An ActorHandle can be created in three ways. First, by calling .remote() on
|
|
an ActorClass. Second, by passing an actor handle into a task (forking the
|
|
ActorHandle). Third, by directly serializing the ActorHandle (e.g., with
|
|
cloudpickle).
|
|
|
|
Attributes:
|
|
_ray_actor_id: Actor ID.
|
|
_ray_module_name: The module name of this actor.
|
|
_ray_actor_method_names: The names of the actor methods.
|
|
_ray_method_decorators: Optional decorators for the function
|
|
invocation. This can be used to change the behavior on the
|
|
invocation side, whereas a regular decorator can be used to change
|
|
the behavior on the execution side.
|
|
_ray_method_signatures: The signatures of the actor methods.
|
|
_ray_method_num_return_vals: The default number of return values for
|
|
each method.
|
|
_ray_class_name: The name of the actor class.
|
|
_ray_actor_method_cpus: The number of CPUs required by actor methods.
|
|
_ray_original_handle: True if this is the original actor handle for a
|
|
given actor. If this is true, then the actor will be destroyed when
|
|
this handle goes out of scope.
|
|
"""
|
|
|
|
def __init__(self,
|
|
actor_id,
|
|
module_name,
|
|
class_name,
|
|
actor_method_names,
|
|
method_decorators,
|
|
method_signatures,
|
|
method_num_return_vals,
|
|
actor_method_cpus,
|
|
session_and_job,
|
|
original_handle=False):
|
|
self._ray_actor_id = actor_id
|
|
self._ray_module_name = module_name
|
|
self._ray_original_handle = original_handle
|
|
self._ray_actor_method_names = actor_method_names
|
|
self._ray_method_decorators = method_decorators
|
|
self._ray_method_signatures = method_signatures
|
|
self._ray_method_num_return_vals = method_num_return_vals
|
|
self._ray_class_name = class_name
|
|
self._ray_actor_method_cpus = actor_method_cpus
|
|
self._ray_session_and_job = session_and_job
|
|
self._ray_function_descriptor_lists = {
|
|
method_name: FunctionDescriptor(
|
|
self._ray_module_name, method_name,
|
|
self._ray_class_name).get_function_descriptor_list()
|
|
for method_name in self._ray_method_signatures.keys()
|
|
}
|
|
|
|
for method_name in actor_method_names:
|
|
method = ActorMethod(
|
|
self,
|
|
method_name,
|
|
self._ray_method_num_return_vals[method_name],
|
|
decorator=self._ray_method_decorators.get(method_name))
|
|
setattr(self, method_name, method)
|
|
|
|
def _actor_method_call(self,
|
|
method_name,
|
|
args=None,
|
|
kwargs=None,
|
|
num_return_vals=None):
|
|
"""Method execution stub for an actor handle.
|
|
|
|
This is the function that executes when
|
|
`actor.method_name.remote(*args, **kwargs)` is called. Instead of
|
|
executing locally, the method is packaged as a task and scheduled
|
|
to the remote actor instance.
|
|
|
|
Args:
|
|
method_name: The name of the actor method to execute.
|
|
args: A list of arguments for the actor method.
|
|
kwargs: A dictionary of keyword arguments for the actor method.
|
|
num_return_vals (int): The number of return values for the method.
|
|
|
|
Returns:
|
|
object_ids: A list of object IDs returned by the remote actor
|
|
method.
|
|
"""
|
|
worker = ray.worker.get_global_worker()
|
|
|
|
args = args or []
|
|
kwargs = kwargs or {}
|
|
function_signature = self._ray_method_signatures[method_name]
|
|
|
|
if not args and not kwargs and not function_signature:
|
|
list_args = []
|
|
else:
|
|
list_args = signature.flatten_args(function_signature, args,
|
|
kwargs)
|
|
if worker.mode == ray.LOCAL_MODE:
|
|
function = getattr(worker.actors[self._actor_id], method_name)
|
|
object_ids = worker.local_mode_manager.execute(
|
|
function, method_name, args, kwargs, num_return_vals)
|
|
else:
|
|
object_ids = worker.core_worker.submit_actor_task(
|
|
self._ray_actor_id,
|
|
self._ray_function_descriptor_lists[method_name], list_args,
|
|
num_return_vals, self._ray_actor_method_cpus)
|
|
|
|
if len(object_ids) == 1:
|
|
object_ids = object_ids[0]
|
|
elif len(object_ids) == 0:
|
|
object_ids = None
|
|
|
|
return object_ids
|
|
|
|
# Make tab completion work.
|
|
def __dir__(self):
|
|
return self._ray_actor_method_names
|
|
|
|
def __repr__(self):
|
|
return "Actor({}, {})".format(self._ray_class_name,
|
|
self._actor_id.hex())
|
|
|
|
def __del__(self):
|
|
"""Terminate the worker that is running this actor."""
