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ray/python/ray/rllib/dqn/common/atari_wrappers_deprecated.py
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Eric LiangandPhilipp Moritz f012e597c2 [rllib] Basic port of baselines/deepq to rllib (#709)
* rllib v0

* fix imports

* lint

* comments

* update docs

* a3c wip

* a3c wip

* report stats

* update doc

* add common logdir attr

* name is too long

* fix small bug

* propagate exception on error

* fetch metrics

* initial port

* fix lint

* add right license

* port to common alg format

* fix lint

* rename dqn

* add imports from future

* fix lint
2017-07-07 18:37:00 +00:00

247 lines
7.3 KiB
Python

from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
import cv2
import gym
import numpy as np
from collections import deque
from gym import spaces
class NoopResetEnv(gym.Wrapper):
def __init__(self, env=None, noop_max=30):
"""Sample initial states by taking random number of no-ops on reset.
No-op is assumed to be action 0.
"""
super(NoopResetEnv, self).__init__(env)
self.noop_max = noop_max
self.override_num_noops = None
assert env.unwrapped.get_action_meanings()[0] == 'NOOP'
def _reset(self):
""" Do no-op action for a number of steps in [1, noop_max]."""
self.env.reset()
if self.override_num_noops is not None:
noops = self.override_num_noops
else:
noops = np.random.randint(1, self.noop_max + 1)
assert noops > 0
obs = None
for _ in range(noops):
obs, _, done, _ = self.env.step(0)
if done:
obs = self.env.reset()
return obs
class FireResetEnv(gym.Wrapper):
def __init__(self, env=None):
"""For environments where the user need to press FIRE for the game to
start."""
super(FireResetEnv, self).__init__(env)
assert env.unwrapped.get_action_meanings()[1] == 'FIRE'
assert len(env.unwrapped.get_action_meanings()) >= 3
def _reset(self):
self.env.reset()
obs, _, done, _ = self.env.step(1)
if done:
self.env.reset()
obs, _, done, _ = self.env.step(2)
if done:
self.env.reset()
return obs
class EpisodicLifeEnv(gym.Wrapper):
def __init__(self, env=None):
"""Make end-of-life == end-of-episode, but only reset on true game over.
Done by DeepMind for the DQN and co. since it helps value estimation.
"""
super(EpisodicLifeEnv, self).__init__(env)
self.lives = 0
self.was_real_done = True
self.was_real_reset = False
def _step(self, action):
obs, reward, done, info = self.env.step(action)
self.was_real_done = done
# check current lives, make loss of life terminal,
# then update lives to handle bonus lives
lives = self.env.unwrapped.ale.lives()
if lives < self.lives and lives > 0:
# for Qbert somtimes we stay in lives == 0 condtion for a few frames
# so its important to keep lives > 0, so that we only reset once
# the environment advertises done.
done = True
self.lives = lives
return obs, reward, done, info
def _reset(self):
"""Reset only when lives are exhausted.
This way all states are still reachable even though lives are episodic,
and the learner need not know about any of this behind-the-scenes.
"""
if self.was_real_done:
obs = self.env.reset()
self.was_real_reset = True
else:
# no-op step to advance from terminal/lost life state
obs, _, _, _ = self.env.step(0)
self.was_real_reset = False
self.lives = self.env.unwrapped.ale.lives()
return obs
class MaxAndSkipEnv(gym.Wrapper):
def __init__(self, env=None, skip=4):
"""Return only every `skip`-th frame"""
super(MaxAndSkipEnv, self).__init__(env)
# most recent raw observations (for max pooling across time steps)
self._obs_buffer = deque(maxlen=2)
self._skip = skip
def _step(self, action):
total_reward = 0.0
done = None
for _ in range(self._skip):
obs, reward, done, info = self.env.step(action)
