Files
ray/src/common/common.c
T
Robert NishiharaandStephanie Wang d77b685a90 Global scheduler skeleton (#45)
* Initial scheduler commit

* global scheduler

* add global scheduler

* Implement global scheduler skeleton.

* Formatting.

* Allow local scheduler to be started without a connection to redis so that we can test it without a global scheduler.

* Fail if there are no local schedulers when the global scheduler receives a task.

* Initialize uninitialized value and formatting fix.

* Generalize local scheduler table to db client table.

* Remove code duplication in local scheduler and add flag for whether a task came from the global scheduler or not.

* Queue task specs in the local scheduler instead of tasks.

* Simple global scheduler tests, including valgrind.

* Factor out functions for starting processes.

* Fixes.
2016-11-18 19:57:51 -08:00

52 lines
1.3 KiB
C

#include "common.h"
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
/* This is used to define the array of object IDs. */
const UT_icd object_id_icd = {sizeof(object_id), NULL, NULL, NULL};
const unique_id NIL_ID = {{255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255}};
unique_id globally_unique_id(void) {
/* Use /dev/urandom for "real" randomness. */
int fd;
if ((fd = open("/dev/urandom", O_RDONLY)) == -1) {
LOG_ERROR("Could not generate random number");
}
unique_id result;
read(fd, &result.id[0], UNIQUE_ID_SIZE);
close(fd);
return result;
}
bool object_ids_equal(object_id first_id, object_id second_id) {
return UNIQUE_ID_EQ(first_id, second_id);
}
bool object_id_is_nil(object_id id) {
return object_ids_equal(id, NIL_OBJECT_ID);
}
bool db_client_ids_equal(db_client_id first_id, db_client_id second_id) {
return UNIQUE_ID_EQ(first_id, second_id);
}
char *sha1_to_hex(const unsigned char *sha1, char *buffer) {
static const char hex[] = "0123456789abcdef";
char *buf = buffer;
for (int i = 0; i < UNIQUE_ID_SIZE; i++) {
unsigned int val = *sha1++;
*buf++ = hex[val >> 4];
*buf++ = hex[val & 0xf];
}
*buf = '\0';
return buffer;
}