|
|
# TODO(swang): Also clean up forked actor handles.
|
|
# Kill the worker if this is the original actor handle, created
|
|
# with Class.remote(). TODO(rkn): Even without passing handles around,
|
|
# this is not the right policy. the actor should be alive as long as
|
|
# there are ANY handles in scope in the process that created the actor,
|
|
# not just the first one.
|
|
worker = ray.worker.get_global_worker()
|
|
exported_in_current_session_and_job = (
|
|
self._ray_session_and_job == worker.current_session_and_job)
|
|
if (worker.mode == ray.worker.SCRIPT_MODE
|
|
and not exported_in_current_session_and_job):
|
|
# If the worker is a driver and driver id has changed because
|
|
# Ray was shut down re-initialized, the actor is already cleaned up
|
|
# and we don't need to send `__ray_terminate__` again.
|
|
logger.warning(
|
|
"Actor is garbage collected in the wrong driver." +
|
|
" Actor id = %s, class name = %s.", self._ray_actor_id,
|
|
self._ray_class_name)
|
|
return
|
|
if worker.connected and self._ray_original_handle:
|
|
# Note: in py2 the weakref is destroyed prior to calling __del__
|
|
# so we need to set the hardref here briefly
|
|
try:
|
|
self.__ray_terminate__._actor_hard_ref = self
|
|
self.__ray_terminate__.remote()
|
|
finally:
|
|
self.__ray_terminate__._actor_hard_ref = None
|
|
|
|
def __ray_kill__(self):
|
|
"""Kill the actor that this actor handle refers to immediately.
|
|
|
|
This will cause any outstanding tasks submitted to the actor to fail
|
|
and the actor to exit in the same way as if it crashed. In general,
|
|
you should prefer to just delete the actor handle and let it clean up
|
|
gracefull.
|
|
|
|
Returns:
|
|
None.
|
|
"""
|
|
worker = ray.worker.get_global_worker()
|
|
worker.core_worker.kill_actor(self._ray_actor_id)
|
|
|
|
@property
|
|
def _actor_id(self):
|
|
return self._ray_actor_id
|
|
|
|
def _serialization_helper(self, ray_forking):
|
|
"""This is defined in order to make pickling work.
|
|
|
|
Args:
|
|
ray_forking: True if this is being called because Ray is forking
|
|
the actor handle and false if it is being called by pickling.
|
|
|
|
Returns:
|
|
A dictionary of the information needed to reconstruct the object.
|
|
"""
|
|
worker = ray.worker.get_global_worker()
|
|
worker.check_connected()
|
|
state = {
|
|
# Local mode just uses the actor ID.
|
|
"core_handle": worker.core_worker.serialize_actor_handle(
|
|
self._ray_actor_id)
|
|
if hasattr(worker, "core_worker") else self._ray_actor_id,
|
|
"module_name": self._ray_module_name,
|
|
"class_name": self._ray_class_name,
|
|
"actor_method_names": self._ray_actor_method_names,
|
|
"method_decorators": self._ray_method_decorators,
|
|
"method_signatures": self._ray_method_signatures,
|
|
"method_num_return_vals": self._ray_method_num_return_vals,
|
|
"actor_method_cpus": self._ray_actor_method_cpus
|
|
}
|
|
|
|
return state
|
|
|
|
def _deserialization_helper(self, state, ray_forking):
|
|
"""This is defined in order to make pickling work.
|
|
|
|
Args:
|
|
state: The serialized state of the actor handle.
|
|
ray_forking: True if this is being called because Ray is forking
|
|
the actor handle and false if it is being called by pickling.
|
|
"""
|
|
worker = ray.worker.get_global_worker()
|
|
worker.check_connected()
|
|
|
|
self.__init__(
|
|
# TODO(swang): Accessing the worker's current task ID is not
|
|
# thread-safe.
|
|
# Local mode just uses the actor ID.
|
|
worker.core_worker.deserialize_and_register_actor_handle(
|
|
state["core_handle"])
|
|
if hasattr(worker, "core_worker") else state["core_handle"],
|
|
state["module_name"],
|
|
state["class_name"],
|
|
state["actor_method_names"],
|
|
state["method_decorators"],
|
|
state["method_signatures"],
|
|
state["method_num_return_vals"],
|
|
state["actor_method_cpus"],
|
|
worker.current_session_and_job)
|
|
|
|
def __getstate__(self):
|
|
"""This code path is used by pickling but not by Ray forking."""