self._obs_buffer.append(obs)
total_reward += reward
if done:
break
max_frame = np.max(np.stack(self._obs_buffer), axis=0)
return max_frame, total_reward, done, info
def _reset(self):
"""Clear past frame buffer and init. to first obs. from inner env."""
self._obs_buffer.clear()
obs = self.env.reset()
self._obs_buffer.append(obs)
return obs
class ProcessFrame84(gym.ObservationWrapper):
def __init__(self, env=None):
super(ProcessFrame84, self).__init__(env)
self.observation_space = spaces.Box(low=0, high=255, shape=(84, 84, 1))
def _observation(self, obs):
return ProcessFrame84.process(obs)
@staticmethod
def process(frame):
if frame.size == 210 * 160 * 3:
img = np.reshape(frame, [210, 160, 3]).astype(np.float32)
elif frame.size == 250 * 160 * 3:
img = np.reshape(frame, [250, 160, 3]).astype(np.float32)
else:
assert False, "Unknown resolution."
img = img[:, :, 0] * 0.299 + img[:, :, 1] * 0.587 + img[:, :, 2] * 0.114
resized_screen = cv2.resize(img, (84, 110), interpolation=cv2.INTER_AREA)
x_t = resized_screen[18:102, :]
x_t = np.reshape(x_t, [84, 84, 1])
return x_t.astype(np.uint8)
class ClippedRewardsWrapper(gym.RewardWrapper):
def _reward(self, reward):
"""Change all the positive rewards to 1, negative to -1 and keep zero."""
return np.sign(reward)
class LazyFrames(object):
def __init__(self, frames):
"""This object ensures that common frames between the observations are only
stored once. It exists purely to optimize memory usage which can be huge
for DQN's 1M frames replay buffers.
This object should only be converted to numpy array before being passed to
the model.
You'd not belive how complex the previous solution was."""
self._frames = frames
def __array__(self, dtype=None):
out = np.concatenate(self._frames, axis=2)
if dtype is not None:
out = out.astype(dtype)
return out
class FrameStack(gym.Wrapper):
def __init__(self, env, k):
"""Stack k last frames.
Returns lazy array, which is much more memory efficient.
See Also
--------
ray.rllib.dqn.common.atari_wrappers.LazyFrames
"""
gym.Wrapper.__init__(self, env)
self.k = k
self.frames = deque([], maxlen=k)
shp = env.observation_space.shape
self.observation_space = spaces.Box(
low=0, high=255, shape=(shp[0], shp[1], shp[2] * k))
def _reset(self):
ob = self.env.reset()
for _ in range(self.k):
self.frames.append(ob)
return self._get_ob()
def _step(self, action):
ob, reward, done, info = self.env.step(action)
self.frames.append(ob)
return self._get_ob(), reward, done, info
def _get_ob(self):
assert len(self.frames) == self.k
return LazyFrames(list(self.frames))
class ScaledFloatFrame(gym.ObservationWrapper):
def _observation(self, obs):
# careful! This undoes the memory optimization, use
# with smaller replay buffers only.
return np.array(obs).astype(np.float32) / 255.0
def wrap_dqn(env):
"""Apply a common set of wrappers for Atari games."""
assert 'NoFrameskip' in env.spec.id
env = EpisodicLifeEnv(env)
env = NoopResetEnv(env, noop_max=30)
env = MaxAndSkipEnv(env, skip=4)
if 'FIRE' in env.unwrapped.get_action_meanings():
env = FireResetEnv(env)
env = ProcessFrame84(env)
env = FrameStack(env, 4)
env = ClippedRewardsWrapper(env)
return env
class A2cProcessFrame(gym.Wrapper):
def __init__(self, env):
gym.Wrapper.__init__(self, env)
self.observation_space = spaces.Box(low=0, high=255, shape=(84, 84, 1))
def _step(self, action):
ob, reward, done, info = self.env.step(action)
return A2cProcessFrame.process(ob), reward, done, info
def _reset(self):
return A2cProcessFrame.process(self.env.reset())
@staticmethod
def process(frame):
frame = cv2.cvtColor(frame, cv2.COLOR_RGB2GRAY)
frame = cv2.resize(frame, (84, 84), interpolation=cv2.INTER_AREA)
return frame.reshape(84, 84, 1)