From 5c618a405e5b2846d121698bf95f90a86f43c2f8 Mon Sep 17 00:00:00 2001 From: wassname Date: Mon, 3 Dec 2018 18:04:38 +0800 Subject: [PATCH] index --- src/index.html | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/src/index.html b/src/index.html index 95d1c33..72a9242 100644 --- a/src/index.html +++ b/src/index.html @@ -15,17 +15,21 @@
- Teaching 2d humanoids to walk in your browser using reinforcement learning. You can view the progress at differen't stages of training with the buttons below. + Teaching 2d humanoids to walk in your browser using reinforcement learning. You can view the progress at + differen't stages of training with the buttons below.


Technical: This uses use reinforcement learning to teach them - to walk. This is a branch of machine learning targeted at controlling systems such as system of limbs. Training is done offline in tensorflow.js. The environment is in box2d for javascript. The aglorithm is DDPG with prioritized experince replay. + to walk. This is a branch of machine learning targeted at controlling systems such as system of limbs. Training + is done offline in tensorflow.js. The environment is in box2d for javascript. The aglorithm is DDPG with + prioritized experince replay.

- The dark outlines are when the agent grips the floor, since I found walking was difficult otherwise. The balls are to provide obstacles. + The dark outlines are when the agent grips the floor, since I found walking was difficult otherwise. The balls + are to provide obstacles.


Credits: The walker code is adapted from rednuht.org/genetic_walkers/, the DDPG code was adapted from github.com/thibo73800/metacar.
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+

Load brain:

@@ -35,8 +39,12 @@
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+

Be mean:

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+ -