|
|
return self._serialization_helper(False)
|
|
|
|
def __setstate__(self, state):
|
|
"""This code path is used by pickling but not by Ray forking."""
|
|
return self._deserialization_helper(state, False)
|
|
|
|
|
|
def make_actor(cls, num_cpus, num_gpus, memory, object_store_memory, resources,
|
|
max_reconstructions):
|
|
# Give an error if cls is an old-style class.
|
|
if not issubclass(cls, object):
|
|
raise TypeError(
|
|
"The @ray.remote decorator cannot be applied to old-style "
|
|
"classes. In Python 2, you must declare the class with "
|
|
"'class ClassName(object):' instead of 'class ClassName:'.")
|
|
|
|
if issubclass(cls, Checkpointable) and inspect.isabstract(cls):
|
|
raise TypeError(
|
|
"A checkpointable actor class should implement all abstract "
|
|
"methods in the `Checkpointable` interface.")
|
|
|
|
if max_reconstructions is None:
|
|
max_reconstructions = 0
|
|
|
|
if not (ray_constants.NO_RECONSTRUCTION <= max_reconstructions <=
|
|
ray_constants.INFINITE_RECONSTRUCTION):
|
|
raise Exception("max_reconstructions must be in range [%d, %d]." %
|
|
(ray_constants.NO_RECONSTRUCTION,
|
|
ray_constants.INFINITE_RECONSTRUCTION))
|
|
|
|
# Modify the class to have an additional method that will be used for
|
|
# terminating the worker.
|
|
class Class(cls):
|
|
def __ray_terminate__(self):
|
|
worker = ray.worker.get_global_worker()
|
|
if worker.mode != ray.LOCAL_MODE:
|
|
ray.actor.exit_actor()
|
|
|
|
def __ray_checkpoint__(self):
|
|
"""Save a checkpoint.
|
|
|
|
This task saves the current state of the actor, the current task
|
|
frontier according to the raylet, and the checkpoint index
|
|
(number of tasks executed so far).
|
|
"""
|
|
worker = ray.worker.global_worker
|
|
if not isinstance(self, ray.actor.Checkpointable):
|
|
raise Exception(
|
|
"__ray_checkpoint__.remote() may only be called on actors "
|
|
"that implement ray.actor.Checkpointable")
|
|
return worker._save_actor_checkpoint()
|
|
|
|
Class.__module__ = cls.__module__
|
|
Class.__name__ = cls.__name__
|
|
|
|
return ActorClass._ray_from_modified_class(
|
|
Class, ActorClassID.from_random(), max_reconstructions, num_cpus,
|
|
num_gpus, memory, object_store_memory, resources)
|
|
|
|
|
|
def exit_actor():
|
|
"""Intentionally exit the current actor.
|
|
|
|
This function is used to disconnect an actor and exit the worker.
|
|
|
|
Raises:
|
|
Exception: An exception is raised if this is a driver or this
|
|
worker is not an actor.
|
|
"""
|
|
worker = ray.worker.global_worker
|
|
if worker.mode == ray.WORKER_MODE and not worker.actor_id.is_nil():
|
|
# Intentionally disconnect the core worker from the raylet so the
|
|
# raylet won't push an error message to the driver.
|
|
ray.disconnect()
|
|
# Disconnect global state from GCS.
|
|
ray.state.state.disconnect()
|
|
# Set a flag to indicate this is an intentional actor exit. This
|
|
# reduces log verbosity.
|
|
exit = SystemExit(0)
|
|
exit.is_ray_terminate = True
|
|
raise exit
|
|
assert False, "This process should have terminated."
|
|
else:
|
|
raise Exception("exit_actor called on a non-actor worker.")
|
|
|
|
|
|
ray.worker.global_worker.make_actor = make_actor
|
|
|
|
CheckpointContext = namedtuple(
|
|
"CheckpointContext",
|
|
[
|
|
# Actor's ID.
|
|
"actor_id",
|
|
# Number of tasks executed since last checkpoint.
|
|
"num_tasks_since_last_checkpoint",
|
|
# Time elapsed since last checkpoint, in milliseconds.
|
|
"time_elapsed_ms_since_last_checkpoint",
|
|
],
|
|
)
|
|
"""A namedtuple that contains information about actor's last checkpoint."""
