mirror of
https://github.com/wassname/rl_2d_walker.js.git
synced 2026-09-09 11:33:20 +08:00
run12
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+3
-3
@@ -72,9 +72,9 @@ class HeadlessGame {
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desiredActionStddev: 0.2,
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minActionStddev: 0.001,
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initialStddev: 0.4,
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initialStddev: 0.6,
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adoptionCoefficient: 1.01,
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noiseDecay: 0.999,
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noiseDecay: 0.99,
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actorFirstLayerSize: 128,
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actorSecondLayerSize: 64,
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@@ -82,7 +82,7 @@ class HeadlessGame {
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criticFirstLayerASize: 128,
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criticSecondLayerSize: 64,
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nbEpochs: 700,
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nbEpochs: 500,
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nbEpochsCycle: 10,
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nbTrainSteps: 100,
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maxStep: 1800,
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+7
-7
@@ -10,7 +10,7 @@ const {
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Renderer
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} = require('./renderer')
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const STRENGTH = 2
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const STRENGTH = 1.7
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class Walker {
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constructor(world, floor, config) {
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@@ -134,16 +134,16 @@ class Walker {
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var otherFixture = contact.m_fixtureA.m_body.m_userData == "floor" ? contact.m_fixtureB : contact.m_fixtureA
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if (otherFixture.m_body === self.right_leg.foot) {
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// TODO let the agent act to grip or not. Only if palm or foot down?
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self.right_leg.frictionJoint.maxForce = 1000 * self.grips[0]
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self.right_leg.frictionJoint.maxForce = 0 * self.grips[0]
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self.right_leg.frictionJoint.maxTorque = 1000 * self.grips[0]
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} else if (otherFixture.m_body === self.left_leg.foot) {
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self.left_leg.frictionJoint.maxForce = 1000 * self.grips[1]
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self.left_leg.frictionJoint.maxForce = 0 * self.grips[1]
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self.left_leg.frictionJoint.maxTorque = 1000 * self.grips[1]
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} else if (otherFixture.m_body == self.right_arm.hand) {
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self.right_arm.frictionJoint.maxForce = 1000 * self.grips[2]
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self.right_arm.frictionJoint.maxForce = 0 * self.grips[2]
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self.right_arm.frictionJoint.maxTorque = 1000 * self.grips[2]
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} else if (otherFixture.m_body === self.left_arm.hand) {
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self.left_arm.frictionJoint.maxForce = 1000 * self.grips[3]
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self.left_arm.frictionJoint.maxForce = 0 * self.grips[3]
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self.left_arm.frictionJoint.maxTorque = 1000 * self.grips[3]
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}
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}
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@@ -211,10 +211,10 @@ class Walker {
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position.y -= this.torso_def.upper_height / 2;
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position.x -= this.torso_def.lower_width / 3;
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jd.Initialize(upper_torso, lower_torso, position);
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jd.lowerAngle = deg2rad(-35 / 2);
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jd.lowerAngle = deg2rad(-10 / 2);
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jd.upperAngle = deg2rad(30 / 2);
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jd.enableLimit = true;
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jd.maxMotorTorque = 150 * STRENGTH;
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jd.maxMotorTorque = 10 * STRENGTH;
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jd.motorSpeed = 0;
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jd.enableMotor = true;
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var j = this.world.CreateJoint(jd)
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