Files
rl_2d_walker.js/js/draw.js
T
2018-12-01 16:15:07 +08:00

155 lines
4.9 KiB
JavaScript

class Renderer {
constructor(config, walker, floor) {
this.config = config
this.walkers = [walker]
this.floor = foor
this.main_screen = document.getElementById("main_screen");
this.ctx = main_screen.getContext("2d");
resetCamera();
}
resetCamera() {
this.zoom = config.max_zoom_factor;
this.translate_x = 0;
this.translate_y = 280;
}
setFps(fps) {
config.draw_fps = fps;
if(this.draw_interval)
clearInterval(this.draw_interval);
if(fps > 0 && config.simulation_fps > 0) {
this.draw_interval = setInterval(drawFrame, Math.round(1000/config.draw_fps));
}
}
drawFrame() {
var minmax = getMinMaxDistance();
this.target_zoom = Math.min(config.max_zoom_factor, getZoom(minmax.min_x, minmax.max_x + 4, minmax.min_y + 2, minmax.max_y + 2.5));
this.zoom += 0.1*(this.target_zoom - this.zoom);
this.translate_x += 0.1*(1.5-minmax.min_x - this.translate_x);
this.translate_y += 0.3*(minmax.min_y*this.zoom + 280 - this.translate_y);
//this.translate_y = minmax.max_y*this.zoom + 150;
this.ctx.clearRect(0, 0, this.main_screen.width, this.main_screen.height);
this.ctx.save();
this.ctx.translate(this.translate_x*this.zoom, this.translate_y);
this.ctx.scale(this.zoom, -this.zoom);
drawFloor();
for(var k = config.population_size - 1; k >= 0 ; k--) {
drawWalker(this.walkers[k]);
}
this.ctx.restore();
}
drawFloor() {
this.ctx.strokeStyle = "#444";
this.ctx.lineWidth = 1/this.zoom;
this.ctx.beginPath();
var floor_fixture = this.floor.GetFixtureList();
this.ctx.moveTo(floor_fixture.m_shape.m_vertices[0].x, floor_fixture.m_shape.m_vertices[0].y);
for(var k = 1; k < floor_fixture.m_shape.m_vertices.length; k++) {
this.ctx.lineTo(floor_fixture.m_shape.m_vertices[k].x, floor_fixture.m_shape.m_vertices[k].y);
}
this.ctx.stroke();
}
drawWalker (walker) {
var hue = walker.hue || 240
this.ctx.strokeStyle = "hsl(" + hue + ",100%,0%)";
this.ctx.fillStyle = "hsl("+hue+",45%,"+(100-15*walker.health/config.walker_health)+"%)";
this.ctx.lineWidth = 1/this.zoom;
// left legs and arms first
drawRect(walker.left_leg.lower_leg);
drawRect(walker.left_leg.upper_leg);
drawRect(walker.left_arm.upper_arm);
drawRect(walker.left_arm.lower_arm);
this.ctx.lineWidth = walker.left_leg.frictionJoint.maxForce? 4/this.zoom : 1/this.zoom;
drawRect(walker.left_leg.foot);
this.ctx.lineWidth = 1/this.zoom;
this.ctx.lineWidth = walker.left_arm.frictionJoint.maxForce? 4/this.zoom : 1/this.zoom;
drawRect(walker.left_arm.hand);
this.ctx.lineWidth = 1/this.zoom;
// head
drawRect(walker.head.neck);
drawRect(walker.head.head);
// torso
drawRect(walker.torso.lower_torso);
drawRect(walker.torso.upper_torso);
// right legs and arms
drawRect(walker.right_leg.upper_leg);
drawRect(walker.right_leg.lower_leg);
drawRect(walker.right_arm.upper_arm);
drawRect(walker.right_arm.lower_arm);
this.ctx.lineWidth = walker.right_leg.frictionJoint.maxForce? 4/this.zoom : 1/this.zoom;
drawRect(walker.right_leg.foot);
this.ctx.lineWidth = 1/this.zoom;
this.ctx.lineWidth = walker.right_arm.frictionJoint.maxForce? 4/this.zoom : 1/this.zoom;
drawRect(walker.right_arm.hand);
this.ctx.lineWidth = 1/this.zoom;
}
drawRect(body) {
// set strokestyle and fillstyle before call
this.ctx.beginPath();
var fixture = body.GetFixtureList();
var shape = fixture.GetShape();
var p0 = body.GetWorldPoint(shape.m_vertices[0]);
this.ctx.moveTo(p0.x, p0.y);
for(var k = 1; k < 4; k++) {
var p = body.GetWorldPoint(shape.m_vertices[k]);
this.ctx.lineTo(p.x, p.y);
}
this.ctx.lineTo(p0.x, p0.y);
this.ctx.fill();
this.ctx.stroke();
}
drawTest() {
this.ctx.strokeStyle = "#000";
this.ctx.fillStyle = "#666";
this.ctx.lineWidth = 1;1
this.ctx.beginPath();
this.ctx.moveTo(0, 0);
this.ctx.lineTo(0, 2);
this.ctx.lineTo(2, 2);
this.ctx.fill();
this.ctx.stroke();
}
getMinMaxDistance() {
var min_x = 9999;
var max_x = -1;
var min_y = 9999;
var max_y = -1;
for(var k = 0; k < this.walkers.length; k++) {
if(this.walkers[k].health > 0) {
var dist = this.walkers[k].torso.upper_torso.GetPosition();
min_x = Math.min(min_x, dist.x);
max_x = Math.max(max_x, dist.x);
min_y = Math.min(min_y, this.walkers[k].low_foot_height, this.walkers[k].head_height);
max_y = Math.max(max_y, dist.y);
}
}
return {min_x:min_x, max_x:max_x, min_y:min_y, max_y:max_y};
}
getZoom(min_x, max_x, min_y, max_y) {
var delta_x = Math.abs(max_x - min_x);
var delta_y = Math.abs(max_y - min_y);
var zoom = Math.min(this.main_screen.width/delta_x,this.main_screen.height/delta_y);
return zoom;
}
}
module.export = {Renderer}