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* rllib v0 * fix imports * lint * comments * update docs * a3c wip * a3c wip * report stats * update doc * add common logdir attr * name is too long * fix small bug * propagate exception on error * fetch metrics * initial port * fix lint * add right license * port to common alg format * fix lint * rename dqn * add imports from future * fix lint
247 lines
7.3 KiB
Python
247 lines
7.3 KiB
Python
from __future__ import absolute_import
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from __future__ import division
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from __future__ import print_function
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import cv2
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import gym
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import numpy as np
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from collections import deque
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from gym import spaces
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class NoopResetEnv(gym.Wrapper):
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def __init__(self, env=None, noop_max=30):
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"""Sample initial states by taking random number of no-ops on reset.
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No-op is assumed to be action 0.
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"""
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super(NoopResetEnv, self).__init__(env)
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self.noop_max = noop_max
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self.override_num_noops = None
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assert env.unwrapped.get_action_meanings()[0] == 'NOOP'
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def _reset(self):
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""" Do no-op action for a number of steps in [1, noop_max]."""
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self.env.reset()
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if self.override_num_noops is not None:
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noops = self.override_num_noops
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else:
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noops = np.random.randint(1, self.noop_max + 1)
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assert noops > 0
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obs = None
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for _ in range(noops):
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obs, _, done, _ = self.env.step(0)
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if done:
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obs = self.env.reset()
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return obs
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class FireResetEnv(gym.Wrapper):
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def __init__(self, env=None):
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"""For environments where the user need to press FIRE for the game to
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start."""
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super(FireResetEnv, self).__init__(env)
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assert env.unwrapped.get_action_meanings()[1] == 'FIRE'
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assert len(env.unwrapped.get_action_meanings()) >= 3
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def _reset(self):
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self.env.reset()
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obs, _, done, _ = self.env.step(1)
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if done:
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self.env.reset()
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obs, _, done, _ = self.env.step(2)
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if done:
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self.env.reset()
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return obs
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class EpisodicLifeEnv(gym.Wrapper):
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def __init__(self, env=None):
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"""Make end-of-life == end-of-episode, but only reset on true game over.
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Done by DeepMind for the DQN and co. since it helps value estimation.
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"""
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super(EpisodicLifeEnv, self).__init__(env)
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self.lives = 0
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self.was_real_done = True
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self.was_real_reset = False
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def _step(self, action):
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obs, reward, done, info = self.env.step(action)
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self.was_real_done = done
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# check current lives, make loss of life terminal,
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# then update lives to handle bonus lives
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lives = self.env.unwrapped.ale.lives()
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if lives < self.lives and lives > 0:
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# for Qbert somtimes we stay in lives == 0 condtion for a few frames
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# so its important to keep lives > 0, so that we only reset once
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# the environment advertises done.
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done = True
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self.lives = lives
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return obs, reward, done, info
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def _reset(self):
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"""Reset only when lives are exhausted.
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This way all states are still reachable even though lives are episodic,
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and the learner need not know about any of this behind-the-scenes.
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"""
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if self.was_real_done:
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obs = self.env.reset()
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self.was_real_reset = True
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else:
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# no-op step to advance from terminal/lost life state
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obs, _, _, _ = self.env.step(0)
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self.was_real_reset = False
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self.lives = self.env.unwrapped.ale.lives()
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return obs
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class MaxAndSkipEnv(gym.Wrapper):
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def __init__(self, env=None, skip=4):
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"""Return only every `skip`-th frame"""
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super(MaxAndSkipEnv, self).__init__(env)
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# most recent raw observations (for max pooling across time steps)
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self._obs_buffer = deque(maxlen=2)
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self._skip = skip
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def _step(self, action):
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total_reward = 0.0
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done = None
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for _ in range(self._skip):
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obs, reward, done, info = self.env.step(action)
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self._obs_buffer.append(obs)
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total_reward += reward
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if done:
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break
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max_frame = np.max(np.stack(self._obs_buffer), axis=0)
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return max_frame, total_reward, done, info
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def _reset(self):
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"""Clear past frame buffer and init. to first obs. from inner env."""
