Files
rl_2d_walker.js/src/js/renderer.js
T
2018-12-03 18:04:10 +08:00

191 lines
5.7 KiB
JavaScript

class Renderer {
constructor(config, walker, floor) {
this.config = config
this.walkers = [walker]
this.floor = floor
this.main_screen = document.getElementById("main_screen");
this.ctx = main_screen.getContext("2d");
this.resetCamera();
}
resetCamera() {
this.zoom = this.config.max_zoom_factor;
this.translate_x = 0;
this.translate_y = 280;
}
setFps(fps) {
this.config.draw_fps = fps;
if (this.draw_interval)
clearInterval(this.draw_interval);
if (fps > 0 && this.config.simulation_fps > 0) {
this.draw_interval = setInterval(this.drawFrame.bind(this), Math.round(1000 / this.config.draw_fps));
}
}
drawFrame() {
// clear
this.ctx.clearRect(0, 0, this.main_screen.width, this.main_screen.height);
this.ctx.save();
// camera
var minmax = this.getMinMaxDistance();
this.target_zoom = Math.min(this.config.max_zoom_factor, this.getZoom(minmax.min_x, minmax.max_x + 4, minmax.min_y + 2, minmax.max_y + 2.5));
this.zoom += 0.1 * (this.target_zoom - this.zoom);
this.translate_x += 0.1 * ((1.5 - minmax.min_x) - this.translate_x);
this.translate_y += 0.3 * ((minmax.max_y + 1.3) * this.zoom - this.translate_y);
console.log(this.translate_y)
this.ctx.translate(this.translate_x * this.zoom, this.translate_y);
this.ctx.scale(this.zoom, -this.zoom);
// bodies
this.drawFloor();
for (var k = this.config.population_size - 1; k >= 0; k--) {
this.drawWalker(this.walkers[k]);
}
for (let i = 0; i < this.walkers[0].balls.length; i++) {
const ball = this.walkers[0].balls[i];
this.drawCircle(ball)
}
this.ctx.restore();
}
drawCircle(body) {
// set strokestyle and fillstyle before call
this.ctx.beginPath();
var fixture = body.GetFixtureList();
var shape = fixture.GetShape();
var p0 = body.GetWorldPoint(shape.m_p);
let radius = shape.m_radius
// this.ctx.moveTo(p0.x, p0.y);
this.ctx.arc(p0.x, p0.y, radius, 0, Math.PI*2)
// this.ctx.fill();
this.ctx.stroke();
}
drawFloor() {
this.ctx.strokeStyle = "#444";
this.ctx.lineWidth = 1 / this.zoom;
this.ctx.beginPath();
var floor_fixture = this.floor.GetFixtureList();
this.ctx.moveTo(floor_fixture.m_shape.m_vertices[0].x, floor_fixture.m_shape.m_vertices[0].y);
for (var k = 1; k < floor_fixture.m_shape.m_vertices.length; k++) {
this.ctx.lineTo(floor_fixture.m_shape.m_vertices[k].x, floor_fixture.m_shape.m_vertices[k].y);
}
this.ctx.stroke();
}
drawWalker(walker) {
var hue = walker.hue || 240
this.ctx.strokeStyle = "hsl(" + hue + ",100%,0%)";
this.ctx.fillStyle = "hsl(" + hue + ",45%," + (100 - 15 * walker.health / this.config.walker_health) + "%)";
this.ctx.lineWidth = 1 / this.zoom;
// left legs and arms first
this.ctx.lineWidth = walker.left_leg.frictionJoint.maxForce ? 4 / this.zoom : 1 / this.zoom;
this.drawRect(walker.left_leg.foot);
this.ctx.lineWidth = 1 / this.zoom;
this.ctx.lineWidth = walker.left_arm.frictionJoint.maxForce ? 4 / this.zoom : 1 / this.zoom;
this.drawRect(walker.left_arm.hand);
this.ctx.lineWidth = 1 / this.zoom;
this.drawRect(walker.left_leg.lower_leg);
this.drawRect(walker.left_leg.upper_leg);
this.drawRect(walker.left_arm.lower_arm);
this.drawRect(walker.left_arm.upper_arm);
// head
this.drawRect(walker.head.neck);
this.drawRect(walker.head.head);
// torso
this.drawRect(walker.torso.lower_torso);
this.drawRect(walker.torso.upper_torso);
// right legs and arms
this.drawRect(walker.right_leg.upper_leg);
this.drawRect(walker.right_leg.lower_leg);
this.drawRect(walker.right_arm.upper_arm);
this.drawRect(walker.right_arm.lower_arm);
this.ctx.lineWidth = walker.right_leg.frictionJoint.maxForce ? 4 / this.zoom : 1 / this.zoom;
this.drawRect(walker.right_leg.foot);
this.ctx.lineWidth = 1 / this.zoom;
this.ctx.lineWidth = walker.right_arm.frictionJoint.maxForce ? 4 / this.zoom : 1 / this.zoom;
this.drawRect(walker.right_arm.hand);
this.ctx.lineWidth = 1 / this.zoom;
}
drawRect(body) {
// set strokestyle and fillstyle before call
this.ctx.beginPath();
var fixture = body.GetFixtureList();
var shape = fixture.GetShape();
var p0 = body.GetWorldPoint(shape.m_vertices[0]);
this.ctx.moveTo(p0.x, p0.y);
for (var k = 1; k < 4; k++) {
var p = body.GetWorldPoint(shape.m_vertices[k]);
this.ctx.lineTo(p.x, p.y);
}
this.ctx.lineTo(p0.x, p0.y);
this.ctx.fill();
this.ctx.stroke();
}
drawTest() {
this.ctx.strokeStyle = "#000";
this.ctx.fillStyle = "#666";
this.ctx.lineWidth = 1;
1
this.ctx.beginPath();
this.ctx.moveTo(0, 0);
this.ctx.lineTo(0, 2);
this.ctx.lineTo(2, 2);
this.ctx.fill();
this.ctx.stroke();
}
getMinMaxDistance() {
var min_x = 9999;
var max_x = -1;
var min_y = 9999;
var max_y = -1;
for (var k = 0; k < this.walkers.length; k++) {
if (this.walkers[k].health > 0) {
var dist = this.walkers[k].torso.upper_torso.GetPosition();
min_x = Math.min(min_x, dist.x);
max_x = Math.max(max_x, dist.x);
min_y = Math.min(min_y, this.walkers[k].low_foot_height, this.walkers[k].head_height);
max_y = Math.max(max_y, dist.y);
}
}
return {
min_x: min_x,
max_x: max_x,
min_y: min_y,
max_y: max_y
};
}
getZoom(min_x, max_x, min_y, max_y) {
var delta_x = Math.abs(max_x - min_x);
var delta_y = Math.abs(max_y - min_y);
var zoom = Math.min(this.main_screen.width / delta_x, this.main_screen.height / delta_y);
return zoom;
}
}
module.exports = {
Renderer
}