|
|
|
|
Checkpoint = namedtuple(
|
|
"Checkpoint",
|
|
[
|
|
# ID of this checkpoint.
|
|
"checkpoint_id",
|
|
# The timestamp at which this checkpoint was saved,
|
|
# represented as milliseconds elapsed since Unix epoch.
|
|
"timestamp",
|
|
],
|
|
)
|
|
"""A namedtuple that represents a checkpoint."""
|
|
|
|
|
|
class Checkpointable(six.with_metaclass(ABCMeta, object)):
|
|
"""An interface that indicates an actor can be checkpointed."""
|
|
|
|
@abstractmethod
|
|
def should_checkpoint(self, checkpoint_context):
|
|
"""Whether this actor needs to be checkpointed.
|
|
|
|
This method will be called after every task. You should implement this
|
|
callback to decide whether this actor needs to be checkpointed at this
|
|
time, based on the checkpoint context, or any other factors.
|
|
|
|
Args:
|
|
checkpoint_context: A namedtuple that contains info about last
|
|
checkpoint.
|
|
|
|
Returns:
|
|
A boolean value that indicates whether this actor needs to be
|
|
checkpointed.
|
|
"""
|
|
pass
|
|
|
|
@abstractmethod
|
|
def save_checkpoint(self, actor_id, checkpoint_id):
|
|
"""Save a checkpoint to persistent storage.
|
|
|
|
If `should_checkpoint` returns true, this method will be called. You
|
|
should implement this callback to save actor's checkpoint and the given
|
|
checkpoint id to persistent storage.
|
|
|
|
Args:
|
|
actor_id: Actor's ID.
|
|
checkpoint_id: ID of this checkpoint. You should save it together
|
|
with actor's checkpoint data. And it will be used by the
|
|
`load_checkpoint` method.
|
|
Returns:
|
|
None.
|
|
"""
|
|
pass
|
|
|
|
@abstractmethod
|
|
def load_checkpoint(self, actor_id, available_checkpoints):
|
|
"""Load actor's previous checkpoint, and restore actor's state.
|
|
|
|
This method will be called when an actor is reconstructed, after
|
|
actor's constructor.
|
|
If the actor needs to restore from previous checkpoint, this function
|
|
should restore actor's state and return the checkpoint ID. Otherwise,
|
|
it should do nothing and return None.
|
|
Note, this method must return one of the checkpoint IDs in the
|
|
`available_checkpoints` list, or None. Otherwise, an exception will be
|
|
raised.
|
|
|
|
Args:
|
|
actor_id: Actor's ID.
|
|
available_checkpoints: A list of `Checkpoint` namedtuples that
|
|
contains all available checkpoint IDs and their timestamps,
|
|
sorted by timestamp in descending order.
|
|
Returns:
|
|
The ID of the checkpoint from which the actor was resumed, or None
|
|
if the actor should restart from the beginning.
|
|
"""
|
|
pass
|
|
|
|
@abstractmethod
|
|
def checkpoint_expired(self, actor_id, checkpoint_id):
|
|
"""Delete an expired checkpoint.
|
|
|
|
This method will be called when an checkpoint is expired. You should
|
|
implement this method to delete your application checkpoint data.
|
|
Note, the maximum number of checkpoints kept in the backend can be
|
|
configured at `RayConfig.num_actor_checkpoints_to_keep`.
|
|
|
|
Args:
|
|
actor_id: ID of the actor.
|
|
checkpoint_id: ID of the checkpoint that has expired.
|
|
Returns:
|
|
None.
|
|
"""
|
|
pass
|
|
|
|
|
|
def get_checkpoints_for_actor(actor_id):
|
|
"""Get the available checkpoints for the given actor ID, return a list
|
|
sorted by checkpoint timestamp in descending order.
|
|
"""
|
|
checkpoint_info = ray.state.state.actor_checkpoint_info(actor_id)
|
|
if checkpoint_info is None:
|
|
return []
|
|
checkpoints = [
|
|
Checkpoint(checkpoint_id, timestamp) for checkpoint_id, timestamp in
|
|
zip(checkpoint_info["CheckpointIds"], checkpoint_info["Timestamps"])
|
|
]
|
|
return sorted(
|
|
checkpoints,
|
|
key=lambda checkpoint: checkpoint.timestamp,
|
|
reverse=True,
|
|
)
|