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self._obs_buffer.clear()
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obs = self.env.reset()
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self._obs_buffer.append(obs)
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return obs
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class ProcessFrame84(gym.ObservationWrapper):
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def __init__(self, env=None):
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super(ProcessFrame84, self).__init__(env)
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self.observation_space = spaces.Box(low=0, high=255, shape=(84, 84, 1))
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def _observation(self, obs):
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return ProcessFrame84.process(obs)
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@staticmethod
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def process(frame):
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if frame.size == 210 * 160 * 3:
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img = np.reshape(frame, [210, 160, 3]).astype(np.float32)
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elif frame.size == 250 * 160 * 3:
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img = np.reshape(frame, [250, 160, 3]).astype(np.float32)
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else:
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assert False, "Unknown resolution."
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img = img[:, :, 0] * 0.299 + img[:, :, 1] * 0.587 + img[:, :, 2] * 0.114
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resized_screen = cv2.resize(img, (84, 110), interpolation=cv2.INTER_AREA)
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x_t = resized_screen[18:102, :]
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x_t = np.reshape(x_t, [84, 84, 1])
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return x_t.astype(np.uint8)
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class ClippedRewardsWrapper(gym.RewardWrapper):
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def _reward(self, reward):
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"""Change all the positive rewards to 1, negative to -1 and keep zero."""
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return np.sign(reward)
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class LazyFrames(object):
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def __init__(self, frames):
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"""This object ensures that common frames between the observations are only
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stored once. It exists purely to optimize memory usage which can be huge
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for DQN's 1M frames replay buffers.
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This object should only be converted to numpy array before being passed to
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the model.
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You'd not belive how complex the previous solution was."""
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self._frames = frames
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def __array__(self, dtype=None):
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out = np.concatenate(self._frames, axis=2)
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if dtype is not None:
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out = out.astype(dtype)
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return out
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class FrameStack(gym.Wrapper):
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def __init__(self, env, k):
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"""Stack k last frames.
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Returns lazy array, which is much more memory efficient.
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See Also
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--------
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ray.rllib.dqn.common.atari_wrappers.LazyFrames
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"""
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gym.Wrapper.__init__(self, env)
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self.k = k
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self.frames = deque([], maxlen=k)
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shp = env.observation_space.shape
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self.observation_space = spaces.Box(
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low=0, high=255, shape=(shp[0], shp[1], shp[2] * k))
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def _reset(self):
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ob = self.env.reset()
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for _ in range(self.k):
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self.frames.append(ob)
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return self._get_ob()
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def _step(self, action):
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ob, reward, done, info = self.env.step(action)
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self.frames.append(ob)
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return self._get_ob(), reward, done, info
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def _get_ob(self):
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assert len(self.frames) == self.k
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return LazyFrames(list(self.frames))
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class ScaledFloatFrame(gym.ObservationWrapper):
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def _observation(self, obs):
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# careful! This undoes the memory optimization, use
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# with smaller replay buffers only.
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return np.array(obs).astype(np.float32) / 255.0
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def wrap_dqn(env):
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"""Apply a common set of wrappers for Atari games."""
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assert 'NoFrameskip' in env.spec.id
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env = EpisodicLifeEnv(env)
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env = NoopResetEnv(env, noop_max=30)
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env = MaxAndSkipEnv(env, skip=4)
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if 'FIRE' in env.unwrapped.get_action_meanings():
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env = FireResetEnv(env)
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env = ProcessFrame84(env)
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env = FrameStack(env, 4)
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env = ClippedRewardsWrapper(env)
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return env
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class A2cProcessFrame(gym.Wrapper):
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def __init__(self, env):
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gym.Wrapper.__init__(self, env)
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self.observation_space = spaces.Box(low=0, high=255, shape=(84, 84, 1))
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def _step(self, action):
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ob, reward, done, info = self.env.step(action)
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return A2cProcessFrame.process(ob), reward, done, info
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def _reset(self):
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return A2cProcessFrame.process(self.env.reset())
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@staticmethod
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def process(frame):
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frame = cv2.cvtColor(frame, cv2.COLOR_RGB2GRAY)
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frame = cv2.resize(frame, (84, 84), interpolation=cv2.INTER_AREA)
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return frame.reshape(84, 84, 1)
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