Files
rl_2d_walker.js/src/js/game.js
T
2018-12-02 16:00:19 +08:00

224 lines
5.9 KiB
JavaScript

const config = require('./config')
const {
Charts
} = require('./charts')
const {
randi
} = require('./utils')
const b2 = require('../vendor/jsbox2d')
const createFloor = require('./floor.js')
const DDPGAgent = require('./ddpg/ddpg_agent')
const {
Walker
} = require('./walker')
if (typeof window !== "undefined")
var requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) {
window.setTimeout(callback, 1000 / 60);
};
else
var requestAnimFrame = function (callback) {
window.setTimeout(callback, 1000 / 60);
};
chooseQoute = function () {
var qoutes = [
'Play the funky music, robot',
'The origin of funkd',
'The chaos computer club',
'Only the humans that like to dance survived',
'Classic robot dance move - the human',
'First we dance Manhatten, then we dance the world',
'Video of subjects one hour after ingesting substance q1043',
'Red robot redemption',
'Father was a rolling robot',
'Float like a bumblebee, string like a butterfly',
'Dance evolution',
'Have you tried turning it off and on again?',
'Eurovision 2050',
'Humans crawl before they walk. Robots dance before they walk',
'This is not a disco',
'Disco simulator 2100'
]
var qoute = qoutes[randi(0, qoutes.length)]
document.getElementById('page_quote').innerText = '"' + qoute + '"'
}
class HeadlessGame {
constructor(config) {
this.config = config
this.initWorld()
}
initWorld() {
var gravity = new b2.Vec2(0, -10)
this.world = new b2.World(gravity)
this.floor = createFloor(this.world, this.config.max_floor_tiles);
this.env = new Walker(this.world, this.floor, this.config)
const nbActions = this.env.joints.length + 4
const stateSize = this.env.bodies.length * 10 + this.env.joints.length * 3
this.agent = new DDPGAgent(this.env, {
stateSize,
nbActions,
resetEpisode: true,
batchSize: 128,
actorLr: 0.0001,
criticLr: 0.001,
memorySize: 30000,
gamma: 0.99,
desiredActionStddev: 0.1,
initialStddev: 0.4,
actorFirstLayerSize: 128,
actorSecondLayerSize: 64,
criticFirstLayerSSize: 128,
criticFirstLayerASize: 128,
criticSecondLayerSize: 64,
nbEpochs: 1000,
nbEpochsCycle: 10,
nbTrainSteps: 100,
maxStep: 800,
saveDuringTraining: true,
saveInterval: 5,
tau: 0.008,
adoptionCoefficient: 1.01,
});
}
}
class Game extends HeadlessGame {
constructor(config) {
super(config)
chooseQoute()
// this.agent.stop()
// this.agent.env.render(true)
this.agent.restore('../outputs', 'model-ddpg-walker/model')
setInterval(() => this.agent.play(), 100)
// drawInit();
// this.step_counter = 0;
// this.display_interval = setInterval(displayProgress, Math.round(380 * 1000 / config.draw_fps));
// this.charts_interval = setInterval(updateCharts, Math.round(380 * 1000 / config.draw_fps));
// this.running = true
// requestAnimFrame(loop)
}
displayProgress() {
var stats = {
'trainingTime': this.step_counter / config.simulation_fps,
'meanProgress': this.walkers.map(w => w.last_position).reduce((s, v) => s + v) / this.walkers.length,
'meanReward': this.walkers.map(w => w.reward).reduce((s, v) => s + v) / this.walkers.length,
'bufferSize': this.agents[0].brain.buffer.size
}
document.getElementById('stats-prog').innerText = JSON.stringify(stats, null, 2)
}
// resetSimulation() {
// // turn training off temporarlity to avoid NaN's
// updateIfLearning(false)
// // this.running = false
// this.world.Destroy() // this way we get rid of listeners and body parts and joints
// this.world = new b2.World(new b2.Vec2(0, -10));
// this.floor = createFloor(this.world);
// for (var k = 0; k < config.population_size; k++) {
// this.agents[k].walker = this.walkers[k] = new Walker(this.world, this.floor)
// }
// // this.running = true
// setTimeout(() => updateIfLearning(true), 1000)
// // setTimeout(() => requestAnimFrame(loop), 1000)
// }
// loop() {
// drawFrame()
// simulationStep()
// drawFrame()
// if (this.running) requestAnimFrame(loop); // start next timer
// }
updateCharts() {
var groupN = 100
var maxN = 100000
if (this.agents[0].infos.length >= groupN) {
if (!this.charts) {
this.charts = new Charts()
this.charts.init(this.agents, groupN)
} else {
this.charts.update(this.agents, groupN, maxN)
}
}
}
}
function saveAs(dv, name) {
var a;
if (typeof window.downloadAnchor == 'undefined') {
a = window.downloadAnchor = document.createElement("a");
a.style = "display: none";
document.body.appendChild(a);
} else {
a = window.downloadAnchor
}
var blob = new Blob([dv], {
type: 'application/octet-binary'
}),
tmpURL = window.URL.createObjectURL(blob);
a.href = tmpURL;
a.download = name;
a.click();
window.URL.revokeObjectURL(tmpURL);
a.href = "";
}
// downloadBrain = function (n) {
// var ts = (new Date()).toISOString().replace(':','_')
// var buf = this.agents[n].brain.export()
// saveAs(new DataView(buf), 'walker_brain_'+n+'_'+ts+'.bin')
// };
// readBrain = function (buf) {
// var input = event.target;
// var reader = new FileReader();
// reader.onload = function(){
// var buffer = reader.result
// var imported = window.neurojs.NetOnDisk.readMultiPart(buffer)
// for (var i = 0; i < this.agents.length; i++) {
// this.agents[i].brain.algorithm.actor.set(imported.actor.clone())
// this.agents[i].brain.algorithm.critic.set(imported.critic)
// }
// };
// reader.readAsArrayBuffer(input.files[0]);
// };
module.exports = {
Game,
chooseQoute,
saveAs,
HeadlessGame
}